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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Event time! Dodge Ten and an elemental catastrophe!
  • (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. After going through four of them, [typeA1] finally earn(s/s/s/s/1) the achievement and leave(s/s/s/s/1).
  • (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. After going through four of them, [typeA1] finally ear(ns/ns/n/ns/n1) the achievement and figh(ts/ts/t/ts/t1) (Player2) properly, killing [typeB2].
  • (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. After going through four of them, [typeA1] finally ear(ns/ns/n/ns/n1) the achievement and figh(ts/ts/t/ts/t1) (Player2) properly... and (Player2) swiftly kill(s/s/s/s/2) [typeB1].
  • (Player1), trying to earn an achievement for dodging ten consecutive attacks from (Player2), eat(s/s/s/s/1) a cookie that makes [typeB1] invulnerable. But [typeA1] kee(ps/ps/p/ps/p1) screwing it up, enraging both parties to no end.

Arena Event: Elemental Instability
Vortices of the five classical elements disrupt the Arena.

Survival:
  • (Player1) take(s/s/s/s/1) shelter behind a hill raised by the earth vortex.
  • (Player1) float(s/s/s/s/1) [typeC1] way safely through the water vortex.
  • (Player1) anchor(s/s/s/s/1) [typeD1] down to endure the wind vortex.
  • (Player1) carefully retreat(s/s/s/s/1) from the fire vortex.
  • (Player1) narrowly avoid(s/s/s/s/1) being erased by the void vortex.

Fatal (natural):
  • (Player1) get(s/s/s/s/1) buried by the earth vortex.
  • (Player1) drown(s/s/s/s/1) in the water vortex.
  • (Player1) (is/is/is/is/are1) ripped apart by the wind vortex.
  • (Player1) burn(s/s/s/s/1) to (a /a /a /a /1)cris(p/p/p/p/ps1) in the fire vortex.
  • (Player1) fade(s/s/s/s/1) from existence, lost in the void vortex.

Fatal (P1 kills P2):
  • (Player1) push(es/es/es/es/1) (Player2) into a crevasse opened by the earth vortex.
  • (Player1) destroy(s/s/s/s/1) the dams protecting (Player2)'s campground, flooding it and drowning [typeB2].
  • (Player1) tie(s/s/s/s/1) (a /a /a /a /2)lightweight objec(t/t/t/t/ts2) to (Player2), and the wind vortex flings [typeB2] to [typeC2] doom.
  • (Player1) kick(s/s/s/s/1) (Player2) into the fire vortex, where [typeA2] burn(s/s/s/s/2) to (a /a /a /a /2)cris(p/p/p/p/ps2).
  • (Player1), fighting (Player2), bait(s/s/s/s/1) [typeB2] into rushing into a void vortex, and [typeA2] (is/is/are/is/are2) never seen again.

nya
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RE: Hunger Games Simulator - Trouble Cube Edition - by wingedcatgirl - 03-11-2022, 00:04:40 AM

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