05-01-2021, 14:02:41 PM
So I've been thinking about something for a long while now when it comes to RTD elements. Does anyone else think it seems to be more skewed to Town success? Let's think about this. If someone investigated evidence and rolls high, they get everything they need, learn everything. That's fair and all. But what if they roll like a 1 or 2? Worst thing that happens is they might get badly hurt in someway, like falling rock objects or tripping on fruit, but the evidence still remains intact. I think I like it in 2BA or .EXE where evidence has a chance of getting lost just as much as it does telling you everything you need to know. I remember in Life's a Beach where I did some hosting and I had some evidence got destroyed but then someone said it was supposed to effect the player, not the evidence. I personally think these need to be balanced more so scum can have just as much of a chance to succeed as they do to fail. I'm not talking about oversights on any murderers when they plan out the kills. I mean, with towns getting more and more competent, I think things should be evened out a little bit more. If the investigators find smoking guns, great, but I think they should also run the risk of accidentally removing the guns just as well. What do you all think?
I like bananas. They're yellow.

