08-29-2021, 15:28:16 PM
(08-29-2021, 15:12:56 PM)Subparman Wrote: 1. Recruit some of my underlings to join you all. Be a lot easier than robbing someone solo after all.
>Figures this is gonna be where that childlike charm comes in handy. First thing's first, Gin hops over to whatever HQ the lower ranked underlings might be milling about in and rallies them with his earnest young gangster spirit. If his pure admiration for the boss and dedication to getting this job done doesn't reel them in, there's always the option to give them a cut of his earnings. Which, probably gonna be taken care of later anyway, but still.
2. Make your way to the Penny's jewelry store in Belmont Heights.
>That last attempt at travel didn't exactly go off well—Gin'll probably go with a different plan this time. So what now? Well, if public transport is a less-than-optimal choice, why not go for something more private? Maybe even... homemade?
...By homemade, we're talking thruster-powered golf cart. And not just any kind of thrusters, the kind propelled by thermite rockets. (...Hey, I did say there aren't really many other options for something a kid can drive.)
>So, after gathering the necessary materials, Gin's gonna mod his ride and let anyone he's managed to recruit aboard, then off to Penny's jewellery it is.
3. Smash all the display cases you can and take all the jewelry and diamonds you can.
>Yeah this one's more or less a straightforward job. Gin's claws can get to work pretty quickly here considering the kid's dexterity, but if not arming everyone else with the classic crowbars and some molotovs should cover it—you'd be pretty hard-pressed to find ones that burn hot enough to melt gems like those down.
4. Make sure the hostages stay put and to not try anything funny.
>Hmm, how should we go about this one... I mean, they can't exactly talk if Gin shuts them up, can they? In a literal sense in this case. Instead of the traditional gun-to-the-chest, the kid and his gang literally lock the hostages into the nearest undamaged display case like a sardine can.
Slightly questionable way to handle things? Sure, but it's not like they'll be trying to pull a fast one on him. ... Even if he wanted them to.
5. Evade the authorities and head up to Shady Woods and meet up with Slick Eddie and exchange the goods for cash and head back to my mansion.
>Easy enough, when your getaway car is a maniac's joyride fuelled by nothing but arson and spite. But, just in case, Gin has his comrades let loose a shower of ignited thermite fly out of the back of the golf cart and right onto the windshields of any pursuing vehicles—that should give them a good window to get away by itself, but why not aim for blowing up stuff like pipes and fire hydrants along the way? Slicked roads are always a neat trick to mess up those nasty cop tires.
>After that's over and done with, Gin hopefully brings the cargo in safe condition to Slick Eddie and snags a good cut for everyone involved. The cart's a wee bit conspicuous, so he'll take a walk going back instead (leaving it to the others to dispose of), but the cash is probably gonna be fine. Well, should be, anyway.
Gin has rolled a 1, 6, 3, 8 and 1 for a total of 19 points.
1. Your little kiddy gangster charm doesn't work. At all. All they do is laugh at you, telling you to go back to pre-school. And when you try to offer them your earnings, they dismiss you, saying you need that for lunch money. Not a good start for you.
2. You set off on your thermite-powered golf cart. You can hardly use the thrusts though as you do have to go through a steady amount of traffic, though you did activate them in those few moments alone. But you arrive to the jewelry store with no problems.
3. Damn, where did they get these cases from? Your claws cannot cut into them. The glass is too strong for the crowbars to break. And the Molotovs cannot burn them. What are they made of, kryptonite? You do snatch a golden necklace, but only because the clerk took it out of the case. Better than nothing, I suppose.
4. As established, those cases are damn-near indestructible.So you do manage to lock them all up inside those cases. Sure, they're all claustrophobic for everyone, but at the very least, they won't be bothering you.
5. And I think the thermite-rockets had something wrong with them. As the few seconds after you take off, they explode, completely engulfing you and the golf cart in a massive fireball that leaves a giant crater on the street. That would be the last thing you see before everything goes black. The next time you wake up, you're in the ICU of the hospital, being treated for massive third-degree burns all over your body. You do manage to make a quick recovery and are back at the mansion. But the lesson here? Never play with thermite.
I like bananas. They're yellow.