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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
The obligatory overdue Halloween Nightmare Night tributes: Nightmare Moon and Daybreaker, who were my tributes for Halloween 2017 in TVT. Even if the latter only appeared in a dream, she's still corrupted!Celestia, so don't ship these sisters together.

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TVT OG Events (15)
* (Player1) (builds/builds/builds/builds/build1) a wall around [typeC1] camp.
* (Player1) and (Player2) race each other to the tallest tree. (Player1) (wins/wins/wins/wins/win1).
* (Player1) and (Player2) meditate together.
* (Player1) (rips/rips/rips/rips/rip1) out (Player2)'s (heart/heart/heart/heart/hearts2) and (shows/shows/shows/shows/show1) (it/it/it/it/them2) to (Player3). FATALITY! (Mortal Kombat)
* (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) into a mud puddle.
* (Player1) (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) (Player2).
* (Player1) (drops/drops/drops/drops/drop1) (an anvil/an anvil/an anvil/an anvil/anvils1) on (Player2)'s (head/head/head/head/heads2).
* (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2), but (Player3) (intercepts/intercepts/intercepts/intercepts/intercept3) the attack, getting [typeD3] killed.
* (Player1), (Player2), (Player3), and (Player4) hang (Player5) onto a tree branch and whack [typeB5] like a piƱata. (fatal)
* (Player1) (believes/believes/believes/believes/believe1) that (Player2) (performs/performs/performs/performs/perform2) witchcraft and (burns/burns/burns/burns/burn1) [typeB2] at the stake.
* (Player1) (tries/tries/tries/tries/try1) to suplex a boulder, but (breaks/breaks/breaks/breaks/break1) [typeC1] (neck/neck/neck/neck/necks1) while doing so. (Fatal)
* (Player1) and (Player2) have coffee together.
* (Player1) (wakes/wakes/wakes/wakes/wake1) up (Player2) buy splashing [typeC2] (head/head/head/head/heads2) with cold water.
* (Player1) (gives/gives/gives/gives/give1) a motivational speech to (Player2), (Player3), (Player4), (Player5), and (Player6).
* (Player1) (does/does/does/does/do1) a perimeter check around [typeC1] camp.



TVT Reboot Events (9)
* (Player1) (loses/loses/loses/loses/lose1) [typeC1] (phone/phone/phone/phone/phones1).
* (Player1) (finds/finds/finds/finds/find1) (Player2)'s missing (phone/phone/phone/phone/phones2) and reads (its/its/its/its/their2) contents.
* (Player1) (finds/finds/finds/finds/find1) (Player2)'s missing (phone/phone/phone/phone/phones2) and reads (its/its/its/its/their2) contents before deleting them.
* (Player1) (finds/finds/finds/finds/find1) (Player2)'s missing (phone/phone/phone/phone/phones2) and (returns/returns/returns/returns/return1) (it/it/it/it/them2) to [typeC2].
* (Player1) (calls/calls/calls/calls/call1) out to (Player2), "(Player3), are you there? It's (me/me/me/me/us1), your best (friend/friend/friend/friend/friends1)!" before transforming into (a more powerful form/a more powerful form/a more powerful form/a more powerful form/more powerful forms1)." (Undertale)
* (Player1) can't pronounce (Player2)'s (name/name/name/name/names2) right, much to the latter's annoyance.
* (Player1) can't spell (Player2)'s (name/name/name/name/names2) right, much to the latter's annoyance.
* (Player1) (gets/gets/gets/gets/get1) so mad that [typeC1] (head/head/head/head/heads1) (catches/catches/catches/catches/catch1) fire, roasting [typeC1] (brain/brain/brain/brain/brains2).
* (Player1), (Player2), (Player3), and (Player4) form a biker gang.



TC Originals (6)
* (Player1) (warns/warns/warns/warns/warn1) (Player2) and (Player3) that [typeC1] troops will thrash them if they go that way. (Player3) (wonders/wonders/wonders/wonders/wonder3) if that's a threat, but (Player1) (likes/likes/likes/likes/like1) to think of it as an invitation. (Deltarune)
* (Player1) (mugs/mugs/mugs/mugs/mug1) (Player2) for [typeC2] (purse/purse/purse/purse/purses2), but (Player2) will only surrender (it/it/it/it/them2) if (Player1) (gives/gives/gives/gives/give1) [typeB2] [typeC1] (number/number/number/number/numbers1). (Player1) (says/says/says/says/say1) that tributes aren't usually so nice, but (Player2) (stabs/stabs/stabs/stabs/stab2) [typeB1] in the (stomach/stomach/stomach/stomach/stomachs1). (fatal) (Toonhole)
* (Player1) and (Player2) tell (Player3) that "hakuna matata"'s their motto. (Player3) (asks/asks/asks/asks/ask3) what it is, but (Player1) (says/says/says/says/say1), "Nuthin'. What's a motto with you?" (The Lion King)
* (Player1), (Player2), and (Player3) step aside when (Player4), (Player5), and (Player6) fight a monster. After they defeat it, (Player3) briefly (turns/turns/turns/turns/turn3) into (Player6) when they regroup.
* (Player1) can't decide whether to call (Player2) to rescue (Player3) from inside a claw machine or take (a picture/a picture/a picture/a picture/pictures1) of [typeB3]. (Player1) (calls/calls/calls/calls/call1) (Player2). (Litterbox Comics)
* (Player1) can't decide whether to call (Player2) to rescue (Player3) from inside a claw machine or take (a picture/a picture/a picture/a picture/pictures1) of [typeB3]. (Player1) (takes/takes/takes/takes/take1) (a picture/a picture/a picture/a picture/pictures1) of (Player3) as [typeA3] (suffocates/suffocates/suffocates/suffocates/suffocate3). (P3 dies naturally) (Litterbox Comics)

Sometimes the best tributes are the ones that make you laugh.
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RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 11-10-2021, 08:38:40 AM

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