05-30-2021, 23:58:21 PM
(This post was last modified: 11-30-2023, 17:37:12 PM by wingedcatgirl.)
Been nearly three more months, let's get another one going.
This is a regular, non-roleplay mafia game based on MafiaScum's Enemy of My Enemy setup, consisting of Mafia Amnesiac Seer and Goon, versus Werewolf Amnesiac Cop and Goon, versus nine Vanilla Townies.
Mafia Amnesiac Seer
Factional communication: Can communicate with their partner, the Mafia Goon.
Factional kill: Each night, they or their partner may target and kill one player.
Amnesiac investigation: Each night, they may target one player to Investigate and one player to Inform. The player they chose to Inform will be told whether the player chose to Investigate is or is not a Werewolf. They may not target themself with either part of this ability, but may target their partner.
Mafia win condition: They win when all non-Mafia players are dead, or there is nothing to prevent this from happening.
Mafia Goon
Factional communication: Can communicate with their partner, the Mafia Amnesiac Seer.
Factional kill: Each night, they or their partner may target and kill one player.
Mafia win condition: They win when all non-Mafia players are dead, or there is nothing left to prevent this from happening.
Werewolf Amnesiac Cop
Factional communication: Can communicate with their partner, the Werewolf Goon.
Factional kill: Each night, they or their partner may target and kill one player.
Amnesiac investigation: Each night, they may target one player to Investigate and one player to Inform. The player they chose to Inform will be told whether the player chose to Investigate is or is not a Mafia. They may not target themself with either part of this ability, but may target their partner.
Werewolf win condition: They win when all non-Werewolf players are dead, or there is nothing left to prevent this from happening.
Werewolf Goon
Factional communication: Can communicate with their partner, the Werewolf Amnesiac Cop.
Factional kill: Each night, they or their partner may target and kill one player.
Werewolf win condition: They win when all non-Werewolf players are dead, or there is nothing to prevent this from happening.
Vanilla Townie
Town win condition: They win when all non-Town players are dead.
Day Phase
Night Phase
Other relevant rules
Interested in replacing in? Post over here, or shoot us a DM.
This is a regular, non-roleplay mafia game based on MafiaScum's Enemy of My Enemy setup, consisting of Mafia Amnesiac Seer and Goon, versus Werewolf Amnesiac Cop and Goon, versus nine Vanilla Townies.
Mafia Amnesiac Seer
Factional communication: Can communicate with their partner, the Mafia Goon.
Factional kill: Each night, they or their partner may target and kill one player.
Amnesiac investigation: Each night, they may target one player to Investigate and one player to Inform. The player they chose to Inform will be told whether the player chose to Investigate is or is not a Werewolf. They may not target themself with either part of this ability, but may target their partner.
Mafia win condition: They win when all non-Mafia players are dead, or there is nothing to prevent this from happening.
Mafia Goon
Factional communication: Can communicate with their partner, the Mafia Amnesiac Seer.
Factional kill: Each night, they or their partner may target and kill one player.
Mafia win condition: They win when all non-Mafia players are dead, or there is nothing left to prevent this from happening.
Werewolf Amnesiac Cop
Factional communication: Can communicate with their partner, the Werewolf Goon.
Factional kill: Each night, they or their partner may target and kill one player.
Amnesiac investigation: Each night, they may target one player to Investigate and one player to Inform. The player they chose to Inform will be told whether the player chose to Investigate is or is not a Mafia. They may not target themself with either part of this ability, but may target their partner.
Werewolf win condition: They win when all non-Werewolf players are dead, or there is nothing left to prevent this from happening.
Werewolf Goon
Factional communication: Can communicate with their partner, the Werewolf Amnesiac Cop.
Factional kill: Each night, they or their partner may target and kill one player.
Werewolf win condition: They win when all non-Werewolf players are dead, or there is nothing to prevent this from happening.
Vanilla Townie
Town win condition: They win when all non-Town players are dead.
Day Phase
- Deadline is 10 days on Day 1, and 7 days on each subsequent Day.
- Hammering an elimination or no-lim requires votes from more than half the players (that's half plus one if even, half rounded up if odd).
- Once the hammering vote is cast, it is Twilight. No further votes may be cast or changed, but you may continue posting in the thread until I lock the thread and declare it night.
- If no majority is reached by deadline, there will be no elimination.
Night Phase
- Deadline is 2 days.
- Anyone who fails to send in their action before the deadline will automatically take no action.
Other relevant rules
- Mafia and Werewolves will share a group DM. (One per faction, that is, not with each other.) Other than this, communication outside this thread is forbidden.
- No quoting PMs from mods.
- After your death, you may make exactly one "bah" post containing zero game-relevant information.
- No encryption or provable randomness.
- If three consecutive day and night phases (six phases total) pass with no deaths, Town will win.
- Prods and replacements: If a week passes without a particular player posting, they will be prodded. (That is, we'll send them a DM telling them to get back in the dang game.) If another week passes with no posts, they'll be replaced. Players may also be replaced at their own request, or if they pull some nonsense that obligates us to kick them out.
Interested in replacing in? Post over here, or shoot us a DM.
- Dookie
- Goose007
- Kennifer
- KungFuCutBug
- MadameButterflyKnife
- Magolor
- MatthewLM
- NebulaChimera2211
- PointMaid
- SomeLibre
- TalesOfUnder
- TenOfSwords13
- TheGeekArtist08
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