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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
events
  1. (Player1) hate(s/s/s/s/1) the RNG for what it made [typeB1] do earlier.
  2. (Player1) rickroll(s/s/s/s/1) away from the cornucopia. (Bloodbath)
  3. (Player1) take(s/s/s/s/1) a few bites out of a piece of cake, before smashing it with (a/a/a/a/1) chai(r/r/r/r/rs1).
  4. As (Player1) slightly remove(s/s/s/s/1) a game cartridge from a console, (Player2) start(s/s/s/s/1) wildly spinning around on the ground.
  5. (Player1) fall(s/s/s/s/1) nonlethally onto (an/an/an/an/1) upright spik(e/e/e/e/es1) and get(s/s/s/s/1) (an/an/an/an/1) unreasonably high skill gai(n/n/n/n/ns1).
  6. (Player1) say(s/s/s/s/1) that [typeA1] is a monster... coach. (Vietcrystal)
  7. (Player1) open(s/s/s/s/1) a cookie tin, only for it to be filled with sewing supplies. (also Feast)
  8. (Player1) open(s/s/s/s/1) a sewing kit, only for it to be filled with cookies.
  9. (Player1) go(es/es/es/es/1) to Hell to train, but die(s/s/s/s/1) there.
  10. (Player1) go(es/es/es/es/1) to Hell to train and return(s/s/s/s/1) exhausted.
  11. After (Player1) die(s/s/s/s/1), (Player2) press(es/es/es/es/2) F for Fuck You.
  12. (Player1) put(s/s/s/s/1) knockoff healing items that lower your health in (Player2)'s inventor(y/y/y/y/ies2). (Player2) doesn't fall for it. (Yakuza 0)
  13. (Player1) put(s/s/s/s/1) knockoff healing items that lower your health in (Player2)'s inventor(y/y/y/y/ies2). (Player2) fall(s/s/s/s/1) for it.
  14. (Player1) put(s/s/s/s/1) knockoff healing items that lower your health in (Player2)'s inventor(y/y/y/y/ies2). (Player2) fall(s/s/s/s/1) for it and die(s/s/s/s/1).
  15. (Player1) (is/is/is/is/are1) sick of (Player2) and (Player3)'s arguing and (tells/tells/tells/tells/tell1) them to shut up once in a while so they won't get themselves killed over stupid things. (from an AI Dungeon story)
  16. (Player1) (stabs/stabs/stabs/stabs/stab1) (Player2) with (a bottle/a bottle/a bottle/a bottle/bottles2), then (grabs/grabs/grabs/grabs/grab1) the (bottle/bottle/bottle/bottle/bottles2) to lift [typeB2] up and slam [typeB2] into the ground. (From a dream I had)
  17. (Player1) kick(s/s/s/s/1) open the door (Player2) (is/is/is/is/are2) standing in front of, sending [typeB2] flying across the room. (Yakuza 1/Kiwami)
  18. (Player1) jump(s/s/s/s/1) into a painting on the wall, and later jump(s/s/s/s/1) out of the painting holding a star. (Super Mario 64)
  19. (Player1) tr(ies/ies/ies/ies/y1) jumping into a painting on the wall, but end(s/s/s/s/1) up just crashing into the wall.
  20. (Player1) jump(s/s/s/s/1) into a painting on the wall, and later get(s/s/s/s/1) thrown out of the painting, all beaten up.
  21. (Player1) cover(s/s/s/s/1) the walls of [typeC1] cam(p/p/p/p/ps1) in bubble wrap.
  22. (Player1) kill(s/s/s/s/1) (Player2) and put(s/s/s/s/1) [typeC2] hea(d/d/d/d/ds2) in a claw machine.
  23. (Player1) run(s/s/s/s/1) up to (Player2) to fight [typeB2], but run(s/s/s/s/1) so fast [typeA1] ru(ns/ns/n/ns/n1) past [typeB2] and into an invisible wall before teleporting back.
  24. During their fight, (Player1) steal(s/s/s/s/1) (Player2)'s phon(e/e/e/e/es2) so [typeA2] can't access [typeC2] inventory ap(p/p/p/p/ps2). (Judgment)
  25. (Player1) set(s/s/s/s/1) up (Player2) the bomb. [TypeA2] (has/has/has/has/have) no chance to survive and make(s/s/s/s/2) [typeB2] time. (Zero Wing)
  26. During (Player1)'s concert, (Player2), (Player3) and (Player4) beat (Player5) with glowsticks. (Yakuza Like a Dragon)
  27. (Player1) stab(s/s/s/s/1) (Player2) while [typeC2] bac(k is/k is/k is/k is/ks are2) turned, but (Player2) replaced [typeC1] kni(fe/fe/fe/fe/ves1) with (a/a/a/a/1) harmless prop kni(fe/fe/fe/fe/ves1) earlier. (Yuusha Yoshihiko to Maou no Shiro)
  28. (Player1) put(s/s/s/s/1) together a jigsaw puzzle, but as [typeA1] (is/is/are/is/are1) about to finish it, [typeA1] notic(es/es/e/es/e1) one piece is missing.
  29. (Player1) steal(s/s/s/s/1) one of (Player2)'s jigsaw puzzle pieces when [typeA2] (isn't/isn't/aren't/isn't/aren't2) looking.
  30. (Player1) wonder(s/s/s/s/1) if anyone has really been far even as decided to use even go want to do look more like.

Glitchy Bootleg Lasers
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RE: Hunger Games Simulator - Trouble Cube Edition - by Zanreo - 11-19-2021, 06:42:04 AM

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