12-02-2021, 02:55:32 AM
(Player1) (is/is/is/is/are1) slain by the nominator(s) of the tribute(s) [typeA1] killed.
(Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.
(Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.
(Player1) beat(s/s/s/s/1) [typeD1] up for failing to save the tribute(s) that died in the previous fatal event.
(Player1) attempt(s/s/s/s/1) to save the tribute(s) that would die in the next fatal event, but ultimately fails.
(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals.
(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.
(Player1) cut(s/s/s/s/1) off [typeC1] hair, and use(s/s/s/s/1) it to knit some nice clothes for (Player2).
(Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.
(Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.
(Player1) beat(s/s/s/s/1) [typeD1] up for failing to save the tribute(s) that died in the previous fatal event.
(Player1) attempt(s/s/s/s/1) to save the tribute(s) that would die in the next fatal event, but ultimately fails.
(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals.
(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.
(Player1) cut(s/s/s/s/1) off [typeC1] hair, and use(s/s/s/s/1) it to knit some nice clothes for (Player2).