Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!


Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Suggesting some of my TV Tropes Hunger Games Simulator events onto this simulator. 


Fatal Events


* (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]).
* After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead.
* "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4).
* (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4).
* (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison.
* (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death.
* (Player1) (gets/gets/gets/gets/get1) pushed off a cliff by a pack of Dalmatians.
* After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeA1], and has the (clone/clone/clone/clone/clones1)  pretend to be the real (Player1) in order to deceive (Player3).
* (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books.
* "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2).
* The time police come to execute (Player1) for committing crimes relating to time travel.
* By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go to kill (Player2), (Player3), and (Player4).
* "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1)  to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3).
*  "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke.
* "YOU HAVE MADE MY LIFE HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeA2]. (Night only just to prevent this statement from actually being said on Day One)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (dies/dies/dies/dies/die2) from the taste. (Feast)




Non-Fatal Events


* (Player1) (builds/builds/builds/builds/build1) a spy shack so that [typeA1] can spy on the other tributes.
* (Player1) (spies/spies/spies/spies/spy1) on (Player2), and (finds/finds/finds/finds/find1) out about some very classified information while doing so.
* (Player1) (asks/asks/asks/asks/ask1) (Player2) to praise dark shadows.
* (Player1) (freaks/freaks/freaks/freaks/freak1) out after seeing a rat in the arena.
* When (Player1) (asks/asks/asks/asks/ask1) (Player2) to name somebody with a big mouth and is not afraid to use it, the latter (responds/responds/responds/responds/respond2) by stating the former's (name/name/name/name/names1).
* (Player1) (receives/receives/receives/receives/receive1) a letter from somebody. That letter is labelled "Dear (Murderer/Murderer/Murderer/Murderer/Murderers1)".
* (Player1) (tries/tries/tries/tries/try) to get (Player2) to become (a deity/a deity/a deity/a deity/deities2), but [typeA2] would be rather be lazing around instead.
* (Player1) (wants/wants/wants/wants/want1) to fight with strangers.
* "Evil will end one day," (Player1) (says/says/says/says/say1) to (Player2).
* (Player1) and (Player2) start a podcast called "Why ___ Lost The Hunger Games?"
* (Player1) (was/was/was/was/were1) going to jump off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes" when (Player2) (convinces/convinces/convinces/convinces/convince2) [typeB1] not to.
* (Player1) (gets/gets/gets/gets/get1) some rice from the Rice Fairy. (Feast)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (passes/passes/passes/passes/pass1) out from the taste. (Feast)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] (notes/notes/notes/notes/note1) that it tasted really good. (Feast)

Reply


Messages In This Thread
RE: Hunger Games Simulator - Trouble Cube Edition - by MisterJake - 08-26-2021, 03:34:10 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)