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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
TVT OG Events (16)
* (Player1) (builds/builds/builds/builds/build1) (a snowman/a snow-woman/a snowperson/a snowman/snowmen1) of [typeD1].
* (Player1) and (Player2) build a snowman together.
* (Player1) (asks/asks/asks/asks/ask1) (Player2) if [typeA2] (wants/wants/wants/wants/want2) to build a snowman. (Player2) (says/says/says/says/say2) yes.
* (Player1) (asks/asks/asks/asks/ask1) (Player2) if [typeA2] (wants/wants/wants/wants/want2) to build a snowman. (Player2) (says/says/says/says/say2), "Go away, (Player1)," who (replies/replies/replies/replies/reply1), "Okay, bye." (Frozen (2013))
* (Player1), (Player2), (Player3), and (Player4) have a sled race.
* (Player1) and (Player2) go sledding together.
* (Player1) (tries/tries/tries/tries/try1) to call [typeC1] family back home, only to realize that the area [typeA1] (is/is/are/is/are1) in has no reception.
* (Player1) (forces/forces/forces/forces/force1) (Player2) to wear the (Cone of Shame/Cone of Shame/Cone of Shame/Cone of Shame/Cones of Shame2).
* (Player1), (Player2), (Player3), and (Player4) join a game show, with (Player5) as the host. (Player1) (wins/wins/wins/wins/win1).
* (Player1) (doodles/doodles/doodles/doodles/doodle1) on (Player2)'s (face/face/face/face/face2) while [typeA2] (is/is/are/is/are2) sleeping. (Night-only)
* Sick on [typeC1] deathbed, (Player1) (gives/gives/gives/gives/give1) (Player2) some sagely advice. [TypeA1] (dies/dies/die/dies/die1) soon after.
* (Player1) (draws/draws/draws/draws/draw1) (Player2) like one of [typeC1] French girls. (Titanic (1997))
* (Player1) (starts/starts/starts/starts/start1) a lemonade stand. (Player2), (Player3), and (Player4) buy [typeC1] drinks.
* (Player1) (goes/goes/goes/goes/go1) to (Player2)'s, (Player3)'s, and (Player4)'s camps to sell some Scout Cookies.
* (Player1) (goes/goes/goes/goes/go1) skiing.
* (Player1) (goes/goes/goes/goes/go1) skiing, but (jumps/jumps/jumps/jumps/jump1) off the wrong ledge and (crashes/crashes/crashes/crashes/crash1) from a great height. (Fatal)



TVT Reboot Events (11)
* (Player1), (Player2), (Player3), and (Player4) kick out (Player5) from their group for being different from them.
* Upon seeing the body/ies of the latest tribute(s) to die, (Player1) (declares/declares/declares/declares/declare1) that they are dead while (Player2), (Player3), (Player4) and (Player5) laugh with [typeB1]. (Harry Potter and the Deathly Hallows movie)
* (Player1) (gets/gets/gets/gets/get1) so embarrassed by what [typeA1] did recently [typeS1] (dies/dies/dies/dies/die1).
* (Player1) (makes/makes/makes/makes/make1) random noises near (Player2), who (responds/responds/responds/responds/respond2), "Stop it (Player1), you are doing (me/me/me/me/us2) a frighten."
* (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (falls/falls/falls/falls/fall2) for it.
* (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) fall for it.
* (Player1) and (Player2) have a pillow fight. (Player1) (wins/wins/wins/wins/win1). (Night-only)
* (Player1) (tries/tries/tries/tries/try1) killing a cockroach. [TypeA1] (succeeds/succeeds/succeed/succeeds/succeed1).
* (Player1) (tries/tries/tries/tries/try1) killing a cockroach. [TypeA1] (fails/fails/fail/fails/fail1).
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat (a cockroach/a cockroach/a cockroach/a cockroach/cockroaches2). (Player2) (admits/admits/admits/admits/admit2) that (it/it/it/it/they2) tasted like chicken.
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat (a cockroach/a cockroach/a cockroach/a cockroach/cockroaches2). (Player2) promptly (pukes/pukes/pukes/pukes/puke2).



TC Originals (3)
* (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) off a bridge and onto a railway to stop a trolley from running over (Player3), (Player4), (Player5), and (Player6), but they all get run over, anyway. (P1 kills only P2 while P3-6 are killed by the trolley)
* (Player1), (Player2), and (Player3) each feed their pet fuzzy monster once. The monster only needed to be fed once in its lifetime, so it ends up devouring everything but the other tributes. It then grows so big it explodes into enough fuzzy monsters for everyone. (PowerPuff Girls (1998))
* (Player1) (falls/falls/falls/falls/fall1) into a deep hole. (Player2) (fills/fills/fills/fills/fill2) it with water, (Player3) (gives/gives/gives/gives/give3) (Player1) (a breathing straw/a breathing straw/a breathing straw/a breathing straw/breathing straws1), and (Player4) temporarily (freezes/freezes/freezes/freezes/freeze4) [typeB1] to float [typeB1] out. (Centaurworld)

Sometimes the best tributes are the ones that make you laugh.
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RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 12-31-2021, 21:39:37 PM

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