12-30-2021, 03:37:56 AM
(This post was last modified: 12-31-2021, 05:42:10 AM by Whistle.
Edit Reason: grammar fixes
)
Also, here's my lil' event dump.
Bloodbath
Unfortunately, (Player1) cannot be told what the Hunger Games are; [typeA1] ha(s/s/s/s/ve1) to see it for [typeD1].
Nonfatal
(Player1) ha(s/s/s/s/ve1) (Player2)'s swor(d/d/d/d/ds2). And (Player3)'s bo(w/w/w/w/ws3). And (Player4)'s ax(e/e/e/e/es4).
(Player1) bap(s/s/s/s/1) (Player2) with a pool noodle.
To (Player1), (Player2) (is/is/is/is/are2) (a/a/a/a/2) loud, slow, and soft bir(d/d/d/d/ds2). (Player1) do(es/es/es/es/1)n't like to think about birds.
Sometimes (Player1) give(s/s/s/s/1) [typeD1] the creeps.
While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) steers away from the foot of a cliff at the last moment.
(Player1) and (Player2) are playing together when the Big Wooden Hammer falls on (Player1), then (Player2). After inspecting them, however, (Player3) says "Not that bad."
(Player1) (is/is/is/is/are1) covered in dinge. (Player2) tr(ies/ies/ies/ies/y2) desperately to clean [typeB1], but [typeA1] rub(s/s//s/1) [typeD1] on (Player2), freaking [typeA2] out.
(Player1) got some groceries, some peanut butter, to last a couple of days.
(Player1) translate(s/s/s/s/1) the next event into [typeC1] source material's language.
Friends call [typeB1] (Player1). Whatever [typeA1] may touch, turns to snow in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much.
Friends call [typeB1] (Player1). Whatever [typeA1] may touch, melts away in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much.
(Player1) bap(s/s/s/s/1) (Player2) with a pool noodle.
To (Player1), (Player2) (is/is/is/is/are2) (a/a/a/a/2) loud, slow, and soft bir(d/d/d/d/ds2). (Player1) do(es/es/es/es/1)n't like to think about birds.
Sometimes (Player1) give(s/s/s/s/1) [typeD1] the creeps.
While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) steers away from the foot of a cliff at the last moment.
(Player1) and (Player2) are playing together when the Big Wooden Hammer falls on (Player1), then (Player2). After inspecting them, however, (Player3) says "Not that bad."
(Player1) (is/is/is/is/are1) covered in dinge. (Player2) tr(ies/ies/ies/ies/y2) desperately to clean [typeB1], but [typeA1] rub(s/s//s/1) [typeD1] on (Player2), freaking [typeA2] out.
(Player1) got some groceries, some peanut butter, to last a couple of days.
(Player1) translate(s/s/s/s/1) the next event into [typeC1] source material's language.
Friends call [typeB1] (Player1). Whatever [typeA1] may touch, turns to snow in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much.
Friends call [typeB1] (Player1). Whatever [typeA1] may touch, melts away in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much.
Fatal
(Player1) bap(s/s/s/s/1) (Player2) with a pool noodle... OF INSTANT DEATH.
After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, billionaire killer Mark February patents [typeC1] li(fe/fe/fe/fe/ves1).
After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, (Player2) patent(s/s/s/s/2) [typeC1] li(fe/fe/fe/fe/ves1).
(Player1) tell(s/s/s/s/1) (Player2) that [typeC2] ha(t/t/t/t/ts2)'(s/s/s/s/re2) on backwards, and adjust(s/s/s/s/1) (it/it/it/it/them2) accordingly. (Player2) snap(s/s/s/s/2) (Player1) that [typeC1] hea(d/d/d/d/ds1)'(s/s/s/s/re1) on backwards, and adjust(s/s/s/s/2) (it/it/it/it/them1) accordingly.
(Player1) and (Player2) are playing together when the Big Wooden Hammer crushes (Player1), then (Player2). After inspecting their corpses, however, (Player3) says "Not that bad." (fatal for both, natural)
While (Player1) freeze(s/s/s/s/1) (Player2) solid, (Player3) tell(s/s/s/s/3) (Player2) that [typeA3] love(s/s//s/3) [typeB2]. "I know," (Player2) say(s/s/s/s/2) as [typeA2] freeze(s/s//s/2).
While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) bail(s/s/s/s/2) out to watch (Player1) explode at the foot of the cliff.
After shooting (Player1) so hard that [typeA1] explode(s/s//s/1), (Player2) toss(es/es/es/es/2) [typeC2] weapon(////s2) aside and comment(s/s/s/s/2) on how much of (a/a/a/a/2) civilization pe(rson/rson/rson/rson/ople2) [typeA2] (is/is/are/is/are2).
After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, billionaire killer Mark February patents [typeC1] li(fe/fe/fe/fe/ves1).
After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, (Player2) patent(s/s/s/s/2) [typeC1] li(fe/fe/fe/fe/ves1).
(Player1) tell(s/s/s/s/1) (Player2) that [typeC2] ha(t/t/t/t/ts2)'(s/s/s/s/re2) on backwards, and adjust(s/s/s/s/1) (it/it/it/it/them2) accordingly. (Player2) snap(s/s/s/s/2) (Player1) that [typeC1] hea(d/d/d/d/ds1)'(s/s/s/s/re1) on backwards, and adjust(s/s/s/s/2) (it/it/it/it/them1) accordingly.
(Player1) and (Player2) are playing together when the Big Wooden Hammer crushes (Player1), then (Player2). After inspecting their corpses, however, (Player3) says "Not that bad." (fatal for both, natural)
While (Player1) freeze(s/s/s/s/1) (Player2) solid, (Player3) tell(s/s/s/s/3) (Player2) that [typeA3] love(s/s//s/3) [typeB2]. "I know," (Player2) say(s/s/s/s/2) as [typeA2] freeze(s/s//s/2).
While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) bail(s/s/s/s/2) out to watch (Player1) explode at the foot of the cliff.
After shooting (Player1) so hard that [typeA1] explode(s/s//s/1), (Player2) toss(es/es/es/es/2) [typeC2] weapon(////s2) aside and comment(s/s/s/s/2) on how much of (a/a/a/a/2) civilization pe(rson/rson/rson/rson/ople2) [typeA2] (is/is/are/is/are2).
Battleground + Feast
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a pair of socks.
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... playing cards.
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a crossbow!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... shapeshifting Coca-Cola!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a T-bone steak!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... (Player2)'s hea(d/d/d/d/ds2). (Fatal for P2)
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a time bomb! SPLAT. (Fatal for P1)
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... playing cards.
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a crossbow!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... shapeshifting Coca-Cola!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a T-bone steak!
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... (Player2)'s hea(d/d/d/d/ds2). (Fatal for P2)
Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a time bomb! SPLAT. (Fatal for P1)
You know where you are? You're in the jungle baby.

