05-02-2021, 08:55:44 AM
I think shading evidence hunting rolls would be the best solution for RTD sorts. YFF will not be implementing RTD, at least not for the fourth one, but just an idea, people tend not to shed hair, or leave clothing fibers everywhere all the time, and whatnot. Maybe limit personal evidence and focus more on scene evidence. That is, instead of people leaving their hair at every crime scene, only leave hair under circumstances where it would be realistic to do so, such as a fight, or some trickery set up by an innocent to catch their murderer beforehand.
Also, if there's shed hair in a frequented place, there's probably hair from everyone else who's ever been there too. Switch focus more towards the victims and the act of the murder, then think of natural consequences from the actions performed. Evidence, unless a major mistake was made on the part of the murderer, should be be less directly implicating of the murderer.
Like, I think of this as working to solve the case yourself, rather than planting evidence leading to the solution. Don't think about the case you have to set up as a host as "Okay this person murdered someone, how does the evidence implicate them?", instead think of it as "This person did these actions while murdering someone. What evidence, if any, would logically be left behind by those actions, individually and together?" It leaves it more up to the players to put the evidence together as they find it while the scum team/murderer offers alternate interpretations of the found evidence, rather than handing them the solution as to who did it and putting the onus on the smaller scum team/murderer to shout "I WAS FRAMED" convincingly enough. It also opens the door to circumstantial evidence playing a bigger role, like it does in actual investigations.
Basically, don't leave evidence behind that the perpetrator isn't leaving behind because of carelessness on their part or some trick on the part of the victim.
At least that's my idea.
Also, if there's shed hair in a frequented place, there's probably hair from everyone else who's ever been there too. Switch focus more towards the victims and the act of the murder, then think of natural consequences from the actions performed. Evidence, unless a major mistake was made on the part of the murderer, should be be less directly implicating of the murderer.
Like, I think of this as working to solve the case yourself, rather than planting evidence leading to the solution. Don't think about the case you have to set up as a host as "Okay this person murdered someone, how does the evidence implicate them?", instead think of it as "This person did these actions while murdering someone. What evidence, if any, would logically be left behind by those actions, individually and together?" It leaves it more up to the players to put the evidence together as they find it while the scum team/murderer offers alternate interpretations of the found evidence, rather than handing them the solution as to who did it and putting the onus on the smaller scum team/murderer to shout "I WAS FRAMED" convincingly enough. It also opens the door to circumstantial evidence playing a bigger role, like it does in actual investigations.
Basically, don't leave evidence behind that the perpetrator isn't leaving behind because of carelessness on their part or some trick on the part of the victim.
At least that's my idea.
I am the They who says it!