01-19-2022, 20:46:50 PM
(This post was last modified: 01-19-2022, 20:56:22 PM by wingedcatgirl.)
OOC post
oops lol
summary: Choco Strike is an attention-grabbing AOE attack for tank birds, Closed Position designates Yomuoka as Vivi's dance partner so she gains buffs when Vivi does certain moves, and the last link is just the first Dancer opener video we found online and mostly there for the visuals; based on our inference of how long a turn is, the actual moves she'll use are probably:
and now we shall infodump about MMO mechanics for several paragraphs:
don't know if you're already familiar with MMOs and their concept of cooldowns and global cooldowns (you can skip the entire rest of this folder if you are), but certain "global" moves (like Technical Step, Tillana, and Starfall Dance) are all grouped together as a "push exactly one of these buttons every 2.5 seconds" thing, while other "off-global" moves (like Provoke, Rough Divide, Reprisal, Heart of Corundum, and Devilment) only have their own move-specific cooldowns to care about and can be weaved in-between the other moves without taking any extra time (one or two each time, depending on how quick the actual moves are; Technical Step for example is slow enough that it's not reliable to double-weave after it)
the XIV tooltips kinda do an awful job explaining this, especially when it comes to more unusual things like the dance steps (they work just like other global cooldowns but only make you wait 1 second instead of 2.5), moves that are on the global cooldown but also separately from that have their own personal cooldown, or the fact that starting a dance forbids you from weaving most moves until you're done
(that said we've been accounting for all this ourself up til now, but in case you ever feel like double-checking, XIV usually calls global-type moves "weaponskills" or "spells" and off-global-type ones "abilities")
summary: Choco Strike is an attention-grabbing AOE attack for tank birds, Closed Position designates Yomuoka as Vivi's dance partner so she gains buffs when Vivi does certain moves, and the last link is just the first Dancer opener video we found online and mostly there for the visuals; based on our inference of how long a turn is, the actual moves she'll use are probably:
- Technical Step: Do four dance movesSpecifically, the game gives you four dance moves and an order to do them in, and you need to do those dance moves in that order for best effect, with any other dance moves before after or in between just ignored entirely but wasting the 1 second you spend on them; doing it perfectly would take 5 seconds from start to finish but you're given 20 seconds total in case you're incredibly awful at pushing buttons (or more likely want to intentionally wait for some reason), then unleash an AOE attack and buff all nearby allies' damage for 20 seconds (damage and buff potency both based on how many dance moves were done correctly); also lets Vivi use Tillana once in the next 20 seconds
- Devilment: Increases critical hit rate and damage for Vivi and her dance partner for 20 seconds; also lets Vivi use Starfall Dance once in the next 20 seconds
and now we shall infodump about MMO mechanics for several paragraphs:
don't know if you're already familiar with MMOs and their concept of cooldowns and global cooldowns (you can skip the entire rest of this folder if you are), but certain "global" moves (like Technical Step, Tillana, and Starfall Dance) are all grouped together as a "push exactly one of these buttons every 2.5 seconds" thing, while other "off-global" moves (like Provoke, Rough Divide, Reprisal, Heart of Corundum, and Devilment) only have their own move-specific cooldowns to care about and can be weaved in-between the other moves without taking any extra time (one or two each time, depending on how quick the actual moves are; Technical Step for example is slow enough that it's not reliable to double-weave after it)
the XIV tooltips kinda do an awful job explaining this, especially when it comes to more unusual things like the dance steps (they work just like other global cooldowns but only make you wait 1 second instead of 2.5), moves that are on the global cooldown but also separately from that have their own personal cooldown, or the fact that starting a dance forbids you from weaving most moves until you're done
(that said we've been accounting for all this ourself up til now, but in case you ever feel like double-checking, XIV usually calls global-type moves "weaponskills" or "spells" and off-global-type ones "abilities")
nya