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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
(Player1) (is/is/is/is/are1) slain by the nominator(s) of the tribute(s) [typeA1] killed.

(Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.

(Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.

(Player1) beat(s/s/s/s/1) [typeD1] up for failing to save the tribute(s) that died in the previous fatal event.

(Player1) attempt(s/s/s/s/1) to save the tribute(s) that would die in the next fatal event, but ultimately fails.

(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals.

(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.

(Player1) cut(s/s/s/s/1) off [typeC1] hair, and use(s/s/s/s/1) it to knit some nice clothes for (Player2).
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RE: Hunger Games Simulator - Trouble Cube Edition - by The Map Maker - 12-02-2021, 02:55:32 AM

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