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(03-07-2022, 19:28:10 PM)Florien Wrote: Extraction work? I can do extraction work.
Lindsey sets out on mission three.
First, supplies. Well, weapons are probably less necessary in this scenario, but one custom-grade suppressed pistol should do it, the sort that only goes "pewt" instead of a slightly quieter bang. What Lindsey's actually there for is a construction helmet, a reflective vest, a clipboard, a pen, and a fake county employee ID. Better to avoid suspicion during the search.
Next Step, it's going to be easy enough to find the house. Lindsey relies on their previous experience and general cleverness to scope out the house with the most signs of being protected. It shouldn't be too hard, there can't be that many houses in the forested area.
Third, Stealth and Safety are important, but stealth and being quiet aren't the same thing. Lindsey drives in in a pickup truck with the county logo on it, wheels in a large sturdy box and some tools, and convinces the guards that they're there to do a building inspection, waving around the clipboard and persuading them that this is necessary and won't take too long, and that their bosses called for it and why weren't they told? Once Lindsey's inside, they locate Charles, hide him in the big crate, which has been padded so that he won't make noise, do some "inspection things", thank the guards and wheel Charles out.
Fourth and finally, Lindsey loads Charles's box into the back of the pickup and drives off to near the airport and gives him the new papers. They persuade Charles to hand over his old papers "for shredding" and instead of throwing them out or anything, Lindsey holds on to them. They're effectively destroyed to everyone else like that, and Lindsey gets some blackmail material on Charles in the future, if so needed. The boss doesn't have to know.
1. Yeah, this could not have gotten any worse for you. As you grab the gun, it goes off and hits you in the leg. And as you get the construction worker outfit and equipment, a nearby foreman who happens to be working on a nearby project demands you get to work on the housing. But then upon closer inspection, the foreman doesn't recognize you as any employee of the company and calls the cops, where you get arrested and taken to prison. Sparxxx has to come to bail you out before you get back on the streets. (Rolled 1)
2. You head up to the woods and look for Charles's house, but you get lost along the way. Fortunately for you, you trust your instincts and you eventually do find the house. (Rolled 4 and 1+ for intelligence for 5)
3. Man, you sure are not having any luck impersonating anyone today. The people in the house ask for your credentials, but you don't have any. And they were informed in advanced what building inspector was going to come by and you look nothing like the person. Naturally, the police come by again, but not wanting to go to jail again, you start killing them all off. And then they call for back-up and now you have a SWAT team on your ass. You fight them off, but Charles is killed for being in the wrong place at the wrong time and you yourself are almost killed. (Rolled 2 and 1- for your violent tendencies for a total of 1)
4. Since Charles is dead, all you can do is take the papers with the new identity for yourself. Who knows? Maybe it will come in handy should you have to go into hiding.... (Rolled 5 and 1+ for intelligence)
Lindsey Clipton has scored a total of 13 points.
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Well fuck that shit.
It's like North Macedonia all over again, really. Though ultimately, I think taking out a bunch of police and such did wonders that a simple drug salesguy never could have done profits-wise. The police will buy a shitton more weapons. They lose weapons every day and all the time, so the influx of weapons into the civilian populace will send crime rates soaring, and then we'll have a new market of armed civilians to hire for our things!
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Mila, satisfied with catching one of the Yarddogs earlier, having had a delicious meal, and accomplishing her job, is going to
> Go to her house and find something to watch until it's time to get paid.
Stupid doomed timeline...
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> Go to her house and find something to watch until it's time to get paid. (Mila)
You watch some middle-of-the-road melodrama TV series. Pretty average show. At least it's something to kill the time.
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1.Gather some of Sparxxx's people and arm yourselves. > Steve will gather some gunmen and heavyset brutes, along with some semi-automatic rifles, some sticks of dynamite, a lighter, lots of trash bags, enough prison jumpsuits for everyone (assuming that Emery has prison jumpsuits), and the police outfit he "borrowed" yesterday.
2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves). > Steve will have his accomplices put on the prison uniforms, with him wearing the police outfit. After that, Steve & friends will track down the train and set up camp at a location 3-4 miles away from the train station. While waiting for the train to pass through, Steve will direct his goons to feign a litter cleanup to make it seem like he's leading a community service effort. Once the train gets close enough to the fake cleanup, Steve will light a couple of dynamite sticks and throw them onto the tracks, which will hopefully force the train to stop. If that doesn't work, Steve will just have Spraxx's people fire onto the train.
3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train.
> Once the train stops, Steve will first order his goons to take out the crew. Then, Steve and friends will board the train and stuff as much weaponry into the trash bags as he can. If needed, he will use some dollies to lug the cargo around. If there is indeed a Jeep inside the train, Steve will stuff the trash bags inside and drive it back.
4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that. > Steve will have his goons lug the cargo back to the cul-de-sac using whatever aids they come across on the train, including dollies and the jeep. Avoid passing through police or military terroty.
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03-08-2022, 02:43:16 AM
(This post was last modified: 03-08-2022, 14:32:26 PM by awe921.
Edit Reason: per request
)
"Need to carry <Class A Weapons> throughout town? Call Steve's <Quasi-legal Paramilitary>!!!!"
1.Gather some of Sparxxx's people and arm yourselves. > Steve will gather some gunmen and heavyset brutes, along with some semi-automatic rifles, some sticks of dynamite, a lighter, lots of trash bags, enough prison jumpsuits for everyone (assuming that Emery has prison jumpsuits), and the police outfit he "borrowed" yesterday.
2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves). > Steve will have his accomplices put on the prison uniforms, with him wearing the police outfit. After that, Steve & friends will track down the train and set up camp at a location 3-4 miles away from the train station. While waiting for the train to pass through, Steve will direct his goons to feign a litter cleanup to make it seem like he's leading a community service effort. Once the train gets close enough to the fake cleanup, Steve will light a couple of dynamite sticks and throw them onto the tracks, which will hopefully force the train to stop. If that doesn't work, Steve will just have Spraxx's people fire onto the train.
3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train.
> Once the train stops, Steve will first order his goons to take out the crew. Then, Steve and friends will board the train and stuff as much weaponry into the trash bags as he can. If needed, he will use some dollies to lug the cargo around. If there is indeed a Jeep inside the train, Steve will stuff the trash bags inside and drive it back.
4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that. > Steve will have his goons lug the cargo back to the cul-de-sac using whatever aids they come across on the train, including dollies and the jeep. Avoid passing through police or military terroty.
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03-08-2022, 03:03:46 AM
(This post was last modified: 03-08-2022, 03:04:12 AM by Mr. Lee Hammer.)
(03-08-2022, 02:43:16 AM)Goose Wrote: 1.Gather some of Sparxxx's people and arm yourselves. > Steve will gather some gunmen and heavyset brutes, along with some semi-automatic rifles, some sticks of dynamite, a lighter, lots of trash bags, enough prison jumpsuits for everyone (assuming that Emery has prison jumpsuits), and the police outfit he "borrowed" yesterday.
2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves). > Steve will have his accomplices put on the prison uniforms, with him wearing the police outfit. After that, Steve & friends will track down the train and set up camp at a location 3-4 miles away from the train station. While waiting for the train to pass through, Steve will direct his goons to feign a litter cleanup to make it seem like he's leading a community service effort. Once the train gets close enough to the fake cleanup, Steve will light a couple of dynamite sticks and throw them onto the tracks, which will hopefully force the train to stop. If that doesn't work, Steve will just have Spraxx's people fire onto the train.
3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train.
> Once the train stops, Steve will first order his goons to take out the crew. Then, Steve and friends will board the train and stuff as much weaponry into the trash bags as he can. If needed, he will use some dollies to lug the cargo around. If there is indeed a Jeep inside the train, Steve will stuff the trash bags inside and drive it back.
4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that. > Steve will have his goons lug the cargo back to the cul-de-sac using whatever aids they come across on the train, including dollies and the jeep. Avoid passing through police or military terroty.
1. Oh yeah! You definitely get the complete works here! You got some of the more accurate gunmen and some of the more heavy-set brutes there is. You score yourself some AK-47s, dynamite, lighter, heavy-duty trash bags, the prisoner suits and your police uniform from yesterday. You are definitely good to go. (Rolled 8)
2. And yeah, this one goes badly for you. Your guys can't stand you and having enough of your attitude, they openly rebel against you at the trainyard. A riot happens as the yard gets destroyed, and they ignore the train as it whizzes by. So you have to take matters into your own hands and shoot at the train yourself until it comes to a stop. (Rolled 2 and 1- for your dismissive personality for a total of 1)
3. But after having stopped the train, you do get your guys to co-operate with you to steal everything from the train and you stuff everything into the bags and put everything into the Jeep. But uh-oh, the Army, who was expecting the shipment, come in and seeing what you're doing, call in back-up and now you have a full force of angry military types coming at you as you make your escape. (Rolled 10)
4. But you do have the military on your tail as you go around the city trying to lose them all. You manage to take some paths along the way. It takes you a long time, but you do eventually evade them as you head back to the hood and drop everything off. (Rolled 4 and 1+ for street smarts for 5.)
Steve/Addison has scored a total of 24 points.
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Steve does a <#1 Victory Royale> dance, which is just him rapidly switching through his various poses.
> see what's on the news
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> see what's on the news (Steve)
You manage to catch the weather report and looks like you can expect a heatwave to hit the city tomorrow.
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Who wouldn't be in a good mood after catching a Yarddog and having a good pizza and a good movie? Lucky felt ready for anything. "Well, I do like seein' me hoppin' around with drugs, but on the off chance I get murdered tonight, I'd like me last job to be a fun one. Let's steal some motherfuckin' weapons!"
1. Lucky doubt he needs much to get peoples' attention. He's a bright red bunny with a multipurpose weapon affixed to his arm! All he needs to do is stand on something tall and release a puff of flame from his flamethrower to attract people to rally. He can encourage them to grab weapons from Emery if they feel unconfident in themselves.
2. Nobody suspects a rabbit, but a team of humans is going to be a problem. Lucky must map a route for the bunch to stay out of sight as much as possible. Maybe getting a car or bus or something would help. Actually, yeah, that would help a lot.
3. On the non-visible side of the train, Lucky begins an operation of very gently laying weapons onto the ground for the men to pick up. Once the operation really gets going, Lucky will leave the transport to the humans while he creates a diversion for train security.
4. Lastly, Lucky will hide in the trunk with the weapons, and the vehicle will pull out as casually as it'd rolled in. He'll watch for the military if it's possible, but he isn't sure if shooting back at them would help their situation should they get caught.
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(03-08-2022, 05:14:03 AM)PopcornPie Wrote: Who wouldn't be in a good mood after catching a Yarddog and having a good pizza and a good movie? Lucky felt ready for anything. "Well, I do like seein' me hoppin' around with drugs, but on the off chance I get murdered tonight, I'd like me last job to be a fun one. Let's steal some motherfuckin' weapons!"
1. Lucky doubt he needs much to get peoples' attention. He's a bright red bunny with a multipurpose weapon affixed to his arm! All he needs to do is stand on something tall and release a puff of flame from his flamethrower to attract people to rally. He can encourage them to grab weapons from Emery if they feel unconfident in themselves.
2. Nobody suspects a rabbit, but a team of humans is going to be a problem. Lucky must map a route for the bunch to stay out of sight as much as possible. Maybe getting a car or bus or something would help. Actually, yeah, that would help a lot.
3. On the non-visible side of the train, Lucky begins an operation of very gently laying weapons onto the ground for the men to pick up. Once the operation really gets going, Lucky will leave the transport to the humans while he creates a diversion for train security.
4. Lastly, Lucky will hide in the trunk with the weapons, and the vehicle will pull out as casually as it'd rolled in. He'll watch for the military if it's possible, but he isn't sure if shooting back at them would help their situation should they get caught.
1. You're certainly prepared well enough, I suppose. But your people definitely need to get their weapons. They stock up and you're all on your way. (rolled 6)
2. You find a bus which you drive around with your people in. But for some reason you decide to stop in on the tracks, in front of the train. And naturally it hits it while you're all still inside the bus. Why didn't you all get out? But by some miracle, you all suffer minor injuries and the bus actually does make the train stop. You and your people are ready to go. (rolled 10)
3. You're not that much of a distraction however, as the security guards storm their way in and they easily kick you around like a soccer ball due to your lack of stature. While you're easily disposed of, they come in and apprehend most of your people. You do manage to take a few weapons and sneak off in one of the security cars. (Rolled 4 and 1- for your small size for 3)
4. You do make it back to the hood with what little you could bring back. Sure you do get stuck in traffic along the way. But other than that, this part goes without incident. (Rolled 5)
Lucky O'Chopper has scored a total of 24 points.
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"Sparxx, your people are fuckin' idiots." The rabbit limped back to the cul-de-sac, more bruised than ever. Refusing to elaborate further, he limped back into his house to recover, too wounded to even shut the door.
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Time for Lucky #5.
1. See Emery for any weaponry or equipment you need and recruit some of Sparxxx's people. Same situation as before: pick up bows, guns, traps, maybe some helpful soldiers or five.
2. Go around until you manage to find some Yarddog territory. If you manage to recruit someone with intel, go off of their advice. If not, they're everywhere around this city. You'll stumble across some territory at some point.
3. Go in fighting! Massacre all the Yarddogs you see. Leave no survivors! Let your allies serve as a distraction while you scare the piss out of or blow up their strongest men and equipment.
4. Find a way to leave your mark and make it clear the territory now belongs to the Cappers. Plant a flag with Bubba's trademark gold tooth on it on top of the rubble you leave behind.
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(03-08-2022, 23:46:15 PM)Weirdguy149 Wrote: Time for Lucky #5.
1. See Emery for any weaponry or equipment you need and recruit some of Sparxxx's people. Same situation as before: pick up bows, guns, traps, maybe some helpful soldiers or five.
2. Go around until you manage to find some Yarddog territory. If you manage to recruit someone with intel, go off of their advice. If not, they're everywhere around this city. You'll stumble across some territory at some point.
3. Go in fighting! Massacre all the Yarddogs you see. Leave no survivors! Let your allies serve as a distraction while you scare the piss out of or blow up their strongest men and equipment.
4. Find a way to leave your mark and make it clear the territory now belongs to the Cappers. Plant a flag with Bubba's trademark gold tooth on it on top of the rubble you leave behind.
1. All you're able to scour up is some bows and a couple guns. No traps can be found and no guys are available to help you. Looks like you're going at this alone. But isn't that what you do best? (Rolled 3)
2. And how lucky are you. You do indeed walk into Yarddog territory and you're ready to take them all on. (rolled 8)
3. While you are alone, you are on your game, however. You manage to come in fighting. You even build some traps to kill off some of the enemies. Punji-style traps like you see in Vietnam or even some holes you dug and they fall right into their doom. You manage to beat them all and destroy most of their equipment like the one-man army that you are. (Rolled 6 and 1+ for trapmaking abilities for a total of 7 points)
4. And the flag of Bubba's gold tooth struck fear into the Yarddogs. In fact, some of the other territories close-by surrender to you, knowing that they dare not to tangle with a Vietnam veteran such as yourself. More Capper territory acquired! (Rolled 9)
John Rambo has scored a total of 27 points.
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Rambo had a rather satisfied look on his face as he trudged home. "A'right. I'm gonna need a show'r fer once."
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Lucky simply kept licking his wounds on the couch. Should've gone for the drug peddling instead.
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Meanwhile, a car with Yarddogs sporting Uzis drives in. And there's Jetstream Sam attempting to fight them all off. They fire, while Sam deflects the bullets. The bullets come back to the ones in the car. But what Sam didn't see coming was the dead driver's foot hits the gas hard, making the car go faster. It runs over Sam and pins him against a pole with power lines. His lower half is squashed underneath all that dented metal. All Sam could do is cough up blood before he dies.
And Sparxxx watches these events outside of his den.
Damn, damn, damn...
He goes back into his den while he pulls out his cell phone.
Some time later, Sparxxx brings a blue-haired boy with wings and a skirt to the others.
We just lost Jetstream. But I found somebody who's replacing him. Feel free to introduce yourself to the others, Tyler Black.
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...sup?
Tyler greets the others with a resting bitch face.
Very interesting...first person to consume solid objects through liquid methods.
quote listW H O T U R N E D O N T H E L I G H T S
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed
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Steve glares at Tyler menacingly.
"You got <Pixie Wings>? Kid, you make me <Jealous All The Time?>! <#0074D9> and I wish we could <Soar to the Sky>! Yep, that's the way to <Heaven> (Get Your Free Trial Now!)! Gee <Mr. Bling>, you did a <Very Goooooood Job> at finding a replacement!"
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Cool, hi. I'm Lindsey. I'm the smart one who solved the last case with only minor collateral damage.
Oh also don't go into the sixth house, that's mine and mine alone by right of the international dibs protocol and by right of no contest. But aside from that, Hi, hope you're not a murderer and Sam over there wasn't just assassinated to prevent blowing the whistle on that.
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(03-09-2022, 05:08:14 AM)Goose Wrote: Steve glares at Tyler menacingly.
"You got <Pixie Wings>? Kid, you make me <Jealous All The Time?>! <#0074D9> and I wish we could <Soar to the Sky>! Yep, that's the way to <Heaven> (Get Your Free Trial Now!)! Gee <Mr. Bling>, you did a <Very Goooooood Job> at finding a replacement!"
...is that how your parents taught you how to talk? Psh, insufferable...
Very interesting...first person to consume solid objects through liquid methods.
quote listW H O T U R N E D O N T H E L I G H T S
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed
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03-09-2022, 15:40:12 PM
(This post was last modified: 03-09-2022, 16:13:53 PM by Caret.)
Mila rolls her eyes a bit at... all that, then turns to Tyler.
"Hey. Name's Mila. You kinda got here in the middle of us all going to do jobs, so, you know, good luck with all that."
As for the wings and such, she says nothing.
Stupid doomed timeline...
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This will suck...
Tyler opts for challenge #4, opting to raid the train.
1. Gather some of Sparxxx's people and arm yourselves.
Get a gunslinging biker gang going, and get on one of the powerful bikes yourselves (of course, the others should have one too). Ground mobility's covered with the vehicles, and since you're frail AH constitution-wise, you'll have some pretty strong and buff bikers to take any shots aimed at you in the event that shit starts flying at you.
Also, get some quick, easy-to-carry-and-arm explosives on the ready, because destruction may be necessary down the line.
Get one expandable sack that can really enlarge to fit a lot of cargo at once. Just one.
2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves).
try to make the train stop by wrecking its tracks and make it go off-rails- NO. SHIT LIKE THAT TAKES TOO MUCH GODDAMN EFFORT.
Wait. Some variant of that might be a good option if the bikes make enough noise to catch attention of the trainguys.
Hmmm...
Alright, so Tyler and the armed biker gang members stick bombs at the back carriages of the train. The gang continue forward until they've gotten far enough ahead and away that they're out of the blast radius of the bombs. The bomb destruction should stop the train because such shit getting annihilated like that would, at least, catch enough attention to make the conductor stop it, and at most, fuck up the train's systems enough that it stops anyway.
The biker gangs and Tyler will open fire and snipe out any of the train's crew members that as so much dare to try to intercept them. But not too good at it, as the crew will serve a distraction for what you'll do below.
3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train.
And now, you make the gang your meat shields entirely by basically hopping onto the train whilst they're occupied with the crew defending the train. Gun down the crew dead from inside the train, nab any guns they may have and make it your own to defend yourself, and loot it ALL into your expandable sack.
4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that.
In the meanwhile of stealing, stick bombs, BOMBS, along a good number of the carriages. Once you get out and get back on your bike to flee, the train gets exploded whilst the biker gang gets occupied wondering where the fuck you went. The military would probably be quite distracted by the sight of the fight, then be in fucked-up confusion when the rest of the train goes kablooey. Enough of a distraction to haul your loot back to Emery's, putting it on your bike whilst keeping a hand on it physically to make sure it goes nowhere until it hits its destination.
Very interesting...first person to consume solid objects through liquid methods.
quote listW H O T U R N E D O N T H E L I G H T S
E N D L E S S F U N
ENTITY SUCCUMBED; INVALID
She's got three murders under her belt, views are gonna be skewed
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03-09-2022, 16:51:44 PM
(This post was last modified: 03-09-2022, 16:52:09 PM by Mr. Lee Hammer.)
(03-09-2022, 16:34:24 PM)Cassie Wrote: This will suck...
Tyler opts for challenge #4, opting to raid the train.
1. Gather some of Sparxxx's people and arm yourselves.
Get a gunslinging biker gang going, and get on one of the powerful bikes yourselves (of course, the others should have one too). Ground mobility's covered with the vehicles, and since you're frail AH constitution-wise, you'll have some pretty strong and buff bikers to take any shots aimed at you in the event that shit starts flying at you.
Also, get some quick, easy-to-carry-and-arm explosives on the ready, because destruction may be necessary down the line.
Get one expandable sack that can really enlarge to fit a lot of cargo at once. Just one.
2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves).
try to make the train stop by wrecking its tracks and make it go off-rails- NO. SHIT LIKE THAT TAKES TOO MUCH GODDAMN EFFORT.
Wait. Some variant of that might be a good option if the bikes make enough noise to catch attention of the trainguys.
Hmmm...
Alright, so Tyler and the armed biker gang members stick bombs at the back carriages of the train. The gang continue forward until they've gotten far enough ahead and away that they're out of the blast radius of the bombs. The bomb destruction should stop the train because such shit getting annihilated like that would, at least, catch enough attention to make the conductor stop it, and at most, fuck up the train's systems enough that it stops anyway.
The biker gangs and Tyler will open fire and snipe out any of the train's crew members that as so much dare to try to intercept them. But not too good at it, as the crew will serve a distraction for what you'll do below.
3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train.
And now, you make the gang your meat shields entirely by basically hopping onto the train whilst they're occupied with the crew defending the train. Gun down the crew dead from inside the train, nab any guns they may have and make it your own to defend yourself, and loot it ALL into your expandable sack.
4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that.
In the meanwhile of stealing, stick bombs, BOMBS, along a good number of the carriages. Once you get out and get back on your bike to flee, the train gets exploded whilst the biker gang gets occupied wondering where the fuck you went. The military would probably be quite distracted by the sight of the fight, then be in fucked-up confusion when the rest of the train goes kablooey. Enough of a distraction to haul your loot back to Emery's, putting it on your bike whilst keeping a hand on it physically to make sure it goes nowhere until it hits its destination.
1. You do miss out on getting some of the strongest bikers around as a few of them are turned off by your personality. But you do get yourself a solid crew otherwise and you get them some pretty decent bikes. You also gather some C4 with a detonator and a big sack. That should get you by all right. (Rolled 6 and 1- for your personality for 5)
2. Your bombs manage to screw up the train systems, which forces it to come to a stop. And meanwhile, you and the gang fight off some of the crew members. And you even manage to score a few good kills yourself. (Rolled 5 and 1+ for gun skills for 6)
3. And again, while you're inside the train, your skills with a pistol come in handy as you blow away anyone you see. And you snatch all the weaponry you see and put it all in the bag. You got quite a lot. You're like the Santa Claus of guns. (Rolled 6 and 1+ for gun skills for 7)
4. Yeah, that C4 you got? Really powerful stuff. It does indeed blow the train to smithereens as well as your crew you've left to die and the military that come by and visit. But before getting killed, one of the soldiers radio their superiors getting a glimpse of you and describing what you look like. You make your escape for now, but you are now on the FBI's Top Ten Most Wanted list for what they perceived to be an act of terrorism. Your face is all over the news. Sparxxx might be able to protect you while you in the city of Singleton. But if you go outside of it.... good luck. (Rolled 10)
Tyler Black has scored a total of 28 points.
I like bananas. They're yellow.
Posts: 5,537
Threads: 13
Joined: Jan 2021
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All right and that's everyone. And guess what? We have a tie! Two people are my best performs and will be protected for the night. Mila, Tyler, congratulations!
I like bananas. They're yellow.
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