07-12-2021, 02:20:21 AM
(This post was last modified: 08-04-2021, 18:52:54 PM by wingedcatgirl.)
Heck it, let's bring back this meguca.
- Name: Elise
- Appearance: Here
- Backstory: A normal-ish girl in a normal-ish world, right up until she heard a curious teal voice in her head offering to give her magical powers.
- Abilities:
- Spellcrafting: By a vaguely-defined process, she can invent new spells. A spell always does what she designs it to do and not any other thing, though she can design it with a broad range of functions at the cost of making it harder to use (since she has to pick one on the spot every cast). Spellcrafting takes a substantial amount of downtime, so Elise will be able to invent at most one new spell in each between-rounds time. Possibly less, depending on how fast this tournament goes.
- Slice: Short-ranged attack spell. Not that powerful, but can be spammed easily. If you've played The World Ends With You, this is basically the Shockwave psych.
- Snipe: Long-ranged attack spell. Slightly slower than Slice. Think Nexus Ray, but not quite as slow -- or as powerful.
- Blink: Short-ranged fast teleport. The kind you can use in combat. Very draining, can't be spammed long before she wears herself out.
- Warp: Long-ranged slow teleport. The kind you use to travel. Probably not gonna be useful in the fights.
- Fly: Grants her magical flight for about ten minutes. For the purposes of the tournament, she's invented a nerfed version that doesn't let her ascend outside the bounds of the combat arena, however the tournament organizers have defined that. Banned by the tournament organizers.
- Lunar Barrier: Shield spell. Guaranteed to protect from at least one more hit, as long as it has energy left -- though most serious attacks will pop it in one shot.
- Solar Heal: Healing spell. Given that this tournament is an organized and sanctioned competition, this will probably not be of much use to her.
- Various Mundane Utility Spells: Stuff that's useful in daily life but not in combat. Changing clothes, for example.
- Spellcrafting: By a vaguely-defined process, she can invent new spells. A spell always does what she designs it to do and not any other thing, though she can design it with a broad range of functions at the cost of making it harder to use (since she has to pick one on the spot every cast). Spellcrafting takes a substantial amount of downtime, so Elise will be able to invent at most one new spell in each between-rounds time. Possibly less, depending on how fast this tournament goes.
- Other: She's still got that teal voice in her head. He probably won't be doing anything interesting, but he's there. Also we're leaving it ambiguous whether her time in the Murderverse is canon to this thread.
nya