11-06-2021, 04:25:53 AM
(11-06-2021, 02:13:42 AM)KungFuCutbug Wrote: [Sherry just quietly nods to Holly in acknowledgment and moves on.]
Sherry's Plan
1. Oh bother, looks like the bunkers’ fallen open and stuffed to the brim with snow. We'll need to get that out.
> Just fucking... shovel it out? You got a snow shovel, use it. Grab some rock salt to melt the snow and ice in spots that the shovel's too big to fit into. If all else fails, grab some heaters and blow them onto the snowy spots. ...And since nobody else seems to be taking measures to prevent more snow from getting in since the bunkers have fallen open, close them. Obviously.
2. The armory...hoo boy, what a mess! All the damn weaponry and supplies placed there are scattered all over and there's a hole in the building's wall. (Some snowball that slammed it, huh?) Would like the stuff to be put back in place, and the hole be patched up.
> First order of business, patch that hole. Storage closet's finally open, right? Go in there and grab some thin bars of steel, then head back to the armory and bolt them onto the wall over the hole, welding them together with a blowtorch afterwards to get rid of any gaps. Once that's done, use the shovel, salt, and heaters to get rid of any snow that came in. Now you can get to the sorting! Find the supplies first and stack them all in the closet first—heavier things go on the lower shelves, lighter things on the higher shelves. Then, sort the weapons. Melee and throwing weapons hanging on the left wall; ranged weapons, explosives and... [sigh] guns on the right.
3. The firing mechanism of our gun and missile turrets sadly seem to be jammed, not to mention the fallen-off protective covering. Wouldn't it be nice if it were unjammed and repatched?
("Oh, you've gotta be fucking KIDDING ME!")
> First, you need anxiety medicine so that you can actually approach the turrets without being brought to the verge of vomiting due to your hoplophobia. ...Got it? Good. Now, take the turrets apart piece by piece—EXTRA SLOWLY AND CAREFULLY so they don't misfire—until you find out what has them jammed. Remove it, or if it's a faulty mechanism fix it, then put the turrets back together again (STILL EXTRA SLOWLY AND CAREFULLY because the chance of a misfire is even higher). As for the protective coverings? Weld those suckers to the turrets with the blowtorch from Step 2, and then GET THE FUCK AWAY FROM THE GUNS SO YOU DON'T GET SHOT AAAAAAAAAAAAAAAA
4. And the helipad's so deep in the snow you can't tell it's there! Wipe all that snow off, will ya?
> No more guns? None of that? Thank god. All you're dealing with now is more snow. More snow means more shoveling, more rock salt, and more heaters. Easy!
Sherry gets 8, 1, 9, and 1... that's a total of 19 points.
Well, that worked spectacularly! The snow gets thrown out, melts and evaporates, and the bunker... closes.
That's a whole lot of detail for what ended up a mess! The metal bars refused to stay put, and you ended up singing yourself and the snow nearby. The supplies are unwieldly and the armory's own stuff is just too numerous for your tired body...
Wow, practicing basic safety like NOT INDUCING A PANIC ATTACK! It works just fine, and you easily remember what you did to not get shot but allow it to shoot. And thankfully, it doesn't kill you in the end.
Easy as heck as the rock salt crumbles into your FACE! Hah. The shovel is forgotten and you end up just melting all the snow in your fervor.
For considering all that stuff (and closing the closet) (+3), Using a pretty nice cover for the holes and also moving the supplies in place (or at least trying) (+2), at least practicing safety while doing the deconstruction, which was also done carefully (0), and using rock salt as you plow and melt (+2), which is a lot of bonuses, Sherry gets 26 points!