03-23-2021, 02:57:17 AM
Ah, yeah, guess that makes sense. Especially with this dark lord thing. Like, Azhi got off lucky with mostly relying on fanatic adventurers or dragonhorders. The other kinds have a pretty decent chance of turning on their employer afterwards when their employer exhibits those behaviors. And adventurer employers do usually take on a decent amount of risk to themselves anyway. Often it turns into a rewardless retaliation-fest until both the threat and the employer are long dead. And hell, Azhi has her reincarnation coven. She tries to hide their identities, but seriously, we all know she has the coven. Like, become a lich, there's nothing wrong with it, there isn't even a rule you can't still govern as one, but seriously? Reincarnation coven? That's so transparently an attempt to get around old regulations that no one cares about and you could repeal anyway that it's actually kind of sad.
Kellensea pauses.
But yes, tangent aside, I can see how a self-preservation interested individual would be reluctant to hire adventurers for a job. It's quite often a very risky proposal. I suppose she can keep up the whole dark lord thing. But she should recognize that if she goes even a LITTLE too far with it without building up connections with some newbie adventurers, there's a very real risk that she'll end up on some party's hit-list, and once someone's on that list? It takes a lot of work to survive. Vels, even powerful deities struggle with it often, if they end up on an up-and-coming party's hitlist. That's why even the so called "omnipotent" and "all the others are fake" ones keep around some paladins. You sometimes need a party on hand to protect you, because the only thing that's ever consistently stopped adventurers is other adventurers. Ugh. Paladins. The worst. Even the causal ones are, at best, virulently unpleasant.
Kellensea pauses.
But yes, tangent aside, I can see how a self-preservation interested individual would be reluctant to hire adventurers for a job. It's quite often a very risky proposal. I suppose she can keep up the whole dark lord thing. But she should recognize that if she goes even a LITTLE too far with it without building up connections with some newbie adventurers, there's a very real risk that she'll end up on some party's hit-list, and once someone's on that list? It takes a lot of work to survive. Vels, even powerful deities struggle with it often, if they end up on an up-and-coming party's hitlist. That's why even the so called "omnipotent" and "all the others are fake" ones keep around some paladins. You sometimes need a party on hand to protect you, because the only thing that's ever consistently stopped adventurers is other adventurers. Ugh. Paladins. The worst. Even the causal ones are, at best, virulently unpleasant.
I am the They who says it!