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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Unlucky (Picture) (he/him, safe)
Mel (Picture) (she/her, green)
it is me. awe921, the greatest face in all of koridai
Reply
Diluc (Male, Safe)

Klee (Female, Orange)
Reply
Al Bundy Male - Safe Death Photo

Peg Bundy Female - Safe Death Photo
I like bananas. They're yellow.
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Is it too late to add tributes? If not, here's mine.
  • Marisha (Female, safe, related to Yelena (sisters))
  • Yelena (Female, safe, related to Marisha (sisters))
THE BEES HAVE BEEN RELEASED. THERE IS NO ESCAPE.
Reply
Nonfatal (2)
(Player1) (is/is/is/is/are1) where [typeA1] always (is/is/are/is/are1): in a frightening, liminal space between states of being. Not quite dead, not quite alive. It's similar to a constant state of sleep-paralysis. (Inside)
(Player1) think(s/s/s/s/1) [typeA1]’(s/s/re/s/re1) being haunted by the ghost of the tribute who died first the previous season.
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Oxana tied for most kills? I'll take it!

Matt (Male, Safe)

Fido Dido (Male, Safe)
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Missingno (they/them, safe)

Bonus Boss Z (she/her, technically safe but try to avoid romantic/suggestive events with her being a semi-self insert and such)
Glitchy Bootleg Lasers
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[[https://media.discordapp.net/attachments...e09f7e.png Foxy X Bonnie]]
Tron Bonne https://cdn.discordapp.com/attachments/8...8992_n.jpg Yellow
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Ay, nice one Boris.

Heavy D! and TJ Combo. Both male and safe.
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Pengum

Jeli

(He/him for both)
Hiiii!
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https://static.wikia.nocookie.net/friday...t3Left.png Corrupted Whitty (M, safe)

https://cdn.discordapp.com/attachments/7...Ag31uX.jpg Gumball Cookie (M, yellow, nominated in a Puyo Puyo artstyle version)
Very interesting...first person to consume solid objects through liquid methods.


quote list
W H O T U R N E D O N T H E L I G H T S

E N D L E S S  F U N

ENTITY SUCCUMBED; INVALID

She's got three murders under her belt, views are gonna be skewed

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Tombstone (Safe, and the team members in the pic are not included. It/Its. From BattleBots) and Carbide (Safe, and the team members in the pic are not included. It/Its. From Robot Wars)
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Jolyne Cujoh (female, green; from JoJo's Bizarre Adventure)

Sally (female, safe; from The Nightmare Before Christmas)
"I worry exactly the right amount. You can never worry too much!" - Tulio
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José Carioca from Saludos Amigos and Panchito Pistoles from The Three Caballeros
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I'm baaaaack! For this season, I shall nominate a couple again, with Eliwood (in Resplendent outfit; he's 17 as per canon, so yellow) and Ninian (physical age unknown, but I headcanon her as being slightly younger than Eliwood, so also yellow).
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TVT OG Events (11)
* (Player1) (digs/digs/digs/digs/dig1) a hole, (throws/throws/throws/throws/throw1) (Player2) in, and (buries/buries/buries/buries/bury1) [typeB2] alive.
* (Player1) (finds/finds/finds/finds/find1) a treasure chest, but (doesn't/doesn't/doesn't/doesn't/don't1) realize that it's sentient and (gets/gets/gets/gets/get1) eaten by it.
* (Player1) cannot comprehend what's going on, causing [typeC1] (head/head/head/head/heads1) to explode. (also Bloodbath and Feast)
* (Player1) (decapitates/decapitates/decapitates/decapitates/decapitate1) (Player2) with a guillotine.
* (Player1) (finds/finds/finds/finds/find1) (Player2) so cute that [typeA1] (gets/gets/gets/gets/get1) heart failure. (Fatal)
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and (falls/falls/falls/falls/fall2) in love with (Player3). (this and the other love potion events are blacklisted)
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion. (Player2) (drinks/drinks/drinks/drinks/drinks2) (it/it/it/it/them2) and (falls/falls/falls/falls/fall2) in love with [typeB1].
* (Player1) (spikes/spikes/spikes/spikes/spike1) both (Player2)'s and (Player3)'s drinks with love potion.
* (Player1) (spikes/spikes/spikes/spikes/spike1) (Player2)'s (drinks/drinks/drinks/drinks/drinks2) with love potion, but (mistakes/mistakes/mistakes/mistakes/mistake1) (it/it/it/it/them2) for [typeC1] own and (falls/falls/falls/falls/fall2) in love with [typeB2].
* (Player1) (kills/kills/kills/kills/kill1) (Player2) with [typeC1] (thumb/thumb/thumb/thumb/thumbs1).
* (Player1) (comes/comes/comes/comes/come1) up with a plan to assassinate (Player2). [TypeA1] (succeeds/succeeds/succeeds/succeeds/succeed1) in the assassination, but the audience doesn't know how [typeA1] did it.



TVT Reboot Events (14)
* (Player1) (gets/gets/gets/gets/get1) (a spoiler/a spoiler/a spoiler/a spoiler/spoilers1) from (Player2)'s (source material/source material/source material/source material/source materials2) written on [typeC1] (arm/arm/arm/arm/arms1) and (wonders/wonders/wonders/wonders/wonder1) if [typeC1] (soulmate/soulmate/soulmate/soulmate/soulmates1) would say (it/it/it/it/them2) to [typeB1]. (not blacklisted because the soulmate is unknown and assumed to be the same age as them) (from a Steven Universe fanfic called I Can't Believe Dumbledore Died)
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (this and the other HD events are blacklisted)
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (cures/cures/cures/cures/cure2) it by returning [typeC2] feelings.
* (Player1) (gets/gets/gets/gets/get1) the Hanahaki Disease, and (coughs/coughs/coughs/coughs/cough1) up petals upon seeing [typeB1] (soulmate/soulmate/soulmate/soulmate/soulmates2) (Player2). (Player2) (is/is/is/is/are2) unable to return [typeC2] feelings and (Player1) (chokes/chokes/chokes/chokes/choke1) on the petals.
* (Player1) (hurts/hurts/hurts/hurts/hurt1) (Player2)'s feelings so hard that [typeC2] (heart/heart/heart/heart/heart2) literally (breaks/breaks/breaks/breaks/break2).
* (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) how to fly.
* (Player1) (takes/takes/takes/takes/take1) advantage of (Player2)'s kindness by taking over [typeC2] camp.
* (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Harry Potter)
* (Player1) and (Player2) make an oath as (Player3) (casts/casts/casts/casts/cast3) the Unbreakable Vow on them. (Player1) (breaks/breaks/breaks/breaks/break1) it, causing [typeB1] to die instantly. (P1 dies naturally)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (ends/ends/ends/ends/end2) up liking them. (this and the other veggie events are also Feast events)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) like them, but (eats/eats/eats/eats/eat2) them anyway.
* (Player1) (forces/forces/forces/forces/force1) (Player2) to eat [typeB2] veggies. (Player2) (refuses/refuses/refuses/refuses/refuse2) to eat and (gets/gets/gets/gets/get2) killed for it.
* (Player1) (force-feeds/force-feeds/force-feeds/force-feeds/force-feed1) (Player2) veggies. (Player2) (ends/ends/ends/ends/end2) up liking them.
* (Player1) (force-feeds/force-feeds/force-feeds/force-feeds/force-feed1) (Player2) veggies. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) like them and promptly (pukes/pukes/pukes/pukes/puke2).



TC Originals (5)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (sends/sends/sends/sends/send1) it flying, so (Player2) (encourages/encourages/encourages/encourages/encourage2) [typeB1] to hit them all. (Deltarune)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one and (gets/gets/gets/gets/get1) [typeD1] and (Player2) in a fatal accident. (natural death for both)
* While (Player1) (is/is/is/is/are1) driving, (Player2) (warns/warns/warns/warns/warn2) [typeB1] not to hit the cars. (Player1) (crashes/crashes/crashes/crashes/crash1) into one but the airbags inflate, cushioning [typeB1] and (Player2).
* After (Player1)'s (death/death/death/death/deaths1) at the hands of (Player2), the former's nominator attempts to kill (Player2) in a fit of rage and succeeds. (P2 kills P1, and then dies "naturally" to an NPC)
* (Player1) and (Player2) star as (Player3) and (Player4), respectively in a play, and (Player3) "(kills/kills/kills/kills/kill3)" (Player4). (Player5) (asks/asks/asks/asks/ask5) if (Player4) just died, but (Player6) (says/says/says/says/say6) it wasn't really clear. (nonfatal as the death wasn't real) (Avatar: The Last Airbender)

Sometimes the best tributes are the ones that make you laugh.
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(Player1) (is/is/is/is/are1) slain by the nominator(s) of the tribute(s) [typeA1] killed.

(Player1) subject(s/s/s/s/1) (Player2) to a non-meta fatal event chosen by the former's nominator.

(Player1) kill(s/s/s/s/1) (Player2) by re-enacting the most infamous death of (Player3)'s source material.

(Player1) beat(s/s/s/s/1) [typeD1] up for failing to save the tribute(s) that died in the previous fatal event.

(Player1) attempt(s/s/s/s/1) to save the tribute(s) that would die in the next fatal event, but ultimately fails.

(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals.

(Player1) (is/is/is/is/are1) waking up to ash and dust, [typeA1] wipe(s/s//s/1) [typeC1] brow and sweat(s/s//s/1) [typeC1] rust, [typeA1]'(s/s/re/s/re1) breathing in the chemicals. (Player1) then die(s/s/s/s/1) of radiation poisoning.

(Player1) cut(s/s/s/s/1) off [typeC1] hair, and use(s/s/s/s/1) it to knit some nice clothes for (Player2).
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I'll be kicking my own ass if I'm too late but a can of ravioli and a can of beefaroni

And with that, since it's been a day and more than five hours, the nomination period is now closed.
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Events (30)
  • After (Player1) (finishes/finishes/finishes/finishes/finish1) [typeC1] performance in a talent show, (Player2) (says/says/says/says/say2) before the judges's decision by (Player3), (Player4), and (Player5), "Seriously, guys, vote the right way 'cause some maniac's (who('s/'s/'s/'s/'re6) (Player6)) gonna fucking kill (me/me/me/me/us2)." (Grand Theft Auto V)

  • (Player1) (reminds/reminds/reminds/reminds/remind1) [typeD1] to fart in 5000000 hours. (Player2) (says/says/says/says/say2) that 570 years from now, (Player1) shall release the ripest, deadliest ass gas to ever disgrace the Arena. (Based from an old no context quote)

  • (Player1) interrogate(s/s/s/s/1) (Player2) by waterboarding [typeB2], whacking [typeB2] using (a/a/a/a/1) wrenc(h/h/h/h/hes1), shocking [typeB2] with electricity, and forcefully extracting (a/a/a/a/some2) (tooth/tooth/tooth/tooth/teeth2). (Player2) pass(es/es/es/es/2) out from the torture, but (Player1) inject(s/s/s/s/1) [typeB2] with epinephrine to revive [typeB2]. (Grand Theft Auto V)

  • (Player1) (gets/gets/gets/gets/get1) kidnapped and (has/has/has/has/have1) guns literally bolted to [typeC1] hands and fingers by (Player2), before [typeA1] (is/is/are/is/are1) forced to fight (Player3) to death. However, (Player1) and (Player3) end up working together to kill (Player2) and [typeC2] (employer/employer/employer/employer/employers4), (Player4) instead. (Work spoiler: Guns Akimbo)

  • After suffering from an accident where [typeA1] shattered every bone in the lower half of [typeC1] (body/body/body/body/bodies1) and almost got put into the Iron Butt (machine/machine/machine/machine/machines1) to replace [typeC1] real (butt/butt/butt/butt/butts1) in the hospital, (Player1) (becomes/becomes/becomes/becomes/become1) afraid to go outside. (SpongeBob SquarePants)

  • (Player1) reveal(s/s/s/s/1) that (Player2)'s movie company is making a movie about (Player3) and (Player4) without them. When (Player3) and (Player4) say that the company can't be making a movie about them without their presence, (Player1) say(s/s/s/s/1), "But they are, and they are using... actors", with a realistic closeup of (Player1)'s (mouth/mouth/mouth/mouth/mouths1) for the audience while saying "actors". (Player3) and (Player4) gasp in horror at the news. (SpongeBob SquarePants)

  • (Player1) and (Player2) are killed by (Player3), who (gets/gets/gets/gets/gets/get3) VAC banned because [typeC3] karma is too low. (Variant for new sim based on one of the events by a TVT HGS troper named StarAndroid Jaguar, as both the killed and killer die (with P1 and P2 being killed by P3 and P3 dying naturally). However, I can't find the original event again.)

  • (Player1), (Player2), (Player3), (Player4), and (Player5) are shot to death by (Player6), who (hijacks/hijacks/hijacks/hijacks/hijack6) the plane and (declares/declares/declares/declares/declare6), "(I'm/I'm/I'm/I'm/We're6) the problem." [TypeA6] then (crashes/crashes/crash/crashes/crash6) the plane, killing [typeD6] alongside (Player7). (Based on a RL crime that's covered in Mayday/Air Crash Investigation)

  • (Player1) (wears/wears/wears/wears/wear1) (a shirt/a shirt/a shirt/a shirt/shirts1) that (says/says/says/says/say1) in the back: "Please don't talk to (me/me/me/it/us1), (I've/I've/I've/It has/We've1) no self-control and will talk to you for 2 hours and get no work done. (Player2) (looks/looks/looks/looks/look2) at [typeC1] shirt, confused. (Variant from a meme pic that I can't find again as it's more than a year since this event was originally made)

  • (Player1), (Player2), and (Player3) are charged at and murdered by (Player4), who (has/has/has/has/have4) just been killed by (Player5). However, (Player4) remain(s/s/s/s/4) alive for five seconds due to a trait called "flesh wound", which can be activated by bloodcurdling scream. (Player4) eventually expire(s/s/s/s/4) after making the kills. (Based on this video. Also uses the killed by feature, with P1-P3 being killed by P4 and P4 being killed by P5)

  • (Player1) fight(s/s/s/s/1) (Player2) on top of a wall, stripping parts from [typeC2] armo(r/r/r/r/rs2) one by one before dropping [typeB2] to [typeC2] death. (Work spoiler: Assassin's Creed: Brotherhood)

  • (Player1) (is/is/is/is/are1) anguished after losing [typeC1] (torta/torta/torta/torta/tortas1) thanks to a monster. (Steven Universe. Also in Feast)

  • (Player1) become(s/s/s/s/1) extremely  (handsome/beautiful/good-looking/good-looking/good-looking1) after slipping and slamming [typeD1] on a door. (SpongeBob SquarePants)

  • (Player1) and (Player2) receive MasterChef invitations. (Bloodbath only)

  • (Player1) tr(ies/ies/ies/ies/y1) to teach (Player2), (Player3), and (Player4) how to ride a camel based on what [typeA1] saw in a movie, but fail(s/s/s/s/1). (JoJo's Bizarre Adventure)

  • (Player1) get(s/s/s/s/1) a pet alligator.

  • (Player1) get(s/s/s/s/1) a pet alligator and kill(s/s/s/s/1) (Player2) by feeding [typeB2] to it.

  • (Player1) lick(s/s/s/s/1) the fac(e/e/e/e/es2) of a sweating (Player2), then declare(s/s/s/s/1), "This is the taste of (a/a/a/a/2) lia(r/r/r/r/rs2), (Player2)!" (JoJo's Bizarre Adventure)

  • (Player1) lick(s/s/s/s/1) (Player2) to determine whether [typeA2]('s/'s/'re'/'s/'re2) lying or not, but it turns out (Player1) (is/is/is/is/are1) licking (an/an/an/an/2) ice cream po(p/p/p/p/ps2) shaped like (Player2)'s hea(d/d/d/d/ds2). (SpongeBob SquarePants. Also in Feast)

  • (Player1) venture(s/s/s/s/1) into an underwater temple, only to get attacked by its guardians. (Player1) defeat(s/s/s/s/1) them all. (Minecraft)

  • (Player1) venture(s/s/s/s/1) into an underwater temple, only to get attacked by its guardians. (Player1) get(s/s/s/s/1) killed.

  • (Player1) venture(s/s/s/s/1) into a junge temple, only to step on a tripwire. (Player1) manage(s/s/s/s/1) to dodge an arrow that's fired from a hidden trap. (Minecraft)

  • (Player1) venture(s/s/s/s/1) into a junge temple, only to step on a tripwire. (Player1) die(s/s/s/s/1) from an arrow that's fired from a hidden trap.

  • (Player1) find(s/s/s/s/1) a village, where [typeA1] trade(s/s//s/1) with the villagers using emeralds for supplies. (Minecraft)

  • (Player1) find(s/s/s/s/1) a village, where [typeA1] attack(s/s//s/1) a villager, causing an iron golem to drive [typeB1] out of the village.

  • (Player1) play(s/s/s/s/1) a game of Civilization with (Player2), (Player3), (Player4), (Player5), and (Player6).

  • (Player]) find(s/s/s/s/1) a machine that can relive memories of [typeC1] ancesto(r/r/r/r/rs1) by inserting [typeC1] own genes, before playing the memories. (Assassin's Creed)

  • (Player1) purchase(s/s/s/s/1) (a/a/a/a/1) Volkswage(n/n/n/n/ns1), only to get (a/a/a/a/1) literal Folk's Wago(n/n/n/n/ns1).

  • (Player1) discover(s/s/s/s/1) a cursed fanart of [typeD1], so [typeA1] drink(s/s//s/1) brain bleach. (Nonfatal)

  • (Player1) discover(s/s/s/s/1) a cursed fanart of [typeD1] and die(s/s/s/s/1) from the sheer cringe.

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Events:
  • (Player1) chase(s/s/s/s/1) (Player2), (Player3), and (Player4) while riding (a/a/a/a/1) moose. They use a magic wand to transform (Player1) and the moose into several different animals. (Grizzy and the Lemmings, Bear Charm)
  • (Player1) (crosses/crosses/crosses/crosses/cross1) the road and get(s/s/s/s/1) hit by a truck. (Fatal)
Hiiii!
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Events
  1. (Player1) suddenly fall(s/s/s/s/1) through the world while punching cars. (Fatal)
  2. Upon seeing (Player1) singing karaoke, (Player2) start(s/s/s/s/1) shooting the karaoke machine to destroy it. (Game Tengoku)
  3. (Player1) ran off........and now.... (Player1) (also Bloodbath)
  4. (Player1) turn(s/s/s/s/1) invisible, sneak(s/s/s/s/1) into (Player2)'s camp and eat(s/s/s/s/1) [typeC2] apples. (Player2) freaks out upon seeing (a/a/a/a/1) floating appl(e/e/e/e/es2). (Toumei Shounen Tantei Akira)
  5. After (Player1) (dies/dies/dies/dies/die1), the ghost of a dead tribute goes back in time to prevent [typeC1] deat(h/h/h/h/hs1) by interacting with objects, saving [typeB1]. (Ghost Trick)
  6. After (Player1) dies, the ghost of a dead tribute goes back in time to prevent [typeC1] deat(h/h/h/h/hs1) by interacting with objects. They fail.
  7. The risk (Player1) took was calculated, but man, (is/is/are/is/are1) [typeA1] bad at math.
  8. (Player1), (Player2) and (Player3) make a gag dub of (Player4)'s source material.
  9. But the truth is, (Player1) (is/is/is/is/are1) gonna end (Player2). [TypeB2]. All. (non-fatal, P1 only plans to do so) (Book of Mario)
  10. (Player1)'s attac(k/k/k/k/ks1) (is/is/is/is/are1) so intense that [typeA1] (is/is/are/is/are1) also called Death. (Book of Mario)
  11. C'mon, it's time we stop this. (Player1) (is/is/is/is/are1) hungry, tired, and sleepy. Unnngh… Please! Let [typeB1] leave! (Zero Wing endings)
  12. (Player1) feel(s/s/s/s/1) far from good. (Backstroke of the West)
  13. (Player1) get(s/s/s/s/1) prosecuted to the full extent of the jam. (Screen from several old Cave games)
  14. (Player1) dresses up as (Player2), (Player2) dresses up as (Player3) and (Player3) dresses up as (Player1).
  15. (Player1) builds 4 copies of [typeD1] to combine into a more powerful form, but this quickly breaks apart since an important part is missing. (non-fatal, P1 survives) (Taiko Clay Anime)
  16. (Player1) make(s/s/s/s/1) (a/a/a/a/1) bulletproof ves(t/t/t/t/ts1) out of Game Boys.
  17. (Player1) make(s/s/s/s/1) (a/a/a/a/1) bulletproof ves(t/t/t/t/ts1) out of Nokia 3310 phones.
  18. (Player1) get(s/s/s/s/1) unbanned from Free Ham Sandwich Day. (Deltarune)
  19. (Player1) get(s/s/s/s/1) banned from Free Ham Sandwich Day. (also Feast)
  20. As (Player1) approach(es/es/es/es/1) (Player2) from behind, (Player2) turn(s/s/s/s/2) around, yelling 'What don't stare (me/me/me/me/us2) always!' before pushing (Player1) away. (Vietcrystal)
  21. (Player1) learn(s/s/s/s/1) a new language through neural network.
  22. (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/1) bouque(t/t/t/t/ts2) of wilted flowers.
  23. (Player1), (Player2), (Player3) and (Player4) all line up to beat the shit out of (Player5), who only has a stic(k/k/k/k/k each5) to defend [typeD5] with.
  24. (Player1) fl(ies/ies/ies/ies/y1) towards (a/a/a/a/the2) terrified (Player2), saying "What? You don't know (me/me/me/me/us1)? Then it's about time."
  25. (Player1) come(s/s/s/s/1) across (Player2) dressed like [typeB1], and stare(s/s/s/s/1) at [typeB2] in confusion.
  26. (Player1) somehow kidnaps [typeD1].
  27. (Player1) take(s/s/s/s/1) a selfie after beating up (Player2), (Player3), (Player4) and (Player5).
  28. After being shown (a/a/a/a/1) figurin(e/e/e/e/es1) of [typeD1], (Player1) paints an exaggeratedly beautiful version of [typeD1]. (Warioware Gold)
  29. After being shown (a/a/a/a/1) figurin(e/e/e/e/es1) of (Player1), (Player2) paint(s/s/s/s/1) a quick scribble of [typeB1]. (Warioware Gold)
  30. While fighting (Player1), (Player2) tell(s/s/s/s/1) [typeB1] "You are a sacrifice article that I cut up rough now". (Backstroke)

Glitchy Bootleg Lasers
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fatal
  • While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. They crash into the foot of a cliff, exploding them both.
  • (Player1) and (Player2) try to jump across a glass bridge. (Player2) get(s/s/s/s/2) impatient and push(es/es/es/es/2) (Player1) off to [typeC1] death.
  • When (Player1) ask(s/s/s/s/1) what [typeA2] have to say about the game, (Player2) say(s/s/s/s/2) "zeeky booky doog" and blows them both up.
  • (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits. (P1 natural death)
  • After a long fight over the last dinner roll, (Player1) ram(s/s/s/s/1) (Player2)'s hea(d/d/d/d/ds2) through a bread slicer. (Feast)
  • After losing a deadly game of marbles with (Player1), (Player2) finally remember(s/s/s/s/2) [typeC2] name as (Player1) break(s/s/s/s/1) down in tears.


nonfatal
  • (Player1) ha(s/s/s/s/ve1) fallen into the river in the Arena.
  • (Player1) get(s/s/s/s/1) a premonition of the winner of the game.
  • "(Player1)?" "Yes (Player2)?" "(I/I/I/I/We2) want to kill you."
  • (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits. But (Player1) come(s/s/s/s/1) out of the train, completely unharmed.
  • (Player1)'s (Player1) shir(t/t/t/t/ts1) (is/is/is/is/are1) just as bad as (Player1) [typeD1].


ARENA: Red Light Green Light
The remaining tributes are placed in a field with a giant robot and have to pass the green line without being seen.
NONFATAL
  • (Player1) pass(es/es/es/es/1) the green line.
  • As (Player1) fall(s/s/s/s/1), (Player2) grab(s/s/s/s/2) [typeB1] and hold(s/s/s/s/2) [typeB1] still.
FATAL
  • (Player1) (is/is/is/is/are1) caught by the robot and gunned down by the Peacekeepers.
  • (Player1) jump(s/s/s/s/1) in front of (Player2) to save [typeC2] life.
  • (Player1) use(s/s/s/s/1) (Player2) as a shield to save [typeD1] from death.
  • After (Player1) die(s/s/s/s/1), (Player2) tr(ies/ies/ies/ies/y2) to escape but get(s/s/s/s/2) gunned down by the Peacekeepers.

You know where you are? You're in the jungle baby.
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I'll run, but who will host?
Sometimes the best tributes are the ones that make you laugh.
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(We) are considering hosting, but we'd like a co-host to alternate updates with. We learned from last time that hosting is surprisingly strenuous.
nya
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I could definitely cohost again.
You know where you are? You're in the jungle baby.
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