06-30-2021, 23:22:36 PM
Cocoa handed out, Amelia asks everyone to gather around. We've taken a look at your plans, folks, and decided on the ones we find most promising.
Blaine liked Eyja's
And me - well, I thought Mr. Cloneland and Mr. Cloneland's plan was surprisingly practical. Although, can we still take it easy on the insecticide? It has a place, but a lot of creatures do depend on insects. Frankie made sure I knew that.
Blaine liked Eyja's
Eyja's Plan
1. If we have to neutralize them without exterminating, we should use something to distract them. Maybe something that those animals may like. On another note, we should apply some protection, like more covering for example, justt in case.
2. We should walk on foot to the camp rather than using a transport like a car in my opinion. Going covertly will allow us to travel more quietly and arouse less attention along the way.
3. We should sneak around and disable the defense system around the camp. If they are something like traps or trenches, we should pay close attention to signs of them. In addition, we should also look out for any animals and be ready to distract them. As for the electronic system if there is one, we must locate their switches and power source to disable them. Don't get in the range of any CCTV. Finally for the guards, we have to confront them if we cannot knock them out quietly.
4. After breaking into the camp by disabling the defense system, we must silently make our way in. Hide behind in safe spots and be on look out for more defenses and guards. If we can, we should find a map of the compound in order to know the layout, as well as interrogate at least one or two guards for Dr. Frankie's location.
2. We should walk on foot to the camp rather than using a transport like a car in my opinion. Going covertly will allow us to travel more quietly and arouse less attention along the way.
3. We should sneak around and disable the defense system around the camp. If they are something like traps or trenches, we should pay close attention to signs of them. In addition, we should also look out for any animals and be ready to distract them. As for the electronic system if there is one, we must locate their switches and power source to disable them. Don't get in the range of any CCTV. Finally for the guards, we have to confront them if we cannot knock them out quietly.
4. After breaking into the camp by disabling the defense system, we must silently make our way in. Hide behind in safe spots and be on look out for more defenses and guards. If we can, we should find a map of the compound in order to know the layout, as well as interrogate at least one or two guards for Dr. Frankie's location.
And me - well, I thought Mr. Cloneland and Mr. Cloneland's plan was surprisingly practical. Although, can we still take it easy on the insecticide? It has a place, but a lot of creatures do depend on insects. Frankie made sure I knew that.
The Cloneland's Plan
Step One: Environmentalism is grossly overrated, after all, it's the 1890s, obviously we're just going to pave over the lot of it and build cities. And Doctor Frankie isn't here to stop them, so... PESTICIDES! ALL THE PESTICIDES!
Step Two: Call Air Horse One, the very large horse drawn carriage on which presidents and their associates may ride. It should fit everyone.
Step Three: Use a newly modernized US Army to distract the defenders.
Step Four: Fly over in a spotter hot air balloon to locate Dr. Frankie, and then haul her aboard and make a daring hot-air balloon escape!
Step Two: Call Air Horse One, the very large horse drawn carriage on which presidents and their associates may ride. It should fit everyone.
Step Three: Use a newly modernized US Army to distract the defenders.
Step Four: Fly over in a spotter hot air balloon to locate Dr. Frankie, and then haul her aboard and make a daring hot-air balloon escape!
Murdergames Characters
Frankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude
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