Might as well event dump
Nonfatal (5)
(Player1) accidentally hit(s/s/s/s/1) (Player2) in the eye. (Player2) fake-cr(ies/ies/ies/ies/y2) to coax (Player1) into giving [typeB2] money to support (Player3)’s business. (Craig of the Creek)
(Player1), after getting stabbed, ask(s/s/s/s/1) what this red water is. [TypeA1]’(s/s/ve/s/ve) never seen it before. (Learning With Pibby)
(Player1) get(s/s/s/s/1) chased out of town for selling uncured salami on a Wednesday. (also Feast) (The Ghost & Molly McGee)
(Player1) play(s/s/s/s/1) a licensed video game based on (Player2)’s source material.
(Player1) find(s/s/s/s/1) (Player2)’s camp while [typeA2] (is/is/are/is/are2)n't there and take(s/s/s/s/1) a shit on [typeC2] computer. (John Mulaney)
Fatal (1)
(Player1) drink(s/s/s/s/1) bleach thinking it's milk. (also Feast)
Nonfatal (5)
(Player1) accidentally hit(s/s/s/s/1) (Player2) in the eye. (Player2) fake-cr(ies/ies/ies/ies/y2) to coax (Player1) into giving [typeB2] money to support (Player3)’s business. (Craig of the Creek)
(Player1), after getting stabbed, ask(s/s/s/s/1) what this red water is. [TypeA1]’(s/s/ve/s/ve) never seen it before. (Learning With Pibby)
(Player1) get(s/s/s/s/1) chased out of town for selling uncured salami on a Wednesday. (also Feast) (The Ghost & Molly McGee)
(Player1) play(s/s/s/s/1) a licensed video game based on (Player2)’s source material.
(Player1) find(s/s/s/s/1) (Player2)’s camp while [typeA2] (is/is/are/is/are2)n't there and take(s/s/s/s/1) a shit on [typeC2] computer. (John Mulaney)
Fatal (1)
(Player1) drink(s/s/s/s/1) bleach thinking it's milk. (also Feast)
Arena Event (Tugs)
An accident with some munitions causes a fire at the dockside.
Nonfatal (5)
(Player1) help(s/s/s/s/1) put out the fire.
A piece of flying debris hits (Player1) in the face.
Lying in shallow water saves (Player1) from both fire and explosion.
(Player1) manage(s/s/s/s/1) to save (Player2) from an exploding fuel barge.
(Player1) take(s/s/s/s/1) away (Player2), who now ha(s/s/s/s/ve2) PTSD.
Fatal (6)
A fuel barge explodes, taking (Player1) with it.
(Player1) sink(s/s/s/s/1) into the ocean trying to save the other tributes.
(Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from an exploding fuel barge, but it takes them both with it.
(Player1) push(es/es/es/es/1) (Player2) into the fire and leave(s/s/s/s/1) [typeA2] to burn alive. (P1 kills P2)
(Player1) plead(s/s/s/s/1) for President Coin's help, but [typeC1] efforts are in vain and [typeA1] (burns/burns/burn/burns/burn1).
(Player1) get(s/s/s/s/1) crushed beneath a sinking ocean liner.
Nonfatal (5)
(Player1) help(s/s/s/s/1) put out the fire.
A piece of flying debris hits (Player1) in the face.
Lying in shallow water saves (Player1) from both fire and explosion.
(Player1) manage(s/s/s/s/1) to save (Player2) from an exploding fuel barge.
(Player1) take(s/s/s/s/1) away (Player2), who now ha(s/s/s/s/ve2) PTSD.
Fatal (6)
A fuel barge explodes, taking (Player1) with it.
(Player1) sink(s/s/s/s/1) into the ocean trying to save the other tributes.
(Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from an exploding fuel barge, but it takes them both with it.
(Player1) push(es/es/es/es/1) (Player2) into the fire and leave(s/s/s/s/1) [typeA2] to burn alive. (P1 kills P2)
(Player1) plead(s/s/s/s/1) for President Coin's help, but [typeC1] efforts are in vain and [typeA1] (burns/burns/burn/burns/burn1).
(Player1) get(s/s/s/s/1) crushed beneath a sinking ocean liner.