09-03-2021, 22:17:41 PM
(This post was last modified: 12-27-2022, 03:23:56 AM by MisterJake.)
Event Ideas-
Fatal Events
* After (Player1) (kills/kills/kills/kills/kill1) (Player2), the remaining tributes all stop what they're doing, and sing a song about them being glad that (Player2) (is/is/is/is/are2) dead.
* Before (Player1) (ends/ends/ends/ends/end1) up killing (Player2), the former has one thing to ask the latter. "Do you think your (role/role/role/role/roles2) (is/is/is/is/are2) important? (IT'S/IT'S/IT'S/IT'S/THEY'RE2) NOT!"
* (Player1) (forces/forces/forces/forces/force1) (Player2) to run through an endless staircase until (Player2) (dies/dies/dies/dies/die2).
* (Player1) (competes/competes/competes/competes/compete1) in a car race against (Player2) and (Player3) by using (a dragster/a dragster/a dragster/a dragster/dragsters1). (Player1) (dies/dies/dies/dies/die1) in said race though since dragsters can't turn.
* (Player1) (puts/puts/puts/puts/puts1) (Player2) in solitary confinement after (Player1) (uses/uses/uses/uses/use2) a bomb to kill (Player3).
* (Player1) (is/is/is/is/are1) very upset at (Player2) for killing some birds and (summons/summons/summons/summons/summon1) a humanoid war machine to successfully kill (Player2) in revenge.
* (Player1) (summons/summons/summons/summons/summon1) a gigantic cat in order to successfully kill (Player2) right before the former (takes/takes/takes/takes/take1) a nap.
* (Player1) (gets/gets/gets/gets/get1) eaten by a cow plant.
* Before (Player1) (ends/ends/ends/ends/end1) up killing (Player2), the former has one thing to ask the latter. "Do you think your (role/role/role/role/roles2) (is/is/is/is/are2) important? (IT'S/IT'S/IT'S/IT'S/THEY'RE2) NOT!"
* (Player1) (forces/forces/forces/forces/force1) (Player2) to run through an endless staircase until (Player2) (dies/dies/dies/dies/die2).
* (Player1) (competes/competes/competes/competes/compete1) in a car race against (Player2) and (Player3) by using (a dragster/a dragster/a dragster/a dragster/dragsters1). (Player1) (dies/dies/dies/dies/die1) in said race though since dragsters can't turn.
* (Player1) (puts/puts/puts/puts/puts1) (Player2) in solitary confinement after (Player1) (uses/uses/uses/uses/use2) a bomb to kill (Player3).
* (Player1) (is/is/is/is/are1) very upset at (Player2) for killing some birds and (summons/summons/summons/summons/summon1) a humanoid war machine to successfully kill (Player2) in revenge.
* (Player1) (summons/summons/summons/summons/summon1) a gigantic cat in order to successfully kill (Player2) right before the former (takes/takes/takes/takes/take1) a nap.
* (Player1) (gets/gets/gets/gets/get1) eaten by a cow plant.
Non-Fatal Events
* (Player1) (casts/casts/casts/casts/cast1) a spell to have everybody forget something [typeA1] didn't want everybody else to know about [typeB1].
* When (Player1) (calls/calls/calls/calls/call1) (Player2) (a villain/a villain/a villain/a villain/villains2), (Player2) (responds/responds/responds/responds/respond2) by stating that [typeA2] (is/is/are/is/are2) not (a villain/a villain/a villain/a villain/villains2) but (an anti/an anti/an anti/an anti/anti2)-(hero/hero/hero/hero/heroes2).
* "Thank you for your help, (idiot/idiot/idiot/idiot/idiots2)!" (Player1) (says/says/says/says/say1) to (Player2).
* President Snow issues a decree where any superpowers the tributes may have shall be stripped away from them. The first (victim/victim/victim/victim/victims1) of this decree (happens/happens/happens/happens/happen1) to be (Player1).
* (Player1) (confuses/confuses/confuses/confuses/confuse1) (Player2) with (Player3).
* (Player1) (hopes/hopes/hopes/hopes/hope1) (Player2) (gets/gets/gets/gets/get2) bit by (a freaking/a freaking/a freaking/a freaking/freaking2) (crocodile/crocodile/crocodile/crocodile/crocodiles2).
* A wild dog comes up to (Player1), and tells [typeB1] to kill the radio.
* (Player1) (flicks/flicks/flicks/flicks/flick1) (a dagger/a dagger/a dagger/a dagger/daggers1) for fifteen minutes.
* (Player1) (wants/wants/wants/wants/want1) to fight with strangers.
* (Player1) (makes/makes/makes/makes/make1) a flashy entrance in front of (Player2), and (says/says/says/says/say1) to [typeB2] "Hello (Player2)". (Bloodbath)
* When (Player1) (calls/calls/calls/calls/call1) (Player2) (a villain/a villain/a villain/a villain/villains2), (Player2) (responds/responds/responds/responds/respond2) by stating that [typeA2] (is/is/are/is/are2) not (a villain/a villain/a villain/a villain/villains2) but (an anti/an anti/an anti/an anti/anti2)-(hero/hero/hero/hero/heroes2).
* "Thank you for your help, (idiot/idiot/idiot/idiot/idiots2)!" (Player1) (says/says/says/says/say1) to (Player2).
* President Snow issues a decree where any superpowers the tributes may have shall be stripped away from them. The first (victim/victim/victim/victim/victims1) of this decree (happens/happens/happens/happens/happen1) to be (Player1).
* (Player1) (confuses/confuses/confuses/confuses/confuse1) (Player2) with (Player3).
* (Player1) (hopes/hopes/hopes/hopes/hope1) (Player2) (gets/gets/gets/gets/get2) bit by (a freaking/a freaking/a freaking/a freaking/freaking2) (crocodile/crocodile/crocodile/crocodile/crocodiles2).
* A wild dog comes up to (Player1), and tells [typeB1] to kill the radio.
* (Player1) (flicks/flicks/flicks/flicks/flick1) (a dagger/a dagger/a dagger/a dagger/daggers1) for fifteen minutes.
* (Player1) (wants/wants/wants/wants/want1) to fight with strangers.
* (Player1) (makes/makes/makes/makes/make1) a flashy entrance in front of (Player2), and (says/says/says/says/say1) to [typeB2] "Hello (Player2)". (Bloodbath)
Life-Or-Death Carnival Games Arena Event
All of the remaining tributes are forced to play some life-or-death carnival games.
Non-Fatal Event
* After (Player1) (gets/gets/gets/gets/get1) a very high score in playing Whack-A-Mole, (typeA1] (ends/ends/ends/ends/end1) up being able to survive this arena event.
Fatal Events
* (Player1), (Player2), and (Player3) all die as a punishment for losing a pie-eating contest against (Player4).
* (Player1) and (Player2) are forced to play darts against each other. (Player1) (ends/ends/ends/ends/end1) up winning while (Player2) (dies/dies/dies/dies/die2) after losing the game.
* (Player1), (Player2), and (Player3) all die as a punishment for losing a game of Bingo against (Player4).
* (Player1) (is/is/is/is/are1) unable to win a game of Skee-Ball against (Player2), and (ends/ends/ends/ends/end1) up dying because of that.
* (Player1) (dies/dies/dies/dies/die2) after getting a vey low score in a high striker game.
Non-Fatal Event
* After (Player1) (gets/gets/gets/gets/get1) a very high score in playing Whack-A-Mole, (typeA1] (ends/ends/ends/ends/end1) up being able to survive this arena event.
Fatal Events
* (Player1), (Player2), and (Player3) all die as a punishment for losing a pie-eating contest against (Player4).
* (Player1) and (Player2) are forced to play darts against each other. (Player1) (ends/ends/ends/ends/end1) up winning while (Player2) (dies/dies/dies/dies/die2) after losing the game.
* (Player1), (Player2), and (Player3) all die as a punishment for losing a game of Bingo against (Player4).
* (Player1) (is/is/is/is/are1) unable to win a game of Skee-Ball against (Player2), and (ends/ends/ends/ends/end1) up dying because of that.
* (Player1) (dies/dies/dies/dies/die2) after getting a vey low score in a high striker game.
Wonderland Arena Event
The remaining tributes all got sent down a portal to Wonderland.
Non-Fatal Event
* (Player1) (escapes/escapes/escapes/escapes/escape1) Wonderland.
Fatal Events
* (The Queen of Hearts has (Player1) off with [typeC1] (head/head/head/head/heads1).
* The Red Queen kills (Player1) for mistaking her with the Queen of Hearts.
* (Player1) (gets/gets/gets/gets/get1) killed by the Jabberwocky.
* The Cheshire Cat tricks (Player1) as well as (Player2) into falling for a trap that would end up killing those tributes.
* The residents of Wonderland all decide to team up together to kill (Player1) as well as (Player2).
Non-Fatal Event
* (Player1) (escapes/escapes/escapes/escapes/escape1) Wonderland.
Fatal Events
* (The Queen of Hearts has (Player1) off with [typeC1] (head/head/head/head/heads1).
* The Red Queen kills (Player1) for mistaking her with the Queen of Hearts.
* (Player1) (gets/gets/gets/gets/get1) killed by the Jabberwocky.
* The Cheshire Cat tricks (Player1) as well as (Player2) into falling for a trap that would end up killing those tributes.
* The residents of Wonderland all decide to team up together to kill (Player1) as well as (Player2).

