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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
#29
This week in XIV, I've been grinding the Bozjan Southern Front. Lost Death is more useful in the actual game than I'm making it look here, but I think we all know what's funnier...
  • (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2).
  • (Player1) (casts/casts/casts/casts/cast1) Lost Death. It has no effect on (Player2), who (turns/turns/turns/turns/turn2) around and (kills/kills/kills/kills/kill2) (Player1) with (a/a/a/a/some2) normal-ass (weapon/weapon/weapon/weapon/weapons2). (Player2 kills Player1)
  • (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (casts/casts/casts/casts/cast2) Lost Reflect. (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player1) (has/has/has/has/have1) been sentenced to death! (Player2 kills Player1)
  • (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player2) (attacks/attacks/attacks/attacks/attack2) (Player1). Critical direct hit! (Player1) (is/is/is/is/are1) killed. (Player2 kills Player1)
  • (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player1) (readies/readies/readies/readies/ready1) Lost Death. (Player1) (cancels/cancels/cancels/cancels/cancel1) Lost Death. (Player2) (gets/gets/gets/gets/get2) sick of this and (pushes/pushes/pushes/pushes/push2) (Player1) off a cliff. (Player2 kills Player1)
  • (Player1) (casts/casts/casts/casts/cast1) Lost Death. (Player2) (is/is/is/is/are2) sentenced to death! (Player1 kills Player2)
  • (Player1) (casts/casts/casts/casts/cast1) Lost Protect on [typeD1] and (Player2). (Player2) (casts/casts/casts/casts/cast2) Lost Shell on [typeD2] and (Player1).

Think I got all this code right. Haven't really messed with HGS events before.
nya
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RE: Hunger Games Simulator - Trouble Cube Edition - by wingedcatgirl - 03-11-2021, 05:23:34 AM

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