08-26-2021, 00:28:34 AM
(This post was last modified: 08-26-2021, 03:56:29 AM by Cassie.
Edit Reason: friggin markup
)
Old Sim Ports (22)
- (Player1) (performs/performs/performs/performs/perform1) a feet-first aerial dive upon (Player2), transferring all the energy and force that would've killed (Player1) upon (typeB2). (Fatal to (Player2))
- (Player1) (calls/calls/calls/calls/call1) out (Player2) for messily devouring a funnel cake.
- (Player1) (murders/murders/murders/murders/murder1) (Player2) with a spear, then (expunges/expunges/expunges/expunges/expunge1) part of the evidence to make it look like the cause of death is more complicated than it is. (Fatal to (Player2)
- (Player1) (steals/steals/steals/steals/steal1) corn from (Player2), only to get elbowbashed by [typeB2].
- (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2), which [typeA1] (recitifies/recitifies/recitifies/recitifies/recitify1) by telling (Player2) that [typeA2] (feels/feels/feels/feels/feel2) comfortable being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2).
- (Player1) (forces/forces/forces/forces/force1) (Player2) to record a statement on a tape recorder.
- (Player1) (offers/offers/offers/offers/offer1) (Player2) beef broth served in (a cup/a cup/a cup/a cup/cups1), which [typeA2] politely rejects.
- (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA2] (is/is/is/is/are2) very good at reaching baffling conclusions, despite being easily confused.
- (Player1) (is/is/is/is/are1) given a box of fried fish from (Player2).
- (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese. (Fatal to (Player2))
- (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese. [TypeA2] survives and manages to recover.
- (Player1) (cheeses/cheeses/cheeses/cheeses/cheese1) out some cheese to enjoy at a later time.
- (Player1) (punches/punches/punches/punches/punch1) (Player2) in the stomach because [typeA2] claimed that no two individuals can look identical.
- (Player1) (shouts/shouts/shouts/shouts/shout1) "Ayo the pizza here!" before tackling (Player2) down a staircase and into a violin. (Fatal)
- (Player1) (distracts/distracts/distracts/distracts/distract1) (Player2) by pointing at the sky and yelling "HOLY SHIT, IT".
- (Player1) jokingly (asks/asks/asks/asks/ask1) who owns [typeA1] tungsten cube, to which (Player2) (questions/questions/questions/questions/question2) whether or not (Player1)'s cube (belongs/belongs/belongs/belongs/belong1) to (him/her1)
- (Player1) (plays/plays/plays/plays/play1) a violin near the bridge to trigger (Player2)'s misophonia.
- (Player1) (squirts/squirts/squirt/squirts/squirt1) lemon juice into (Player2)'s mouth, then (runs/runs/runs/runs/run1) away in disgust as [typeA2] (demands/demands/demands/demands/demand2) more.
- (Player1) (spits/spits/spit/spits/spit1) at (Player2), only to get spat in [typeC1] mouth in retaliation.
- (Player1) (gets/gets/gets/gets/get1) knocked out by (Player2) for eating bug-shaped foods with googly eyes.
- (Player1) (throws/throws/throw/throws/throw1) a ceramic mug at the ground, injuring (Player2) with the mug's shards.
- (Player1) (screams/screams/screams/screams/scream1) loudly as (Player2) (amputates/amputates/amputates/amputates/amputate2) [typeA1] thumb to use as bait against (Player3).
New Sim Exclusives (2)
- (Player1) and (Player2) have a rap battle as the latter suffers from severe smoking issues. Predictably, the latter dies, but [typeB2] ghost (lives/lives/lives/lives/live2) on long enough for one more round of rapping.
- (Player1) (kills/kills/kills/kills/kill1) (Player2), then the latter's (ghost/ghost/ghost/ghost/ghosts2) (questions/questions/question/questions/question2) the action, stating that [typeA2] was happy in life, (questions/questions/questions/questions/question2) THAT statement, then (yells/yells/yells/yells/yell2) to the former over how [typeA1] didn't say that the latter was going to die.
Endgame Events (3)
The Final Boss
Endgame Scenario: [Players] are forced to attack and defeat a massive, powerful entity.
Surviving Scenario: They survive and manage to defeat the entity.
Fatal Scenario: They get killed by the entity in the process.
Surviving Chances: 50%
"Heaven's Stairway" Incident
Endgame Scenario: An oil-like substance rains down upon the Arena, that causes anything it touches to float uncontrollably.
Surviving Scenario: [Players] avoid getting doused by the rain.
Fatal Scenario: [Players] get doused by the rain, causing them to float uncontrollably until they hit the forcefield.
Surviving Chances: 45%
No Mercy For The Unjesters
Endgame Scenario: All of the remaining tributes are at risk of fading away without warning.
Surviving Scenario: [Players] don't fade away.
Fatal Scenario: [Players] fade away.
Surviving Chances: 25%
Endgame Scenario: [Players] are forced to attack and defeat a massive, powerful entity.
Surviving Scenario: They survive and manage to defeat the entity.
Fatal Scenario: They get killed by the entity in the process.
Surviving Chances: 50%
"Heaven's Stairway" Incident
Endgame Scenario: An oil-like substance rains down upon the Arena, that causes anything it touches to float uncontrollably.
Surviving Scenario: [Players] avoid getting doused by the rain.
Fatal Scenario: [Players] get doused by the rain, causing them to float uncontrollably until they hit the forcefield.
Surviving Chances: 45%
No Mercy For The Unjesters
Endgame Scenario: All of the remaining tributes are at risk of fading away without warning.
Surviving Scenario: [Players] don't fade away.
Fatal Scenario: [Players] fade away.
Surviving Chances: 25%
Arena Events (3)
Bonus AE-Z
Arena Event: Freak weaponry and phenomena show up all over the Arena.
Survived:
Fatal:
The False Cornucopia
Arena Event: Is that the Cornucopia? NO! IT'S NOT! IT'S A DECOY AUTOMATON!
Survived:
Fatal:
Restroom Deathroom
Arena Event: The tributes find themselves stuck in a dilapilated public restroom.
Survived:
Fatal:
Arena Event: Freak weaponry and phenomena show up all over the Arena.
Survived:
- (Player1) (avoids/avoids/avoids/avoids/avoid1) all of the phenomena.
- (Player1) (doesn't/doesn't/doesn't/doesn't/don't1) pick up any weapons that show up, and subsequently (doesn't/doesn't/doesn't/doesn't/don't1) fight anyone.
Fatal:
- (Player1) (gets/gets/gets/gets/get1) burned to death by laser beams.
- (Player1) (kills/kills/kills/kills/kill1) (Player2) with laser knives.
- (Player1) (fires/fires/fires/fires/fire1) laser beams at (Player2) until the latter dies.
- (Player1) chops (Player2) up with (a beam sword/a beam sword/a beam sword/a beam sword/beam swords1).
- A small roomba shows up above (Player1) and explodes upon impact.
- (Player1) (kills/kills/kills/kills/kill1) (Player2) as a result of burping out fire.
- (Player1) (incinerates/incinerates/incinerates/incinerates/incinerate1) (Player2) with (a flamethrower/a flamethrower/a flamethrower/a flamethrower/flamethrowers1) that spontaneously showed up in [typeC1]'s hands.
- (Player1) (picks/picks/picks/picks/pick1) up electric weaponry and (zaps/zaps/zaps/zaps/zap1) (Player2) to death.
- (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) lightning bolts that zap (Player2) to death.
- Reality briefly lags, causing (Player1) to get stuck under the ground after tripping, dying of suffocation.
- Reality breifly lags, spontaneously dismembering (Player1), (Player2), and (Player3).
The False Cornucopia
Arena Event: Is that the Cornucopia? NO! IT'S NOT! IT'S A DECOY AUTOMATON!
Survived:
- (Player1) quickly (runs/runs/runs/runs/run1) away from the false Cornucopia.
- (Player1) (dodges/dodges/dodges/dodges/dodge1) the false Cornucopia's attacks.
Fatal:
- The false Cornucopia kills (Player1) by firing bullets.
- Missiles fly out of the false Cornucopia that kill (Player1), (Player2), and (Player3).
- Mutts are deployed from the false Cornucopia, which kill (Player1).
- Flamethrowers from the false Cornucopia burn (Player1) to death.
- A laser fires from the false Cornucopia and kills (Player1) and (Player2).
- Pieces of the false Cornucopia rapidly fire at (Player1), killing [typeB1].
- The false Cornucopia fire tungsten rods that kill (Player1) and (Player2).
- A wave of tar washes out of the false Cornucopia, drowning (Player1) and (Player2).
- The false Cornucopia launches itself, crashing upon (Player1), (Player2), and (Player3).
- A bed of spikes fly out of the false Cornucopia that entangle (Player1) and prick [typeB1] to death.
Restroom Deathroom
Arena Event: The tributes find themselves stuck in a dilapilated public restroom.
Survived:
- (Player1) (escapes/escapes/escapes/escapes/escape1) the restroom.
Fatal:
- (Player1) (gets/gets/gets/gets/get1) impaled by pieces of the debris and (bleeds/bleeds/bleeds/bleeds/bleed1) to death.
- (Player1) (slips/slips/slips/slips/slip1) on the floor and fatally hits [typeB1] head.
- (Player1) (smashes/smashes/smashes/smashes/smash1) (Player2)'s head upon a sink.
- (Player1) (stuffs/stuffs/stuffs/stuffs/stuff1) (Player2) into a toilet and (beats/beats/beats/beats/beat1) the latter to death.
- (Player1) (grabs/grabs/grabs/grabs/grab1) a restroom door and (bashes/bashes/bashes/bashes/bash1) (Player2) and (Player3) to death.
Very interesting...first person to consume solid objects through liquid methods.
quote list
W H O T U R N E D O N T H E L I G H T S
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed


