07-08-2021, 03:13:29 AM
Cyan: Turbine 3 Manual
Manual for Turbine Three: Drafted 4-1439 by Power Engineer Lead Thiravahz Avlenreiter.
Turbine Three: Priority Medium-low. (Outranks four, outranked by five, two, and one respectively).
Powers: Complex Lights in Deep Storage, Security Systems and Fields in Deep Storage, Lights in Deep Labs, Experimental Power in Deep Labs, Advanced Modified Deterrence System (ADVMODS), Residential Bays for Deep Storage and Deep Labs, Cafeteria For Deep Storage and Deep Labs: Individual Descriptions Pages 1-43
Planned to be hooked into: Deep Storage 2 (Under Construction) All Systems. (editor's note, completed 4-1443)
Known Issues: Pages 44-50
Maitinence Instructions And Controls: Pages 51-203
Index: Pages 205-208
More Space for Issue Tracking: Pages 210-300
Some searching later via ADVANCED RESEARCH TECHNIQUES (looking at the index for phrases that appear on switches) reveals that the switches won't cause problems unless used improperly in conjunction with other switches, which is fairly difficult to do unless you're playing with the "valve" switches and the "steam release" switch, which are very easy to cause a terrible accident with, based on the number of warnings around them. It also reveals that ADVMODS isn't to be turned on unless an "evacuation level situation is underway" and that "Modified Staff should get clear of the complex tunnels before it is activated." The ADVMODS switch on the fine-tuning panel is very clearly "on".
Meanwhile, Kellensea has started to sink into a couch in the breakroom, apparently unwilling or unable to move.
Manual for Turbine Three: Drafted 4-1439 by Power Engineer Lead Thiravahz Avlenreiter.
Turbine Three: Priority Medium-low. (Outranks four, outranked by five, two, and one respectively).
Powers: Complex Lights in Deep Storage, Security Systems and Fields in Deep Storage, Lights in Deep Labs, Experimental Power in Deep Labs, Advanced Modified Deterrence System (ADVMODS), Residential Bays for Deep Storage and Deep Labs, Cafeteria For Deep Storage and Deep Labs: Individual Descriptions Pages 1-43
Planned to be hooked into: Deep Storage 2 (Under Construction) All Systems. (editor's note, completed 4-1443)
Known Issues: Pages 44-50
Maitinence Instructions And Controls: Pages 51-203
Index: Pages 205-208
More Space for Issue Tracking: Pages 210-300
Some searching later via ADVANCED RESEARCH TECHNIQUES (looking at the index for phrases that appear on switches) reveals that the switches won't cause problems unless used improperly in conjunction with other switches, which is fairly difficult to do unless you're playing with the "valve" switches and the "steam release" switch, which are very easy to cause a terrible accident with, based on the number of warnings around them. It also reveals that ADVMODS isn't to be turned on unless an "evacuation level situation is underway" and that "Modified Staff should get clear of the complex tunnels before it is activated." The ADVMODS switch on the fine-tuning panel is very clearly "on".
Meanwhile, Kellensea has started to sink into a couch in the breakroom, apparently unwilling or unable to move.
I am the They who says it!

