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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
TVT OG Events (11)
* (Player1) (digs/digs/digs/digs/dig1) a hole, (throws/throws/throws/throws/throw1) (Player2) in, and (buries/buries/buries/buries/bury1) [typeB2] alive.
* (Player1) (finds/finds/finds/finds/find1) a treasure chest, but (doesn't/doesn't/doesn't/doesn't/don't1) realize that it's sentient and (gets/gets/gets/gets/get1) eaten by it.
* (Player1) cannot comprehend what's going on, causing [typeC1] (head/head/head/head/heads1) to explode. (also Bloodbath and Feast)
* (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2) with a guillotine.
* (Player1) (finds/finds/finds/finds/find1) (Player2) so cute that [typeA1] (gets/gets/gets/gets/get1) heart failure. (Fatal)
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and (falls/falls/falls/falls/fall2) in love with (Player3). (this and the other love potion events are blacklisted)
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and (falls/falls/falls/falls/fall2) in love with [typeB1].
* (Player1) (spikes/spikes/spikes/spikes/spike1) both (Player2)'s and (Player3)'s drinks with love potion.
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion, but (mistakes/mistakes/mistakes/mistakes/mistake1) (it/it/it/it/them2) for [typeC1] own and (falls/falls/falls/falls/fall2) in love with [typeB2].
* (Player1) (kills/kills/kills/kills/kill1) (Player2) with [typeC1] (thumb/thumb/thumb/thumb/thumbs1).
* (Player1) (comes/comes/comes/comes/come1) up with a plan to assassinate (Player2). [TypeA1] (succeeds/succeeds/succeeds/succeeds/succeed1) in the assassination, but the audience doesn't know how [typeA1] did it.



TVT Reboot Events (14)
* (Player1) (gets/gets/gets/gets/get1) (a spoiler/a spoiler/a spoiler/a spoiler/spoilers1) from (Player2)'s (source material/source material/source material/source material/source materials2) written on [typeC1] (arm/arm/arm/arm/arms1) and (wonders/wonders/wonders/wonders/wonder1) if [typeC1] (soulmate/soulmate/soulmate/soulmate/soulmates1) would say (it/it/it/it/them2) to [typeB1]. (not blacklisted because the soulmate is unknown and assumed to be the same age as them) (from a Steven Universe fanfic called I Can't Believe Dumbledore Died)
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (this and the other HD events are blacklisted)
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (cures/cures/cures/cures/cure2) it by returning [typeC2] feelings.
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (is/is/is/is/are2) unable to return [typeC2] feelings and (Player1) (chokes/chokes/chokes/chokes/choke1) on the petals.
* (Player1) (hurts/hurts/hurts/hurts/hurt1) (Player2)'s feelings so hard that [typeC2] (heart/heart/heart/heart/heart2) literally (breaks/breaks/breaks/breaks/break2).
* (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) how to fly.
* (Player1) (takes/takes/takes/takes/take1) advantage of (Player2)'s kindness by taking over [typeC2] camp.
* (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Harry Potter)
* (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Player1) (breaks/breaks/breaks/breaks/break1) it, causing [typeB1] to die instantly. (P1 dies naturally)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (ends/ends/ends/ends/end2) up liking them. (this and the other veggie events are also Feast events)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) like them, but (eats/eats/eats/eats/eat2) them anyway.
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (refuses/refuses/refuses/refuses/refuse2) to eat and (gets/gets/gets/gets/get2) killed for it.
* (Player1) (force-feeds/force-feeds/force-feeds/force-feeds/force-feed1) (Player2) veggies. (Player2) (ends/ends/ends/ends/end2) up liking them.
* (Player1) (force-feeds/force-feeds/force-feeds/force-feeds/force-feed1) (Player2) veggies. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) like them and promptly (pukes/pukes/pukes/pukes/puke2).



TC Originals (5)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (sends/sends/sends/sends/send1) it flying, so (Player2) (encourages/encourages/encourages/encourages/encourage2) [typeB1] to hit them all. (Deltarune)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (gets/gets/gets/gets/get1) [typeD1] and (Player2) in a fatal accident. (natural death for both)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one but the airbags inflate, cushioning [typeB1] and (Player2).
* After (Player1)'s (death/death/death/death/deaths1) at the hands of (Player2), the former's nominator attempts to kill (Player2) in a fit of rage and succeeds. (P2 kills P1, and then dies "naturally" to an NPC)
* (Player1) and (Player2) star as (Player3) and (Player4), respectively in a play, and (Player3) "(kills/kills/kills/kills/kill3)" (Player4). (Player5) (asks/asks/asks/asks/ask5) if (Player4) just died, but (Player6) (says/says/says/says/say6) it wasn't really clear. (nonfatal as the death wasn't real) (Avatar: The Last Airbender)

Sometimes the best tributes are the ones that make you laugh.
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RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 12-01-2021, 17:49:53 PM

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