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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Events (28)
  • (Player1) trick(s/s/s/s/1) (Player2) and (Player3) into "playing" a game with [typeB1] by knocking them out and forcing them into a game of death. Only (Player2) make(s/s/s/s/2) it out alive. (Saw)
  • Start the new rescue helicopter! Hey! Build the helicopter and off to the rescue. Prepare the lifeline, lower the stretcher, and make the rescue, (Player1). (LEGO City)
  • (Player1) get(s/s/s/s/1) (one/one/one/one/each one1) of [typeC1] eyes slashed by (Player2). (Player3) then tr(ies/ies/ies/ies/y3) to save [typeB1] and (Player4) as (Player2) collapse(s/s/s/s/2) the cave they are in. [TypeA3] (is/is/is/is/are3) able to save them, but half of [typeC3] bod(y/y/y/y/ies3) get(s/s/s/s/3) crushed under a large boulder. (Player5) soon save(s/s/s/s/5) [typeB3] and augment(s/s/s/s/3) [typeC3] bod(y/y/y/y/ies3), unbeknownst to (Player1), (Player2), and (Player4). (Work spoiler: Naruto)
  • (Player1) read(s/s/s/s/1) (Player2)'s diar(y/y/y/y/ies2), causing [typeB1] to be shunned by everyone, having [typeC1] camp be repossessed, and punished by being put on (a/a/a/a/1) pillor(y/y/y/y/ies1) while having tomatoes thrown at [typeB1] by every tribute except (Player2). (SpongeBob SquarePants)
  • (Player1) get(s/s/s/s/1) eaten by a monster from the land of the dead, causing a large antimatter explosion. However, [typeA1] do(esn't/esn't/n't/esn't/n't1) die and eventually return(s/s/s/s/1) to the world of the living (aka the Arena). (Death Stranding)
  • An alien tries to look at Earth using a telescope to find any intelligent lifeform. The alien then zooms on (Player1), who say(s/s/s/s/1) something stupid, causing the caption, "the search continues." to appear as the alien leaves. (Poorly Drawn Lines)
  • (Player1) order(s/s/s/s/1) (Player2) to crawl across a baseball field, which (Player1) refer(s/s/s/s/1) to as the "death" crawl. (Player2) then do(es/es/es/es/do2) it while (Player3) sit(s/s/s/s/3) above [typeB2], with (Player1) encouraging (Player2) to keep going as [typeA2] start(s/s/s/s/2) to get exhausted. (Player2) eventually succeed(s/s/s/s/2). (Facing the Giants)
  • After (Player1) betray(s/s/s/s/1) (Player2), (Player2) go(es/es/es/es/2) to kill [typeB1], only for (Player1) to regret the betrayal. (Player2) kill(s/s/s/s/2) [typeB1] anyway and later say(s/s/s/s/2) to (Player3) that vengeance feels empty. (Work spoiler: Grand Theft Auto IV)
  • (Player1) put(s/s/s/s/1) (Player2), (Player3), (Player4), (Player5), and (Player6) under infinite illusions of their greatest desires, then manipulate(s/s/s/s/1) a special tree to encase them in cocoons. They then get their life drained while transformed into similar-looking, mindless slaves of (Player1). (Work spoiler: Naruto)
  • (Player1) gain(s/s/s/s/1) the ability to temporarily transform into a dead tribute after absorbing their soul, which [typeA1] use(s/s//s/1) for killing. [TypeA1] then absorb(s/s/s/s/1) up to 7 souls of the latest deceased tributes and assume(s/s/s/s/1) their personae as a team of killers. (Work spoiler: killer7)
  • (Player1) venture(s/s/s/s/1) into a mysterious tower that appears at midnight, gaining (a/a/a/a/1) fighting spiri(t/t/t/t/ts1) in the process. (Persona 3. Night only)
  • (Player1) venture(s/s/s/s/1) into a mysterious tower that appears at midnight and get(s/s/s/s/1) killed inside by the monsters. (Night only)
  • (Player1) fall(s/s/s/s/1) into a world inside the TV and gain(s/s/s/s/1) (a/a/a/a/1) fighting spiri(t/t/t/t/ts1) after facing [typeC1] true sel(f/f/f/f/ves1). (Persona 4)
  • (Player1) fall(s/s/s/s/1) into a world inside the TV, where [typeA1] get(s/s/s/s/1) killed by [typeC1] true sel(f/f/f/f/ves1).
  • (Player1) end(s/s/s/s/1) up in a supernatural palace that represents (Player2)'s negative side and gain(s/s/s/s/1) (a/a/a/a/1) fighting spiri(t/t/t/t/ts1) after ripping (a/a/a/a/1) mas(k/k/k/k/ks1) from [typeC1] fac(e/e/e/e/es1). (Persona 5)
  • (Player1) end(s/s/s/s/1) up in a supernatural palace that represents (Player2)'s negative side and get(s/s/s/s/1) killed by the monsters inside.
  • (Player1) awaken(s/s/s/s/1) [typeC1] soul-based abilit(y/y/y/y/ies1) after suffering from a life threatening situation. (RWBY)
  • (Player1) pray(s/s/s/s/1) to RNG for luck.
  • (Player1) displease(s/s/s/s/1) the RNG, who give(s/s/s/s/1) (Player1) bad luck.
  • (Player1) anger(s/s/s/s/1) the RNG, who kills (Player1) in a "random" fatal event.
  • (Player1) and (Player2) get stuck on a wringer together after using superglue, but they manage to free themselves by crying. (SpongeBob SquarePants)
  • (Player1) wreck(s/s/s/s/1) a theme park.
  • (Player1) gains a job, causing reality to become distorted because [typeA1]('s/'s/'re/'s/'re1) not supposed to be employed. (The Amazing World of Gumball)
  • (Player1), (Player2), (Player3), (Player4), and (Player5) get chased by a rampaging (Player6). (Based on this)
  • (Player1) buy(s/s/s/s/1) a video game.
  • (Player1) kill(s/s/s/s/1) (Player2) by summoning an army of barbarians using elixir. (Clash of Clans)
  • (Player1) find(s/s/s/s/1) magical jewelry with (a/a/a/a/1) tiny creatur(e/e/e/e/es1) inside that transform(s/s/s/s/1) (Player1) to (a/a/a/a/1) superher(o/o/o/o/oes1). (Miraculous Ladybug)
  • (Player1), (Player2), (Player3), and (Player4) play a magical board game-turned-video game that sucks them in and turns them into the game's avatars. They are eventually able to escape after completing the game. (Jumanji: Welcome to the Jungle)



Arena Events (2)
An otherwordly being puts every tribute to sleep and swaps their souls during their slumber. They will be able to return once the being is defeated.
  • (Player1), who('s,
    /'s/'s/'s/'re1) inside (Player2)'s bod(y/y/y/y/ies2), (is/is/is/is/are1) able to return to [typeC1] own bod(y/y/y/y/ies1) in the end and vice versa. (Survive)
  • (Player1)'s bod(y/y/y/y/ies1) (is/is/is/is/are1) swapped with President Snow's, before [typeA1], who('s,
    /'s/'s/'s/'re1) inside President Snow's body, (is/is/are/is/are1) mistakenly killed by Katniss, who's swapped with Peeta. (P1 dies naturally)
  • (Player1) and (Player2), who are in each others' bodies, get painlessly transformed into otherworldly creatures, but they are back to normal and in their original bodies once the being is defeated. (Survive)
  • (Player1), who was killed by (Player2) before the swap, find(s/s/s/s/1) out that [typeC1] sou(l/l/l/l/ls1) now reside inside (an/an/an/an/1) anima(l/l/l/l/ls1) for the rest of the season, even after the being is defeated. [TypeA1] still retain(s/s/s/s/1) their sapience however. (Survive)
  • (Player1), who('s,
    /'s/'s/'s/'re1) inside (Player2)'s bod(y/y/y/y/ies2), discover(s/s/s/s/1) the being's weakness after discerning that its unusual shadow is a reflection of [typeC1] own sou(l/l/l/l/ls1) and thus (has/has/have/has/have1) to sacrifice [typeD1] to destroy the invisible orb of light ([typeC1] own soul(s/s/s/s/1) behind [typeB1]. (Player2) (is/is/is/is/are2) still able to safely return to [typeC2] original bod(y/y/y/y/ies2) anyway. (P1 dies naturally)
  • (Player1), who('s,
    /'s/'s/'s/'re1) inside (Player2)'s bod(y/y/y/y/ies2), get(s/s/s/s/1) impaled on spiked metal fences by (Player3), who's inside (Player4)'s bod(y/y/y/y/ies4). (Player2), who's inside (Player1)'s bod(y/y/y/y/ies1), then heal(s/s/s/s/2) and revive(s/s/s/s/2) [typeC2] own bod(y/y/y/y/ies2) before returning to (it/it/it/it/them2), alive. (P3 kills P1)
  • (Player1) find(s/s/s/s/1) [typeD1] inside (Player2)'s dying bod(y/y/y/y/ies2), as (Player2) got killed by (Player3), who('s,
    /'s/'s/'s/'re3) now inside (Player4)'s bod(y/y/y/y/ies4), before the swap. However, as (Player1) tr(y/y/y/y/ies1) to stand up, (Player5), who('s,
    /'s/'s/'s/'re5) inside (Player6)'s bod(y/y/y/y/ies6), shoot(s/s/s/s/5) [typeB1]. (Player2) then sacrifice(s/s/s/s/2) [typeD2] to stop the being. (P5 kills P1, while P3 technically kills P2 despite the latter eventually dying by sacrificing their own life?)
  • (Player1), who('s,
    /'s/'s/'s/'re1) inside (Player2)'s bod(y/y/y/y/ies2), get(s/s/s/s/1) (a/a/a/a/2) hol(e/e/e/e/es2) punched by (Player3), who('s,
    /'s/'s/'s/'re1) inside (Player4)'s bod(y/y/y/y/ies4). However, (Player5), who('s,
    /'s/'s/'s/'re5) inside (Player6)'s bod(y/y/y/y/ies6), sacrifice(s/s/s/s/5) [typeD5] to safe both (Player1) and (Player2). Fortunately, (Player6) (is/is/is/is/are6) still able to return to [typeC1] own bod(y/y/y/y/ies6). (P5 dies naturally)
  • (Player1), who('s,
    /'s/'s/'s/'re1) inside (Player2)'s bod(y/y/y/y/ies2), (is/is/is/is/are1) killed while trying to fight the being, as it manipulates the souls of other creatures to defend itself. However, (Player2) manage(s/s/s/s/2) to return to [typeC2] bod(y/y/y/y/ies2), alive. (P1 dies naturally)
---
Every tribute is forced to ride various carousels.
  • (Player1) (is/is/is/is/are1) taken into a sped-up normal ride, but [typeA1] manage(s/s/s/s/1) to hold on to it and survive. (Survive)

  • (Player1) (is/is/is/is/are1) taken into... a completely normal ride. Needless to say, [typeA1] ha(s/s/ve/s/ve1) fun. (Survive)

  • (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) are taken into a ride with shotguns. Only (Player1) and (Player2) survive as they have to choose who to kill. (Saw VI. P1 and P2 kill P3-P6)

  • (Player1) and (Player2) are taken into a normal ride, but it gets frozen into a solid block of ice, killing them both. (Miraculous Ladybug. P1 and P2 die naturally)

  • (Player1), (Player2), and (Player3) are taken into a ride that rams toy animals at them at high speed. (Deltarune. P1-P3 die naturally)

  • (Player1) (is/is/is/is/are1) taken into a ride, where [typeA1] get(s/s/s/s/1) [typeC1] le(g/g/g/g/gs1) stuck in the machinery, which drag(s/s/s/s/1) and crushe(s/s/s/s/1) (Player1). (The Twilight Zone)

  • (Player1) (is/is/is/is/are1) taken into a normal ride. However, (Player2), (Player3), and (Player4), who are somehow able to escape their rides, speed (Player1)'s ride up to an extreme degree, launching (Player1) to [typeC1] deat(h/h/h/h/hs1). (Oggy and the Cockroaches. P2-P4 kills P1)

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RE: Hunger Games Simulator - Trouble Cube Edition - by Billy5545 - 11-11-2021, 02:57:08 AM

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