11-01-2021, 04:12:13 AM
(11-01-2021, 02:18:04 AM)Zanreo Wrote: 1. Set up a way to signal the helicopter to land on the helipad.
F I R E. Start a fire to show the helicopter where to land!
2. Help guide the helicopter to the helipad.
F I R E, again. Get some flammable materials to create a path for the fire, to lead it near the helipad!
3. Find a way to quickly but safely unload all the helicopter's cargo.
Build some kind of platform/ramp to put them on,
then find some big boxes and attach wheels to them to easily move them around
4. Find a secure place to store the cargo for future use.
Weapons room? Yeah, weapons room sounds good
KMIY rolls a 1, 4, 7, and 2, nailing a measly 14 points.
Ohhhhhhhhhhhh god, the fucking fire has a hard time properly lighting up due to the cold enviroment.
With what measly flame you got, you try to make the path to the helipad, which barely does the job as the chopper just manages to land on the helipad.
Surprisingly the method to transport the cargo did a pretty decent job at it!
Buuuuuuuut the amount of time wasted trying to haul the cargo to the armory proves to be so exhausting that the boxes aren't really that well organised, plus none of the wheels have been removed.
However, a neat way to signal (+1), a creative way of using that signal (+2), a cool variation on the ramp-and-dolly idea (+2) and putting the cargo where it can be stored (+1), KMIY's final score is...20 points!
Very interesting...first person to consume solid objects through liquid methods.
quote list
W H O T U R N E D O N T H E L I G H T S
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed