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Hunger Games Simulator - Trouble Cube Edition - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Forum games (https://troublecube.net/mybb/Forum-Forum-games) +--- Thread: Hunger Games Simulator - Trouble Cube Edition (/Thread-Hunger-Games-Simulator-Trouble-Cube-Edition) |
RE: Hunger Games Simulator - Trouble Cube Edition - SapphireStarblazer - 08-25-2021 Egoism (M, safe) and Darwinism (M, safe) RE: Hunger Games Simulator - Trouble Cube Edition - psychedelicate - 08-25-2021 Mitsuha Sugawara and Constanze Amalie von Braunschbank-Albrechtsberger (for brevity's sake, just shorten her name down to Constanze) Both female, both teens. RE: Hunger Games Simulator - Trouble Cube Edition - MadameButterflyKnife - 08-25-2021 ...i am gonna regret this lmao Max (male, non-sapient animal, being an elderly shih tzu) Gizmo (male, non-sapient animal, also an elderly shih tzu who hasn't been informed about his elderly status yet) i am so sorry. i love you both but like. this is gonna be funny RE: Hunger Games Simulator - Trouble Cube Edition - TheSleepyDreepy45 - 08-25-2021 Have some Didney sidekicks: Mushu Louis Both are male and safe RE: Hunger Games Simulator - Trouble Cube Edition - Despair's Archon of Memes - 08-25-2021 Team Mooks: A Madness Combat Grunt (safe) (Death pic: see below attachment) A Red Bloon (inaminate object) (Death Pic: https://www.tynker.com/assets2/asset/Collections/Tynker/Props/53dfeb7c84aafa240b000064.png) RE: Hunger Games Simulator - Trouble Cube Edition - Oggy123 - 08-25-2021 Grizzy and The Lemmings. Both male and safe. RE: Hunger Games Simulator - Trouble Cube Edition - B-Doe-1998 - 08-25-2021 Gelorum (F) and Krytus (M) RE: Hunger Games Simulator - Trouble Cube Edition - DaveTheAssassin - 08-25-2021 Nemo (Red, is a child) and Linkin Park RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 08-25-2021 Agatha Harkness (Female, Safe) Sparky (Male, Non-Sentient Animal) RE: Hunger Games Simulator - Trouble Cube Edition - The Map Maker - 08-25-2021 Junpei (he/him) and June (she/her) Both are safe. RE: Hunger Games Simulator - Trouble Cube Edition - artsyGeek - 08-25-2021 Onion Cookie (red) and Gina Lestrade (green, due to the art used here seems to depict her costume when she was 18). Both are female. RE: Hunger Games Simulator - Trouble Cube Edition - wahoothis - 08-25-2021 Bus Driver Waluigi (Male, safe) Bus (It/its, safe) RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 08-25-2021 Gah, the 5-month saga is over, and Twilight 4th Place Cursed herself! So close, and yet so far from her getting 2nd in TVT HGS S170! Anyway, if the forkin' MSB is here, might as well yeet in its real driver Ms. Frizzle and her class (plural they, nickname: The Friz Kids, 3rd Graders)! RE: Hunger Games Simulator - Trouble Cube Edition - GoldenCityBird - 08-25-2021 Ibuki Rocky Rickaby Both male, both safe. (If nobody else offers to backup host, I'll be able to) RE: Hunger Games Simulator - Trouble Cube Edition - door-kun - 08-25-2021 Kristoph Gavin (SAFE) Mukuro Ikusaba (LIGHT GREEN) RE: Hunger Games Simulator - Trouble Cube Edition - AlbertThompsonJr - 08-25-2021 Gangrel and Emmeryn. Emmeryn is officially 25 years old at the start of Fire Emblem Awakening, and my personal headcanon has Gangrel be about a couple of years older than her, so they're safe. RE: Hunger Games Simulator - Trouble Cube Edition - NebulaChimera2211 - 08-25-2021 Testing the Waters: Chaos 0 (Sonic the Hedgehog, safeAt least 4000 years old , it/heOfficially genderless )Bubble Man (Mega Man, assumed safeUnknown age, but not childlike , he/him)
RE: Hunger Games Simulator - Trouble Cube Edition - awe921 - 08-25-2021 Problem Solving Agency: Discboy (orange) & Trouble Inspector (yellow) RE: Hunger Games Simulator - Trouble Cube Edition - Kafkaesque - 08-26-2021 Well, that's been over 24 hours, so nominations are closed. It is now Event Time. RE: Hunger Games Simulator - Trouble Cube Edition - Cassie - 08-26-2021 Old Sim Ports (22)
New Sim Exclusives (2)
Endgame Events (3)The Final Boss Endgame Scenario: [Players] are forced to attack and defeat a massive, powerful entity. Surviving Scenario: They survive and manage to defeat the entity. Fatal Scenario: They get killed by the entity in the process. Surviving Chances: 50% "Heaven's Stairway" Incident Endgame Scenario: An oil-like substance rains down upon the Arena, that causes anything it touches to float uncontrollably. Surviving Scenario: [Players] avoid getting doused by the rain. Fatal Scenario: [Players] get doused by the rain, causing them to float uncontrollably until they hit the forcefield. Surviving Chances: 45% No Mercy For The Unjesters Endgame Scenario: All of the remaining tributes are at risk of fading away without warning. Surviving Scenario: [Players] don't fade away. Fatal Scenario: [Players] fade away. Surviving Chances: 25% Arena Events (3)Bonus AE-Z Arena Event: Freak weaponry and phenomena show up all over the Arena. Survived:
Fatal:
The False Cornucopia Arena Event: Is that the Cornucopia? NO! IT'S NOT! IT'S A DECOY AUTOMATON! Survived:
Fatal:
Restroom Deathroom Arena Event: The tributes find themselves stuck in a dilapilated public restroom. Survived:
Fatal:
RE: Hunger Games Simulator - Trouble Cube Edition - HypeKitty1 - 08-26-2021 (Player1) (drinks/drinks/drinks/drinks/drink1) a holy grail of poison and (dies/dies/die/dies/die1) shortly afterwards (Player1) (encourages/encourages/encourages/encourages/encourage1) (Player2) to fight with strangers (Player1) tells (Player2) that the latter's home is not safe. (Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) how to be boring. (Player1) and (Player2) fight for the bag. (Player1) retires and retires. (Player1) (discourages/discourages/discourages/discourages/discourage1) (Player2) from the cornucopia. (Player1) injured (Player2) seriously but killed [typeB2] anyways. edit:is this better? RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 08-26-2021 ^ Don't forget to conjugate your verbs. Here's a thing you can use. RE: Hunger Games Simulator - Trouble Cube Edition - The Map Maker - 08-26-2021 (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (manages/manages/manages/manages/manage1) to escape and turn back to normal. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player1) (proceeds/proceeds/proceeds/proceeds/proceed1) to make [typeB2] a permanent part of [typeC1] collection. (Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (flees/flees/flees/flees/flee2), but (ends/ends/ends/ends/end2) up being squished by (Player3). (Player1) (tries/tries/tries/tries/try1) to turn (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2), but (winds/winds/winds/winds/wind1) up turning [typeB2] into (a huge insect/a huge insect/a huge insect/a huge insect/huge insects2) instead, and [typeA1] (is/is/are/is/are1) promptly devoured. RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 08-26-2021 Suggesting some of my TV Tropes Hunger Games Simulator events onto this simulator. Fatal Events* (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]). * After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead. * "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4). * (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4). * (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison. * (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death. * (Player1) (gets/gets/gets/gets/get1) pushed off a cliff by a pack of Dalmatians. * After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeA1], and has the (clone/clone/clone/clone/clones1) pretend to be the real (Player1) in order to deceive (Player3). * (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books. * "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2). * The time police come to execute (Player1) for committing crimes relating to time travel. * By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go to kill (Player2), (Player3), and (Player4). * "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3). * "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke. * "YOU HAVE MADE MY LIFE HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeA2]. (Night only just to prevent this statement from actually being said on Day One) * When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (dies/dies/dies/dies/die2) from the taste. (Feast) Non-Fatal Events* (Player1) (builds/builds/builds/builds/build1) a spy shack so that [typeA1] can spy on the other tributes. * (Player1) (spies/spies/spies/spies/spy1) on (Player2), and (finds/finds/finds/finds/find1) out about some very classified information while doing so. * (Player1) (asks/asks/asks/asks/ask1) (Player2) to praise dark shadows. * (Player1) (freaks/freaks/freaks/freaks/freak1) out after seeing a rat in the arena. * When (Player1) (asks/asks/asks/asks/ask1) (Player2) to name somebody with a big mouth and is not afraid to use it, the latter (responds/responds/responds/responds/respond2) by stating the former's (name/name/name/name/names1). * (Player1) (receives/receives/receives/receives/receive1) a letter from somebody. That letter is labelled "Dear (Murderer/Murderer/Murderer/Murderer/Murderers1)". * (Player1) (tries/tries/tries/tries/try) to get (Player2) to become (a deity/a deity/a deity/a deity/deities2), but [typeA2] would be rather be lazing around instead. * (Player1) (wants/wants/wants/wants/want1) to fight with strangers. * "Evil will end one day," (Player1) (says/says/says/says/say1) to (Player2). * (Player1) and (Player2) start a podcast called "Why ___ Lost The Hunger Games?" * (Player1) (was/was/was/was/were1) going to jump off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes" when (Player2) (convinces/convinces/convinces/convinces/convince2) [typeB1] not to. * (Player1) (gets/gets/gets/gets/get1) some rice from the Rice Fairy. (Feast) * When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (passes/passes/passes/passes/pass1) out from the taste. (Feast) * When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] (notes/notes/notes/notes/note1) that it tasted really good. (Feast) RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 08-26-2021 TVT OG Events (13)* (Player1) (takes/takes/takes/takes/take1) a selfie. * (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) take a group selfie. * (Player1) (ties/ties/ties/ties/tie1) (Player2) to a rocket and (launches/launches/launches/launches/launch1) [typeB2] into the air. (Fatal, night-only) * (Player1) accidentally (ties/ties/ties/ties/tie1) (himself/herself1) to the rocket [typeA1] (is/is/are/is/are1) launching. (fatal as it is an implied death, night-only) * (Player1) (watches/watches/watches/watches/watch1) the fireworks light up the sky. (Night-only) * (Payer1), (Player2), (Player3), and (Player4) play a board game. * (Player1) and (Player2) challenge each other to a chess match. (Player1) (wins/wins/wins/wins/win1). * (Player1) and (Player2) challenge each other to a chess match. (Player2) (wins/wins/wins/wins/win2). * (Player1), (Player2), (Player3), and (Player4) start a book club. * (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and fatally (wounds/wounds/wounds/wounds/wound1) [typeD1]. (Night-only) * (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1), but (Player2) safely (leads/leads/leads/leads/lead1) [typeB1] back to bed. (Night-only) * (Player1) (catches/catches/catches/catches/catch1) (Player2) and (Player3) making out, but (murders/murders/murders/murders/murder1) (Player2) out of jealousy. (blacklisted) * (Player1) (attempts/attempts/attempts/attempts/attempt1) suicide, but (Player2) (talks/talks/talks/talks/talk2) [typeB1] out of it. (also Bloodbath) TVT Reboot Events (9)* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (declares/declares/declares/declares/declare2) [typeC2] innocence. * (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it and (gets/gets/gets/gets/get2) away with it. * (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it but (is/is/is/is/are2) found guilty. * (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. (Player4) (admits/admits/admits/admits/admit1) to the theft. * (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. Turns out it was (Player5). * (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. All are found guilty and sent to the Fungeon. (Wreck-it Ralph) * (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (succeeds/succeeds/succeeds/succeeds/succeed2). * (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (dies/dies/dies/dies/die2) while doing it. (here, it's implied that P1 didn't care about P2's safety, so they kill them this way) * (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (backs/backs/backs/backs/back2) out but (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it. TC Originals (8)* (Player1) (blindfolds/blindfolds/blindfolds/blindfolds/blindfold1) (Player2), (leads/leads/leads/leads/lead1) [typeB2] to a toolshed, then (bashes/bashes/bashes/bashes/bash1) [typeB2] with (a cane/a cane/a cane/a cane/canes1) and (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) [typeB2] before throwing [typeB2] into the sea. (Monk, originally suggested on TVT but the last part was cut off) * (Player1) (arrives/arrives/arrives/arrives/arrive1) at [typeC1] camp with some pizza, only to find (Player2) and (Player3) tending to (Player4)'s (leg/leg/leg/leg/legs4) of a gunshot wound, (Player5) losing [typeC5] (arm/arm/arm/arm/arms5) in a fire, and (Player6) dyeing (a strand/a strand/a strand/a strand/strands6) of [typeC6] hair blue. (Community) * (Player1) (drives/drives/drives/drives/drive1) an ice cream truck and (tries/tries/tries/tries/try1) playing a song that brainwashes (Player2), (Player3), and (Player4) when they get ice cream, but it plays [typeC1] poor rendition of "Bicycle Built For Two" instead because (Player5) secretly swapped the tapes. (Lilo & Stitch: The Series ref) * (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA1] won't kill [typeB2] and [typeC2] S. O. (Player3). (Player4) (says/says/says/says/say4) that they're not dating, but (Player1) (refuses/refuses/refuses/refuses/refuse1) to believe it. (TVT HGS: Another Side, Another Story) (blacklisted) * (Player1) (claims/claims/claims/claims/claim1) that [typeC1] (wand/wand/wand/wand/wands1) (is/is/is/is/are1) 8 inches long and made of solid steel. (Player2) (says/says/says/says/say2) (it is/it is/it is/it is/they are1) (a knife/a knife/a knife/a knife/knives1), but (Player1) (denies/denies/denies/denies/deny1) it, then (stabs/stabs/stabs/stabs/stab1) [typeB2] when [typeA2] (asks/asks/ask/asks/ask1) what spells (it does/it does/it does/it does/they do1). * As (Player1) (walks/walks/walks/walks/walk1) by, (Player2), (Player3), and (Player4) pose as statues so as not to be noticed by [typeB1], but [typeA1] (notices/notices/notice/notices/notice1) (Player3) moving and (kills/kills/kill/kills/kill1) [typeB3]. * (Player1) (forgets/forgets/forgets/forgets/forget1) to remove [typeC1] voice changer during [typeC1] video chat with (Player2), (Player3), and (Player4). (Player2) (snarks/snarks/snarks/snarks/snark2) that [typeA2] understood it well. * (Player1) (injects/injects/injects/injects/inject1) insulin under (Player2)'s (tongue/tongue/tongue/tongue/tongues2), (drives/drives/drives/drives/drive1) 2 hours away from the former's camp, (buries/buries/buries/buries/bury1) (Player2) 12 feet deep, and (covers/covers/covers/covers/cover1) [typeB2] with a dead animal halfway through. |