11-02-2021, 02:20:53 AM
(This post was last modified: 11-02-2021, 02:21:12 AM by Magolor.
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(11-02-2021, 02:07:50 AM)KungFuCutbug Wrote: "There's a worksheet?" [Sherry throws her head back in raucous laughter.] "I thought this was a job, not fucking grade school! D'ah, whatever you say, teacher. Jejeje..." [She glances at the assignment sheet for a second, then heads outside and gets to work.]
Sherry's Plan
1. Set up a way to signal the helicopter to land on the helipad.
> Well, that's easy. Find a big, bright spotlight that's bright enough to cut through the clouds, and any smoke or ash left behind by other people's attempts. Actually, multiple big bright spotlights, like... four. Four's a nice number. Once you find them, put one on each corner of the helipad, aim them directly upwards, and turn them on. Also, find some lanterns or light-up batons for the next step. Your friend always carries a flame-lit baton for when he's on the move at night, something like that.
2. Help guide the helicopter to the helipad.
> That's what the spotlights are for! Once the helicopter's within sight, stand in the middle of the helipad, turn on your handheld lanterns/batons/whatever you could find in the last step, and start waving them like crazy. Also, shout—even if they can't see you, they can probably still hear you. When it gets close enough, back away from the center of the helipad so that you don't get crushed, obviously.
3. Find a way to quickly but safely unload all the helicopter's cargo.
> Unload it all by hand. Get help from the pilot, the bosses, and/or the other coworkers if necessary. You could always afford to get some more muscle on your bones, and carrying heavy cargo across great distances seems like a good way to do it. Exercise!
4. Find a secure place to store the cargo for future use.
> The map in the brochure said there was a storage room, so go check there—...wait, shit. You get there and notice that it's locked and that the key's nowhere obvious. Fuuuuck, you don't have time to break down the doors or pick the lock right now! Where else could you put all this shit... Oh, the armory has a closet, right? Yeah, just march on over there and put it all in the armory closet. Easy. You can look for the storage room's key later when your hands are free. Not like you'll need it after that, but for future convenience's sake...
The Spaniard rolls 2, 9, 10, and 5, tallying an initial 26 points.
Whoops, maybe that number you sought after made it unlucky, but certainly not this unlucky! Sherry finds a very damaged spotlight, certainly poor handiwork on the part of the deliveryperson. She also finds naught else...
In spite of the shortage of signals, Sherry's Spanish shouts seem to successfully summon the swift sky-borne supply shuttle, squarely on the spot. Sweet!
Exercise! Exercise! So much that Sherry pulls her muscles! She has to relegate to pushing the cargo with her legs and functioning arm.
The armory's pretty popular, huh? You get there in a reasonable amount of time, temperature only dropping about 5 degrees maybe. The crates' fronts get a little wet, but nobody cares.
Another planned lightshow with differnet options (+2), a vocal backup plan (+2), a pretty normal method of unloading (+1), and the same non-storage closet spot (+1) earn Sherry a final of 32 points!