07-09-2021, 07:18:19 AM
Cyan Portal: In Pursuit of an Adventurer.
Kellensea is surprisingly quick, despite her heavy armor. Keeping up is a challenge, even as she rapidly responds to questions, both real and anticipated.
Oh, it's not a "hole in the space-time continuum", whatever that means. That's a planar engine thermal injector. There might be a second one around here somewhere still. These were some of the first ones built, you know. I think Blackrock institute has something similar now, though theirs uses the ocean directly for the steam and coolant. Don't know what they're doing about salt buildup.
Kellensea starts heading up a flight of stairs, but keeps talking.
I don't remember where they keep the coolant injector. Obviously they have one, but where it is, I couldn't tell you. They've probably changed the locks, I doubt this charm will work to get us anywhere. But it looks nice.
From her vast array of bracelets she shows off what looks like a golden sans-serif capital "I" on a chain. (Or possibly a lowercase L).
Tore that off of her after we finished her off. The rest took her other stuff. This used to be the master passkey for the place. I always meant to come back and strip it out, I was too sick at the time with the side effects to carry much out. I never did come back though, and they've probably changed the locks. I'd change the locks.
Into another hallway, where she passes through a jammed-open door which would otherwise require an ID card, while she starts diverging from the original topic.
Yeah, so Etiri or whatever her preferred indiless was, best arcane engineer... certainly in my lifetime, possibly in centuries. Shame we had to kill her, really. The planar engine idea was made viable by her. Before her, no one figured out how to adequately harness the planar engine idea. I...
A passageway up ahead is blocked by tons of rock fallen from the ceiling.
Uhhm... This way.
Kellensea turns around and starts heading down a different passageway, and enters an enormous warehouse that extends an incredible distance down. Walkways line the walls, and enormous shelves extend far below, crates and boxes and a series of flashing red lights along the ceiling, heralding "evacuation" according to the nearby poster.
Okay, so this wasn't where I was intending to go. Let's... try... that way.
Down a flight of metal slats posing as stairs above a drop of easily a hundred feet. Across another rickety walkway held up by flimsy-looking supports. Into another tunnel. And then she starts talking about her life again. She seems quite incapable of stopping or, at very least, realizing when stopping would be a good idea.
Riiiiight. Alright. Where was I? Never mind. Point is, Etiri is dead, along with twenty like her. Most by us, some by others. Oh, and Vauterson got away and we don't talk about Corwhey. Twenty-one out of twenty-four isn't bad. Can't think why we spared Klezoros though. We did get his little thing though. Got it right here. I was the one in charge of keeping trophies. Always liked trophies.
She shows off a small gold coat-button with what looks like the symbol for micrometers on it while making a turn into a second tunnel.
I have a few more of the portable ones on me now. Some of them were rather big, I left those at the hotel or back at my base at home from before I ended up in this mess.
As she heads up a flight of stairs, she flashes a couple ID cards with attached pins, and a necklace with what looks like an E on it.
That's... Colinsi Lauer the... second? and Ldrina K. Whitetower. Ambushed the pair of them outside a restaurant. Shame they were traitors, I'd have liked to know them better if they weren't on the list. And this necklace, that was from some guy. This guy, can you believe he had the gall to be a priest of Vels when he was on her list, then try to claim sanctuary in her temple WHILE ON HER LIST AND IT BEING HIS TEMPLE? And he was on the other list too, so that turned out about how one would expect.
She seems weirdly proud of her "trophies" pried from her dead enemies, and not particularly bothered about the "and then we killed them" parts of her stories. If it wasn't already obvious to everyone, her problems run deep. She keeps talking even as she passes through a cafeteria on a landing and climbs the next flight of stairs.
And... we're here. The... well, this is the only way I remember going.
She pushes open a door and emerges in what appears to be a basement with an open door to the outside. The walls are badly-plastered brick, the plaster having mostly flaked off. Water damage is significant to the military issue bunk beds stored down here. Crates marked "weaponry" sit, open, with no contents. The light shining in from outside is quite blinding. The tunnels below felt extremely brightly lit, but apparently they were dim compared to the outside. Kellensea walks up the stairs to the outside and...
That's... not what I expected, I'll give it that.
Kellensea is surprisingly quick, despite her heavy armor. Keeping up is a challenge, even as she rapidly responds to questions, both real and anticipated.
Oh, it's not a "hole in the space-time continuum", whatever that means. That's a planar engine thermal injector. There might be a second one around here somewhere still. These were some of the first ones built, you know. I think Blackrock institute has something similar now, though theirs uses the ocean directly for the steam and coolant. Don't know what they're doing about salt buildup.
Kellensea starts heading up a flight of stairs, but keeps talking.
I don't remember where they keep the coolant injector. Obviously they have one, but where it is, I couldn't tell you. They've probably changed the locks, I doubt this charm will work to get us anywhere. But it looks nice.
From her vast array of bracelets she shows off what looks like a golden sans-serif capital "I" on a chain. (Or possibly a lowercase L).
Tore that off of her after we finished her off. The rest took her other stuff. This used to be the master passkey for the place. I always meant to come back and strip it out, I was too sick at the time with the side effects to carry much out. I never did come back though, and they've probably changed the locks. I'd change the locks.
Into another hallway, where she passes through a jammed-open door which would otherwise require an ID card, while she starts diverging from the original topic.
Yeah, so Etiri or whatever her preferred indiless was, best arcane engineer... certainly in my lifetime, possibly in centuries. Shame we had to kill her, really. The planar engine idea was made viable by her. Before her, no one figured out how to adequately harness the planar engine idea. I...
A passageway up ahead is blocked by tons of rock fallen from the ceiling.
Uhhm... This way.
Kellensea turns around and starts heading down a different passageway, and enters an enormous warehouse that extends an incredible distance down. Walkways line the walls, and enormous shelves extend far below, crates and boxes and a series of flashing red lights along the ceiling, heralding "evacuation" according to the nearby poster.
Okay, so this wasn't where I was intending to go. Let's... try... that way.
Down a flight of metal slats posing as stairs above a drop of easily a hundred feet. Across another rickety walkway held up by flimsy-looking supports. Into another tunnel. And then she starts talking about her life again. She seems quite incapable of stopping or, at very least, realizing when stopping would be a good idea.
Riiiiight. Alright. Where was I? Never mind. Point is, Etiri is dead, along with twenty like her. Most by us, some by others. Oh, and Vauterson got away and we don't talk about Corwhey. Twenty-one out of twenty-four isn't bad. Can't think why we spared Klezoros though. We did get his little thing though. Got it right here. I was the one in charge of keeping trophies. Always liked trophies.
She shows off a small gold coat-button with what looks like the symbol for micrometers on it while making a turn into a second tunnel.
I have a few more of the portable ones on me now. Some of them were rather big, I left those at the hotel or back at my base at home from before I ended up in this mess.
As she heads up a flight of stairs, she flashes a couple ID cards with attached pins, and a necklace with what looks like an E on it.
That's... Colinsi Lauer the... second? and Ldrina K. Whitetower. Ambushed the pair of them outside a restaurant. Shame they were traitors, I'd have liked to know them better if they weren't on the list. And this necklace, that was from some guy. This guy, can you believe he had the gall to be a priest of Vels when he was on her list, then try to claim sanctuary in her temple WHILE ON HER LIST AND IT BEING HIS TEMPLE? And he was on the other list too, so that turned out about how one would expect.
She seems weirdly proud of her "trophies" pried from her dead enemies, and not particularly bothered about the "and then we killed them" parts of her stories. If it wasn't already obvious to everyone, her problems run deep. She keeps talking even as she passes through a cafeteria on a landing and climbs the next flight of stairs.
And... we're here. The... well, this is the only way I remember going.
She pushes open a door and emerges in what appears to be a basement with an open door to the outside. The walls are badly-plastered brick, the plaster having mostly flaked off. Water damage is significant to the military issue bunk beds stored down here. Crates marked "weaponry" sit, open, with no contents. The light shining in from outside is quite blinding. The tunnels below felt extremely brightly lit, but apparently they were dim compared to the outside. Kellensea walks up the stairs to the outside and...
That's... not what I expected, I'll give it that.
I am the They who says it!