11-19-2021, 06:11:20 AM
Bradward Boimler (Boimler) - safe, he/him, death pic
Neptune - safe, it/it
Neptune - safe, it/it
EVENTS
Bloodbath:
That's (Player1) in the cornucopia.
(Player1) take(s/s/s/s/1) the cornucopia and blow(s/s/s/s/1) it like a horn.
(Player1) steal(s/s/s/s/1) the cornucopia for [typeD1].
Nonfatal:
(Player1) ha(s/s/s/s/ve1) mutated.
(Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure.
(Player1) find(s/s/s/s/1) [typeD1] in another part of the world, with a beautiful house and a beautiful spouse. And [typeA1] may ask [typeD1], "Well, how did I get here?"
Now's (Player1)'s chance to be a [BIG SHOT].
No no, (Player1) had to be a big shot, didn't [typeA1], had to open up [typeC1] mouth.
(Player1) can't seem to face up to the facts. [typeA1]'(s/s/re/s/re1) tense and nervous and [typeA1] can't relax. Can't sleep 'cause [typeC1] bed's on fire. Don't touch [typeB1], [typeA1]'(s/s/re/s/re1) a real live wire.
(Player1) should stop being such a bus bipper. Whatever that means.
(Player1) (is/is/is/is/are1) so fetch.
(Player1) procrastinate(s/s/s/s/1) hard on writing [typeA1] essay and lose(s/s/s/s/1) sleep because of it.
Fatal:
While (Player1) bathe(s/s/s/s/1), (Player2) come(s/s/s/s/2) in from behind [typeB1] and stab(s/s/s/s/2) [typeB1] to death. (P1)
(Player1) (is/is/is/is/are1) forced to dance [typeD1] to death as a sacrifice for the gods of spring.
(Player1) explode(s/s/s/s/1) while playing drums.
(Player1) grind(s/s/s/s/1) (Player2) into a jelly and then drink(s/s/s/s/1) the resulting mixture.
After (Player1) kill(s/s/s/s/1) (Player2), a portal opens with a bunch of alternate-universe copies of (Player2) that go on to kill (Player3), (Player4), and (Player5).
(Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) observe(s/s/s/s/3) the explosion from a safe distance.
(Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) (is/is/is/is/are3) also caught in the blast and end up dying as well.
After (Player1) stab(s/s/s/s/1) [typeB2] in the heart, (Player2) reminisce(s/s/s/s/2) about all the moments that will be lost in time, like tears in rain. "Time to die," [typeA2] say(s/s/s/s/2) before releasing a dove into the air.
(Player1) and (Player2) are nonfatally eliminated... but a toilet seat from a deorbiting station crashes down and decapitates them both as they try to leave.
Feast:
A single jelly bean is placed in the middle of the table. (Player1), (Player2), (Player3), and (Player4) all try to battle for it, but (Player3) manage(s/s/s/s/3) to nab it.
(Player1) ask(s/s/s/s/1) (Player2) if [typeA2] ate [typeC1] sandwich. "(I/I/I/I/We2) (am/am/am/am/are2) your sandwich," (Player2) say(s/s/s/s/2), before shoving [typeD2] into (Player1)'s mouth and dissolving. (Fatal for P2)
That's (Player1) in the cornucopia.
(Player1) take(s/s/s/s/1) the cornucopia and blow(s/s/s/s/1) it like a horn.
(Player1) steal(s/s/s/s/1) the cornucopia for [typeD1].
Nonfatal:
(Player1) ha(s/s/s/s/ve1) mutated.
(Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure. (Is/Is/Is/Is/Are1) (Player1) aware of (Player2)? Sure.
(Player1) find(s/s/s/s/1) [typeD1] in another part of the world, with a beautiful house and a beautiful spouse. And [typeA1] may ask [typeD1], "Well, how did I get here?"
Now's (Player1)'s chance to be a [BIG SHOT].
No no, (Player1) had to be a big shot, didn't [typeA1], had to open up [typeC1] mouth.
(Player1) can't seem to face up to the facts. [typeA1]'(s/s/re/s/re1) tense and nervous and [typeA1] can't relax. Can't sleep 'cause [typeC1] bed's on fire. Don't touch [typeB1], [typeA1]'(s/s/re/s/re1) a real live wire.
(Player1) should stop being such a bus bipper. Whatever that means.
(Player1) (is/is/is/is/are1) so fetch.
(Player1) procrastinate(s/s/s/s/1) hard on writing [typeA1] essay and lose(s/s/s/s/1) sleep because of it.
Fatal:
While (Player1) bathe(s/s/s/s/1), (Player2) come(s/s/s/s/2) in from behind [typeB1] and stab(s/s/s/s/2) [typeB1] to death. (P1)
(Player1) (is/is/is/is/are1) forced to dance [typeD1] to death as a sacrifice for the gods of spring.
(Player1) explode(s/s/s/s/1) while playing drums.
(Player1) grind(s/s/s/s/1) (Player2) into a jelly and then drink(s/s/s/s/1) the resulting mixture.
After (Player1) kill(s/s/s/s/1) (Player2), a portal opens with a bunch of alternate-universe copies of (Player2) that go on to kill (Player3), (Player4), and (Player5).
(Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) observe(s/s/s/s/3) the explosion from a safe distance.
(Player1) and (Player2) play "Toss the H-bomb," with predictable results. (Player3) (is/is/is/is/are3) also caught in the blast and end up dying as well.
After (Player1) stab(s/s/s/s/1) [typeB2] in the heart, (Player2) reminisce(s/s/s/s/2) about all the moments that will be lost in time, like tears in rain. "Time to die," [typeA2] say(s/s/s/s/2) before releasing a dove into the air.
(Player1) and (Player2) are nonfatally eliminated... but a toilet seat from a deorbiting station crashes down and decapitates them both as they try to leave.
Feast:
A single jelly bean is placed in the middle of the table. (Player1), (Player2), (Player3), and (Player4) all try to battle for it, but (Player3) manage(s/s/s/s/3) to nab it.
(Player1) ask(s/s/s/s/1) (Player2) if [typeA2] ate [typeC1] sandwich. "(I/I/I/I/We2) (am/am/am/am/are2) your sandwich," (Player2) say(s/s/s/s/2), before shoving [typeD2] into (Player1)'s mouth and dissolving. (Fatal for P2)
You know where you are? You're in the jungle baby.

