07-27-2023, 03:06:12 AM
(07-26-2023, 22:31:12 PM)Florien Wrote:
- Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony?
- Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list?
- On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off.
- Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly!
A Recipe for Disaster
- Pour any jar of baking soda you have on hand to neutralize the acid as much as you can, and make sure to wear gloves and a snorkel to get through. Keep a piece of driftwood handy if you find yourself getting too corroded, as this may lead to a bad time.
- Jam the dishes with a giant jar (preferably grape, though raspberry is to distract the guards, then walk in while the commotion leads them around. If a guard catches you, say you are delivering gold leaf to the listening post. If they know where it is, crumple up five leaves into a ball and smash it into a Wild Richard upon retrieving the list.
- Make no effort to blend in, since you are completely recognizable no matter what. If Breakspear notices you, toss a Wild Richard or two nearby to him and watch as the bartenders overcrowd him, then try to hide underneath the awnings as much as possible as you slap some gold leaf on your back to prevent corrosion.
- Anonymously drop water-soaked cloths, airtight-sealed pepperoni pizzas, water and Dr. Fizz, and a mystery-wrapped package of cigarettes for the prisoners to help keep them placated. Also give them gift cards to Chef Beck's Barre and Grille, if they are ever able to get out, since if you buy 10 marinara specials you get your 11th free!
You know where you are? You're in the jungle baby.

