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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
event time
  1. (Player1) shoot(s/s/s/s/1) down a balloon carrying a present and get(s/s/s/s/1) a piece of furniture.
  2. (Player1) ha(s/s/s/s/ve1) a dance-off against (Player2), (Player3) and (Player4) during a serious meeting.
  3. After (Player1) tell(s/s/s/s/1) (Player2) that (Player3) and (Player4) have escaped, (Player2) tell(s/s/s/s/2) [typeB1] "(I/I/I/I/We2) should really feeds you all dog" [Backstroke of the West]
  4. (Player1) (is/is/is/is/are1) in despair! These games have left [typeB1] in despair! [Sayonara Zetsubou Sensei]
  5. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) the controlle(r/r/r/r/rs1).
  6. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) lag.
  7. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) the controlle(r/r/r/r/rs1), but (Player2) remind(s/s/s/s/2) [typeB1] it's a board game.
  8. While fighting (Player1) on a playground, (Player2) kick(s/s/s/s/2) (Player1) onto a swing, then kick(s/s/s/s/2) [typeB1] off, gets on the swing and kick(s/s/s/s/2) (Player1) far away. [Judgment]
  9. While fighting (Player1), (Player2) accidentally run(s/s/s/s/2) into a passing car. [TypeA2] kick(s/s//s/2) the car, get(s/s//s/1) kidnapped by (Player3) and (Player4) inside and (is/is/are/is/are2) never seen again. (P3 and P4 kill P2) [Judgment]
  10. During (Player1)'s funeral, (Player1) knock(s/s/s/s/1) on the inside of [typeC1] coffi(n/n/n/n/ns1) and announce(s/s/s/s/1) that [typeA1]'s not dead yet.
  11. (Player1) show(s/s/s/s/1) up drunk to [typeC1] fight with (Player2).
  12. (Player1) and (Player2) have a slap fight.
  13. (Player1) throw(s/s/s/s/1) plastic cups at (Player2), (Player3) and (Player4) as they ride by on bikes. [This and the two below are all based on a dream I had long ago]
  14. (Player1) ride(s/s/s/s/1) around on a giant spider, making it eat candy to power up.
  15. (Player1) hide(s/s/s/s/1) behind a wall of giant candy blocks to avoid (Player2)'s flaming arrows.
  16. (Player1) stab(s/s/s/s/1) (Player2) with a bottle, then grab(s/s/s/s/1) the bottle to lift [typeB2] up and slam [typeB2] into the ground. [Also based on a dream]
  17. (Player1) throw(s/s/s/s/1) a small statue at (Player2). It breaks, and small metal blades fall out and cut [typeC2] body. (non-fatal?) [an AI Dungeon story]
  18. After fighting (Player1), (Player2) go(es/es/es/es/2) offscreen and explode(s/s/s/s/1). (inspired by a changelog note, not a kill for P1 since P2 just walks offscreen)
  19. (Player1) summon(s/s/s/s/1) the last 4 tributes to die, and join(s/s/s/s/1) them in shooting (Player2), (Player3), (Player4) and (Player5) to death. [Yakuza: Like a Dragon]
  20. As (Player1) escape(s/s/s/s/1) by helicopter, (Player2) imagine(s/s/s/s/2) floating heads of (Player1) spinning and laughing. [Invisible Detective Akira]
  21. (Player1) skip(s/s/s/s/1) around like (a/a/a/a/1) jackas(s/s/s/s/ses1), annoying (Player2). [Yakuza: Like a Dragon]
  22. (Player1) get(s/s/s/s/1) out (a/a/a/a/1) bucke(t/t/t/t/ts1) of ice and throw(s/s/s/s/1) the ice at (Player2), (Player3) and (Player4).[Yakuza: Like a Dragon]
  23. (Player1) summon(s/s/s/s/1) a bunch of attack drones towards (Player2), (Player3), (Player4) and (Player5).[Yakuza: Like a Dragon]
  24. (Player1) spin(s/s/s/s/1) (a/a/a/a/1) ladde(r/r/r/r/rs1) around before climbing halfways up (it/it/it/it/them1), jumping up in the air while holding the ladde(r/r/r/r/rs1) and landing on (Player2). [Yakuza: Like a Dragon]
  25. (Player1) throw(s/s/s/s/1) darts up in the air, hitting (Player2), (Player3) and (Player4). [Yakuza: Like a Dragon]
  26. (Player1) start(s/s/s/s/1) selling burgers from a food truck. When (Player2) buy(s/s/s/s/2) one and ask(s/s/s/s/2) what kind of meat this is, (Player1) freeze(s/s/s/s/1) up. (also Feast event) [Osomatsu-san]
  27. (Player1) lie(s/s/s/s/1) on the ground with the words "IT'S OVER" above [typeB1], but [typeA1] manage(s/s/s/s/1) to get up again while "NOT" appears between the words. [Just Shapes and Beats]
  28. After killing (Player1), (Player2) ha(s/s/s/s/ve2) a friendly chat with (Player3) while dragging (Player1)'s corps(e/e/e/e/es1) around. [based on changelog note]
  29. (Player1) and (Player2) have a T-posing competition. (Player1) wins.
  30. (Player1) find(s/s/s/s/1) a bootleg toy of [typeD2] combined with (Player2)

Glitchy Bootleg Lasers
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RE: Hunger Games Simulator - Trouble Cube Edition - by Zanreo - 01-12-2022, 00:43:06 AM

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