Mon events:
Bloodbath
(Player1) stay(s/s/s/s/1) at the cornucopia for reasons. (+ Battleground)
Oh hai (Player1).
(Player1) greets(s/s/s/s/1) (Player2), who respond(s/s/s/s/2) with a brief monologue about the imperfect world and how to make it as beautiful as [typeB2]. (Player1) wonder(s/s/s/s/1) if anyone else is listening to this. (+ Battleground)
Oh hai (Player1).
(Player1) greets(s/s/s/s/1) (Player2), who respond(s/s/s/s/2) with a brief monologue about the imperfect world and how to make it as beautiful as [typeB2]. (Player1) wonder(s/s/s/s/1) if anyone else is listening to this. (+ Battleground)
Nonfatal
"De do do do, de da da da." That's all (Player1) want(s/s/s/s/1) to say to (Player2).
(Player1) and (Player2) bury the hatchet between each other.
(Player1) draw(s/s/s/s/1) [typeC1] blad(e/e/e/e/es1) at (Player2), making a metallic grinding sound. (Player2) draw(s/s/s/s/2) (his/hers/theirs/its/theirs2), but (it/it/it/it/they2) make a "THOOOOOORD" sound instead.
(Player1) listen(s/s/s/s/1) to Beethoven's 5th.
Yes, it was (Player1)! [TypeC1] machinations lay undetected for years, for [typeA1] (is/is/are/is/are1) a master of deceptio
God! (Player1) w(as/as/as/as/ere1) angry, but now [typeA1]'(s/s/re/s/re1) just depressed!
(Player1) wish(es/es/es/es/1) [typeA1] were a fish, so (Player2) transform(s/s/s/s/2) [typeB1] into (on/on/on/on/som1)e.
After (Player1) cut(s/s/s/s/1) two arms and a le(g/g/g/g/g each2) off of (Player2), (Player2) keep(s/s/s/s/2) on going and ram(s/s/s/s/2) [typeD2] into (Player1).
(Player1) played guitar, jamming good with (Player2) and (Player3), and the Spiders from Mars.
(Player1) get(s/s/s/s/1) in a fight with (Player2), and they both knock each other out at the same time.
(Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple. (Player2) survive(s/s/s/s/2) and ask(s/s/s/s/2) for ice cream.
(Player1) write(s/s/s/s/1) "(Player2) eunt domus" on a wall. (Player3) see(s/s/s/s/3) the writing, holds(s/s/s/s/3) (Player1) at knifepoint, and order(s/s/s/s/3) [typeB1] to correct it to "(Player2) (ī/ī/ī/ī/īte2) domum." One hundred times.
(Player1) see(s/s/s/s/1) "(Player1) (ī/ī/ī/ī/īte1) domum" written one hundred times on a wall. (Player2), admiring [typeC2] work, run(s/s/s/s/2) away upon seeing (Player1).
(Player1) and (Player2) bury the hatchet between each other.
(Player1) draw(s/s/s/s/1) [typeC1] blad(e/e/e/e/es1) at (Player2), making a metallic grinding sound. (Player2) draw(s/s/s/s/2) (his/hers/theirs/its/theirs2), but (it/it/it/it/they2) make a "THOOOOOORD" sound instead.
(Player1) listen(s/s/s/s/1) to Beethoven's 5th.
Yes, it was (Player1)! [TypeC1] machinations lay undetected for years, for [typeA1] (is/is/are/is/are1) a master of deceptio
God! (Player1) w(as/as/as/as/ere1) angry, but now [typeA1]'(s/s/re/s/re1) just depressed!
(Player1) wish(es/es/es/es/1) [typeA1] were a fish, so (Player2) transform(s/s/s/s/2) [typeB1] into (on/on/on/on/som1)e.
After (Player1) cut(s/s/s/s/1) two arms and a le(g/g/g/g/g each2) off of (Player2), (Player2) keep(s/s/s/s/2) on going and ram(s/s/s/s/2) [typeD2] into (Player1).
(Player1) played guitar, jamming good with (Player2) and (Player3), and the Spiders from Mars.
(Player1) get(s/s/s/s/1) in a fight with (Player2), and they both knock each other out at the same time.
(Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple. (Player2) survive(s/s/s/s/2) and ask(s/s/s/s/2) for ice cream.
(Player1) write(s/s/s/s/1) "(Player2) eunt domus" on a wall. (Player3) see(s/s/s/s/3) the writing, holds(s/s/s/s/3) (Player1) at knifepoint, and order(s/s/s/s/3) [typeB1] to correct it to "(Player2) (ī/ī/ī/ī/īte2) domum." One hundred times.
(Player1) see(s/s/s/s/1) "(Player1) (ī/ī/ī/ī/īte1) domum" written one hundred times on a wall. (Player2), admiring [typeC2] work, run(s/s/s/s/2) away upon seeing (Player1).
Fatal
(Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes to Pluto.
(Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes at (Player3).
(Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes into the river, but they end up in [typeC1] face.
(Player1) and (Player2) bury the hatchet into each other.
(P1kP2, P2kP1)
(Player1) build(s/s/s/s/1) a helicopter to get out of the Arena... and then wreck(s/s/s/s/1) the helicopter on the Boundary.
(Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple.
(Player1)'s father takes [typeB1] out of the arena to see a marching band. [TypeA1] then join(s/s//s/1) the Black Parade.
(Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes at (Player3).
(Player1) burn(s/s/s/s/1) (Player2) alive and throw(s/s/s/s/1) [typeC2] ashes into the river, but they end up in [typeC1] face.
(Player1) and (Player2) bury the hatchet into each other.
(P1kP2, P2kP1)
(Player1) build(s/s/s/s/1) a helicopter to get out of the Arena... and then wreck(s/s/s/s/1) the helicopter on the Boundary.
(Player1) win(s/s/s/s/1) a fight with (Player2) by impaling [typeC2] chin on a tiny church steeple.
(Player1)'s father takes [typeB1] out of the arena to see a marching band. [TypeA1] then join(s/s//s/1) the Black Parade.
You know where you are? You're in the jungle baby.

