07-25-2023, 18:19:40 PM
"I'm a better speaker than I am a sneaker, I think. Wow, that didn't go as well as I'd hoped..."
Stupid doomed timeline...
Party To Treason 2: Valdragon's Coup
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07-25-2023, 18:19:40 PM
"I'm a better speaker than I am a sneaker, I think. Wow, that didn't go as well as I'd hoped..."
Stupid doomed timeline...
07-25-2023, 20:21:23 PM
Up with plutarchy. Plus, you know I can keep you looking sharp. ...Not that you don't have a good dress sense already, mind. You do. That's how I know it's important to you... Yeah, Victoria's rambling here.
Anyway, that's my pitch. Take it or leave it. Murdergames CharactersFrankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude Need a bigger bookshelf? Join me in The Library.
07-25-2023, 21:34:57 PM
Beck folds its body into its chair.
We're gonna need to ration You know where you are? You're in the jungle baby.
07-25-2023, 22:59:43 PM
Hmm... GWC ponders at the possible options. Your pitch is compelling, Ms. Frankenstein. However, your investigation has made me want to test some loyalties out. So the spider says he's on our side, huh? Let's test that out, shall we? From here, let's see how Blixbo's loyalties play out. Even if you didn't trust me during my first pitch, I'm willing to play ball with you. I'm going to nominate Blixbo as the Liaison. Let's see if your ties remain true.
I like bananas. They're yellow.
07-26-2023, 00:23:10 AM
Ah, good thinking, actually. Rather. It should hopefully give us information on both of us. Excellent.
Murdergames CharactersFrankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude Need a bigger bookshelf? Join me in The Library.
The Nominee is Captain Blixbo, so let's see how that plays out. A safer choice than most, perhaps.
Candidate: Cpt. Blixbo (VC) Nominated by Aide Cpt. G. Columbo (SH) Votes: 6 to determine. Maj. Harrier's Vote counts as two. You may begin voting Aye or Nay. Aye:
Nay:
07-26-2023, 01:21:40 AM
I agree with Mr. Columbo's reasoning. Aye.
Murdergames CharactersFrankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude Need a bigger bookshelf? Join me in The Library.
07-26-2023, 02:13:50 AM
"Well, best wishes to the spider guy."
"That means we vote him too!"
Hiiii!
07-26-2023, 06:22:52 AM
Lucky washes his face imperiously. This might be plausibly interpreted as assent.
nya
Hm. That's six. No way to overcome that. Captain Blixbo is the Liason. You should be sent the operations shortly, Aide, and then they'll be passed forward, and then hopefully we can get some high-priority tasks done this time. Else, you may have a problem.
I am the They who says it!
07-26-2023, 13:01:47 PM
There, I've done my part. I've made sure the Coup will pull through.
I like bananas. They're yellow.
07-26-2023, 22:17:00 PM
Thank you everyone for having faith in me, we shall see some Coup progress soon.
07-26-2023, 22:31:12 PM
Let's see what you're doing... Oh, that one. I know it seems like a lower priority mission, but don't question my wisdom, I just need you to confirm some things, this could lead to the most important thing short of actually launching the coup.
Operation Lukewarm Omelet, a Coup Operation, is go! You may start submitting your challenges. Rassaton is a major penal colony, home to the Infamous Acid Mines, and also one of the four listening posts of the 12th Sector is located there. The guards are notoriously corrupt and badly trained, and the data's relatively easy to access. However, both metaphorical and literal storms are brewing. The rain is so corrosive it can eat through your skin in minutes, if not faster, and the prisoners could riot at any time. The list of prisoners, however, could prove extremely important in the future, and the listening post there is the only place with a dedicated copy of that information, so you're going to need to figure out these issues and get inside.
07-27-2023, 00:20:52 AM
1: Since there's no boat, let's try traveling by air. Better for not getting acid splashes, anyway. Victoria will make a makeshift hot air balloon with some silky material she has around for clothing projects, a large basket, and a camp stove. If she can't get those for some reason or doesn't have time, or it looks like she'll be seen in the air, she'll have to make a boat or raft out of some wood and char the outside. Wood ash is basic; it might not help enough, but maybe it can give enough protection to just briefly get across the water. (What? She went to good schools) 2. Tell the most gullible-looking guards that someone was looking for them at the Listening Post, then if they go, wait until they're out of sight and follow the sound of their footsteps. If they look confused, like they don't know where it is themself, say you must be mistaken and ask someone that looks higher ranked. 3. Victoria will blend in by making friends with a group of the bar patrons, drinking with them and engaging in probably-mostly-true small talk, pretending that she's here herself on business inspecting the acid mines and seeing if it's an investment she wants to make. She's very good at drinking and small talk. 4. Well, damn. This is not good. ...Hmmm. She's not feeling great with the toxic mist, anyway. She's kinda pale, huh? If anyone tries going after her, she'll pretend she's a zombie, and nobody should get close enough to let her bite them. At least her first-hand knowledge of zombies should be good for something. Should be good enough in a panic, and if they do try getting too close or are carrying ranged weapons, she'll just have to run! Murdergames CharactersFrankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude Need a bigger bookshelf? Join me in The Library.
07-27-2023, 02:22:14 AM
Cpt. Frankenstein's Prison Plan
For the record, you are allowed to be there. Most listening posts are run by Captains like yourselves, except military ones, not political ones. If you're not cleared to be somewhere, it'll be in the briefing. You are allowed to use any method you think is necessary, and try any tactic you wish. I am the They who says it!
07-27-2023, 03:06:12 AM
(07-26-2023, 22:31:12 PM)Florien Wrote: A Recipe for Disaster
You know where you are? You're in the jungle baby.
07-27-2023, 03:13:01 AM
1. Air might be the best way to get to where I need. And why not do it in style and relaxation? I'll take a helicopter over to the Penal Colony. And while on my way there, I'll have a cigar and drink some of my Chavarone wine from 1905 (of which only fifty bottles were made and cost $80'000!) to help me deal with this eyesore of a sea as I make my way over there. By the time I make it, I'll be relaxed enough to fulfill my duties. And also, I won't drink too much of it. If I get inebriated, it would only make things that much more complicated for me.
2. A hefty bribe, you say? As you should know, everyone has their price, and I specialize in finding it for anyone. I'll seek out the guards who has the knowledge where the Listening Post is. I'll give them all briefcases full of money. So much money, it'd be enough where five generations of their future lineage won't have to worry about earning a dime. They can be socialites around the area if they so desire. But the point is, I'll give them so much, they'll lead me to the Listening Post, and I can acquire the list. 3. Like I'm going to stay at that sleazy bar until the storm clears? These people are way beneath me. These are the people who wish they can have the privilege to lick the soles of my feet. Again, I shall use my money to bring over a luxury vehicle that has the capability to withstand the acid rain. And once again, I'll smoke and wine on my way past the bridge. And perhaps I'll have a bit more wine to make me forget about that stingy bar. Ugh. 4. I know it's not the first thing expected for a man of my wealth and social stature, but I am well-prepared to fight off any of these prisoners if needed. I wasn't someone who was born into privilege. I was raised in the streets where I had to learn to scuffle to survive. Even landed me in jail before I made it big. I'll brawl my way through everyone. Should be easy as I've had the experience of it. I've learned a few moves from the many boxing clients I've managed. And they were all the best talents that ever set foot in the ring. And also, I'm 6'5 and 260 lbs. I can muscle my way through all this slime. Then once I make it out, I'll burn my clothes and take a refreshing shower before I change back into cleaner attire. You'd feel dirty too after dealing with scum like that.
I like bananas. They're yellow.
07-27-2023, 04:59:35 AM
Cpt. Beck's Prison Plan
Cpt. Columbo's Prison Plan
I am the They who says it!
07-27-2023, 09:04:30 AM
plan time!Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony? i'll have my lawyer send a message to whoever's in charge, say i'm here on business regarding the PWFIVORBC and the acids that are being exported, and that i urgently require entrance! i'm allowed there, and if we make it sound urgent enough, they might be able to make an exception for me. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list? well, if this place is going to drive my heckin' insane like a maze, then i'll treat it like one! use instinct, intuition, and going left when possible to eventually, probably make my way to the Listening post. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off. i'll ignore him completely, unless he tries to speak with me, in which case i'll use the same excuse as in step one. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly! duck! weave! dodge! i don't need to fight the prisoners, just pay attention to who they're trying to send to heck, and make sure that's not little ol' me! hey who turned out the lights?
07-27-2023, 22:22:59 PM
The Plan1. Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony? "I'll search the ship's cargo for enough scrap pieces of plastic to create a makeshift raft with oars, and maybe some acid for later. Then I'll attempt to use said raft to make my way across." 2. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list? "I'll try to find any guards that are patrolling solo. In exchange for information on the listening post, I'll offer them three potions that can boost immunity, strengthen the bones and muscles, and lower the risk for certain diseases, which can certainly be useful in this acid storm." 3. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off. "The name 'Captain Breakspear' definitely sounds like the name of an individual I'd much rather not have to confront, so I'll take my chances with the rain by using the raft from earlier as a rain shield." 4. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly! "I'll climb onto the ceiling, throw the collected acid from Step 1 as a distraction, and scamper away."
07-27-2023, 22:56:51 PM
Juniper's Plan1. Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony? Juniper will obtain some protective gear first, with the same type of plastic coating as the boats. She'll buy it from... idk wherever sells that sort of thing, it probably exists for those working in he acid mines if nothing else. She also buys some other things that will come into play later. Next, she'll find someone who has a boat or aircraft or something that can make the journey safely and simply pay them to take her there. Money talks and someone's sure to listen, right? 2. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list? A hefty bribe, okay yeah that's something she can do. She'll just bribe the most likely looking guard to tell her where the Listening Post is, and go in and get the list. She's authorized to go there so the directions are the only issue she sees. She hopes her protective gear will help in case it takes longer to find than she expected. 3. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off. Juniper does have her gear just in case, but she'll try laying low. She won't initiate any conversations and will stay as far out of Breakspear's line of sight as she can. She hopes that with the gear she's wearing instead of showing off a flashy uniform that she won't look as suspicious. Anyone asks, she's got the gear on in case of storms like this, better safe than sorry, yada yada yada. And if she has to make a run for it before the storm breaks, well... protective clothing, hopefully she can make it before it stops being protective. 4. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly! And this is when the other thing she bought will come in handy-- a few cases of cigarettes. She's pretty sure those usually work well for in-prison currency. Anyone tries anything with her, she'll use the smokes as a bribe.
Stupid doomed timeline...
07-28-2023, 00:58:30 AM
Maj. Harrier's Prison Plan
Cpt. Blixbo's Prison Plan
Cpt. Banks's Prison Plan
I am the They who says it!
07-28-2023, 02:16:16 AM
1. Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony?
Perhaps Sony can find someone who will loan out a plane or helicopter for them to hitch a ride on. Trying to swim across is just bad news. If not, perhaps they can find some spare plastics to make a makeshift boat of sorts. 2. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list? Sony and Microsoft stay as inconspicuous as possible, exploring the area in an attempt to search for the Listening Post and hoping for the best. 3. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off. Again, Sony and Microsoft try to stay as inconspicuous as possible. Just order something and eat the food like a normal person... 4. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly! The two must sneak out of the prison without attracting unwanted attention. If anyone tries anything funny, just punch the offender and run.
Hiiii!
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