Alright, so, events. Most of these are my old events from the HGS sim (which I plan to gradually import to here), and some are events I've kept for the new sim because of character limits or death count issues. Think there should be 50 in total here?
events
- Upon seeing a floating apple being eaten, (Player1) (throws/throws/throws/throws/throw1) a knife in its direction. It hits the invisible (Player2), making [typeB2] bleed, and [typeA2] throws the knife back in (Player1)'s direction, hitting the wall behind [typeB1], before running away. (non-fatal) (Invisible Detective Akira)
- After killing (Player1), (Player2) instantly regrets it and kills [typeD1]. (P2 kills P1 and dies, do not count as a kill of P2)
- As (Player1) (stands/stands/stands/stands/stand1) there gloating after having fatally wounded (Player2), (Player2) (uses/uses/uses/uses/use2) the last of [typeC2] strength to kill (Player1) before dying. (P1 kills P2 and P2 kills P1)
- (Player1) Naruto (runs/runs/runs/runs/run1) down a tall building, (throws/throws/throws/throws/throw1) a bunch of lightning-infused knives around (Player2) making lightning strike [typeB2], and finishes [typeB2] off with (a knife slash/a knife slash/a knife slash/a knife slash/knife slashes1) (Yakuza: Like a Dragon)
- (Player1) (throws/throws/throws/throws/throw1) (Player2) in the trash where [typeA2] belongs.
- Upon being killed by (Player1), (Player2) dramatically (screams/screams/screams/screams/scream1) "You killed me!" (Player1) simply replies "Good". (Zelda: Wand of Gamelon)
- (Player1) (makes/makes/makes/makes/make1) a crossover of (Player2) and (Player3)'s source materials.
- (Player1) and (Player2) get into a ship war regarding whether (Player3) would be a better match with (Player4) or (Player5). (blacklisted)
- (Player1) (kills/kills/kills/kills/kill1) [typeD1] in deep regret over what [typeA1] did earlier.
- (Player1) (grabs/grabs/grabs/grabs/grab1) (Player2) by the legs and (swings/swings/swings/swings/swing1) [typeB2] to hit (Player3).
- (Player1) (gets/gets/gets/gets/get1) nerfed for being too OP.
- (Player1) (gets/gets/gets/gets/get1) buffed for being too weak.
- (Player1) (falls/falls/falls/falls/fall1) through the floor due to a glitch. [TypeA1] is never seen again. (fatal)
- (Player1) (opens/opens/opens/opens/open1) a link from (Player2), only to be rickrolled.
- (Player1) (attacks/attacks/attacks/attacks/attack1) (Player2)'s weak (point/point/point/point/points2) for massive damage. (Fatal) (Giant Enemy Crab meme)
- (Player1) (kills/kills/kills/kills/kill1) (Player2) so hard [typeA2] (dies/dies/dies/dies/die2) to death.
- (Player1) (cosplays/cosplays/cosplays/cosplays/cosplay1) as (Player2).
- (Player1) (catches/catches/catches/catches/catch1) (Player2) swearing and tells [typeB2] to watch [typeC2] fucking language.
- (Player1) (runs/runs/runs/runs/run1) backwards away from the cornucopia. (Bloodbath only for this and the two other "gets away from cornucopia" events)
- (Player1) (rolls/rolls/rolls/rolls/roll1) away from the cornucopia.
- (Player1) (cartwheels/cartwheels/cartwheels/cartwheels/cartwheels1) away from the cornucopia.
- (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (tries/tries/tries/tries/try1) sticking [typeC1] (arm/arm/arm/arms1) into the slot to get the snack. (from an alignment meme chart)
- (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] kicks and punches the glass.
- (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (asks/asks/asks/asks/ask1) (Player2) for help.
- (Player1) (buys/buys/buys/buys/buy1) snacks from a vending machine and the bag gets stuck. [TypeA1] (sticks/sticks/stick/sticks/stick1) [typeB1] arm into the slot, (shakes/shakes/shake/shakes/shake1) the machine, (punches/punches/punch/punches/punch1) and (kicks/kicks/kick/kicks/kick1) it, and then (asks/asks/ask/asks/ask1) (Player2) for help.
- (Player1) (pops/pops/pops/pops/pop1) out of the trash can [typeA1] (was/was/were/was/were1) hiding in to challenge (Player2) to a fight. (Yakuza Kiwami)
- (Player1) (sneaks/sneaks/sneaks/sneaks/sneak1) up behind (Player2) to challenge [typeB2] to a fight. (Yakuza Kiwami)
- (Player1) (shoves/shoves/shoves/shoves/shove1) (a stop sign/a stop sign/a stop sign/a stop sign/stop signs1) in (Player2)'s face.
- (Player1) is worried (Player2) is a bad influence on (Player3).
- (Player1) and (Player2) make a bet regarding who can get the most kills.
- (Player1) (regrets/regrets/regrets/regrets/regret1) nothing.
- (Player1) (breaks/breaks/breaks/breaks/break1) down crying at the grave of the latest tribute to die.
- (Player1) (eats/eats/eats/eats/eat1) an entire tree out of desperate hunger.
- (Player1) (warns/warns/warns/warns/warn1) (Player2) that (Player3) (is/is/is/is/are3) plotting to kill [typeB2].
- After beating (Player1) in a fight, (Player2) (says/says/says/says/say2) "your attacks are very commendable... for a kid. Hahaha now you have been burned!" (this and the 2 below from this
- After beating (Player1) in a fight, (Player2) (tells/tells/tells/tells/tell1) (Player1) [typeC1] fighting was so weak [typeA2] had time to vacuum.
- After beating (Player1) in a fight, (Player2) (tells/tells/tells/tells/tell1) [typeB1] that [typeC1] moves are just (Player2)'s moves done by a revolting amateur.
- (Player1) (takes/takes/takes/takes/take1) pictures of the above event and (gets/gets/gets/gets/get1) inspiration for a new attack. (Yakuza)
- (Player1) (takes/takes/takes/takes/take1) pictures of the below event and (gets/gets/gets/gets/get1) inspiration for a new attack.
- As (Player1) (swings a sword/swings a sword/swings a sword/swings a sword/swing swords1) at (Player2), (Player2) grabs (it/it/it/it/them1) with [typeC2] teeth, kicks (Player1) away and throws the (sword/sword/sword/sword/swords1) at [typeB1]. (Fatal) (Yakuza 0)
- (Player1) (checks/checks/checks/checks/check1) out the enclosed instruction book. (Hotel Mario)
- (Player1) (leaps/leaps/leaps/leaps/leap1) at (Player2) to hug [typeB2], knocking [typeB2] over.
- (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) to swear in [typeC1] native language.
- (Player1) (eats/eats/eats/eats/eat1) a cake that's been in the oven for 4.5 years. (also Feast) (from a Paper Mario video)
- (Player1) (hits/hits/hits/hits/hit1) (Player2) with [typeC1] health (bar/bar/bar/bar/bars1). (non-fatal)
- (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) have a water fight.
- (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) ride bumper cars.
- (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it hilarious.
- (Player1) (does/does/does/does/do1) an impression of (Player2). (Player2) (finds/finds/finds/finds/find2) it insulting and (kills/kills/kills/kills/kill2) [typeB1].
- (Player1) (decorates/decorates/decorates/decorates/decorate1) [typeC1] (camp/camp/camp/camp/camps1) with (Player2) merchandise.
Glitchy Bootleg Lasers