05-01-2021, 17:59:35 PM
Agreed with all of this. I've got absolutely nothing against making the killers be creative and sneaky in planning out kills, even possibly framing someone, don't get me wrong. I think that's a lot of the fun in it is wondering "what the fuck actually happened here and how the fuck did they do it" vs. "oh hey look this guy has stab wounds and there's a trail of blood we can follow" or whatever.
A balance where it isn't as frustrating for the town as it was in, say, .EXE3... but isn't as easy as it's been for the town in some of the more recent games, is good.
Also I'd think that with say... fingerprints? That should not be as easy for people to tell whose they are as obviously as it is (This was particularly egregious in say, BSW, where somehow you were able to compare fingerprints using FLOUR. I mean I know this is a universe where a Snom can be a restaurant employee but come ON). Something like "they are from an adult human" would narrow things down a bit without having a big red arrow pointing right at someone. Combining this with an easier piece of evidence to identify like a hair or some clothing fibers (still though who's having that many fibers fall off their clothing all the time? I can see if it gets like... torn off while committing the crime or something though) that can help narrow it down further. So where it's not, for example "you find Golfball Poisoner McGee's fingerprints all over the putter handle" but rather "the fingerprints look like they were made by large-ish adult hands so it could have been GPM or also XYZ or ABC" and "you also find a hair that could've belonged to GPM or ABC" or whatever.
This would keep a more fun element of mystery where it's "okay we have several pieces of evidence that could point to so-and-so, but this one also looks like it could be bla-bla-bla". Keeps the towns looking reasonably competent but doesn't make the killers look completely incompetent even when they try to frame someone and/or cover their tracks.
A balance where it isn't as frustrating for the town as it was in, say, .EXE3... but isn't as easy as it's been for the town in some of the more recent games, is good.
Also I'd think that with say... fingerprints? That should not be as easy for people to tell whose they are as obviously as it is (This was particularly egregious in say, BSW, where somehow you were able to compare fingerprints using FLOUR. I mean I know this is a universe where a Snom can be a restaurant employee but come ON). Something like "they are from an adult human" would narrow things down a bit without having a big red arrow pointing right at someone. Combining this with an easier piece of evidence to identify like a hair or some clothing fibers (still though who's having that many fibers fall off their clothing all the time? I can see if it gets like... torn off while committing the crime or something though) that can help narrow it down further. So where it's not, for example "you find Golfball Poisoner McGee's fingerprints all over the putter handle" but rather "the fingerprints look like they were made by large-ish adult hands so it could have been GPM or also XYZ or ABC" and "you also find a hair that could've belonged to GPM or ABC" or whatever.
This would keep a more fun element of mystery where it's "okay we have several pieces of evidence that could point to so-and-so, but this one also looks like it could be bla-bla-bla". Keeps the towns looking reasonably competent but doesn't make the killers look completely incompetent even when they try to frame someone and/or cover their tracks.
Stupid doomed timeline...

