EVENTILATOR
- (Player1) and (Player2) take turns repeatedly slapping each other, with the latter destroying the former with a powerful slap.Snowclone event; P2k1
- (Player1) stab(s/s/s/s/1) (Player2) with a character from (Player3)'s source material.Misreading; P1k2
- (Player1) lose(s/s/s/s/1) [typeC1] life to (Player2), (Player3), and (Player4). [TypeA1] blame(s/s//s/1) lag.Misreading; P234k1
- (Player1) accidentally pull(s/s/s/s/1) (Player2)'s hea(d/d/d/d/ds2) clean off while trying to take Him Hatt off. Him Hatt gets up and leaves, offended, as do(es/es/es/es/2) the fortunately reheaded (Player2).In-joke
- (Player1) accidentally pull(s/s/s/s/1) (Player2)'s hea(d/d/d/d/ds2) clean off while trying to take Him Hatt off. Him Hatt gets up and leaves, offended, while (Player2) lay(s/s/s/s/2) dead.In-joke; P2 dies
- After (Player1) stab(s/s/s/s/1) [typeB2], (Player2) say(s/s/s/s/1), "Ask for (me/me/me/me/us2) tomorrow, and you shall find (me/me/me/me/us2) a more grave (man/woman/person/being/group2).Romeo and Juliet; P1k2
- When (Player1) tr(ies/ies/ies/ies/y1) popsicle made out of (Player2), [typeA1] comment(s/s//s/1) that it tasted really good.Misreading; P1k2; + Feast
- After being betrayed by (Player1), (Player2) destroy(s/s/s/s/2) a car while screaming at [typeB1] about finding strangers in the Alps, before (Player3) come(s/s/s/s/3) out and deck(s/s/s/s/3) [typeB2] for destroying [typeC3] car.The Big Lebowski
- (Player1) beg(s/s/s/s/1) (Player2) to kill [typeB1]. In [typeC2] hesitation, (Player1) kill(s/s/s/s/1) [typeB2].P1k2; + Bloodbath, + Feast
- (Player1) push(es/es/es/es/1) a button that kills a random tribute. Th(at/at/at/at/ose1) unlucky tribut(e/e/e/e/es1) happen(s/s/s/s/1) to be [typeD1].Snowclone event (w/next); P1 natural death
- (Player1) push(es/es/es/es/1) a button that kills a random tribute. When nothing happens, [typeA1] push(es/es//es/1) it again, only to find both (Player2) and (Player3) dead.P1k23
- (Player1) and (Player2) do a bomb detonation routine, with (Player3), (Player4), (Player5), and (Player6) as the audience.P12k3456, P0k12
- When (Player1) (is/is/is/is/are1) stuck in a precarious situation, (Player2) tell(s/s/s/s/1) [typeB1] to, uh... die. (Player1) happily oblige(s/s/s/s/1).Battle for Dream Island (w/next event); P1 dies naturally
- After they reject [typeC1] cake, (Player1) cr(ies/ies/ies/ies/y1) acid at (Player2), (Player3), and (Player4), dissolving them.P1k234
- (Player1) break(s/s/s/s/1) (Player2)'s bread for a basket of noses.Misreading: Bloodbath/Feast only
- (Player1) say(s/s/s/s/1) that [typeA1]'(s/s/ve/s/ve1) learned something today. (Player2) punch(es/es/es/es/2) [typeB1] out of the way and says "(Player2), BBC Look North."Eddsworld (w/next 2 events)
- (Player1) order(s/s/s/s/1) an Insta-Roof for [typeC1] and (Player2)'s camp, but it turns out to be haunted and (Player2) get(s/s/s/s/1) possessed.nonfatal
- (Player1), (Player2), (Player3), and (Player4)'s camp is raided by (Player5), who massacre(s/s/s/s/1) them all one by one. The ghosts of (Player1), (Player2), and (Player3) knock [typeB5] out, and (Player4), who miraculously survived, come(s/s/s/s/4) in, see(s/s/s/s/4) the ghosts, and die(s/s/s/s/4) [typeD4].P5k123, P4 dies naturally
- You know what they call a Quarter Pounder with Cheese in the Arena? A (Player1) with cheese.Pulp Fiction (w/next event); + Bloodbath, + Feast
- (Player1) carelessly handle(s/s/s/s/1) a gun while driving (Player2) someplace. [TypeA1] point(s/s//s/1) the gun at (Player2) while driving over a bump, and soon (Player2)'s blood is all over the windshield.accidental death, 1k2
- Wow! (Player1) die(s/s/s/s/1) of an interjection. Incredible!
- (Player1) shoot(s/s/s/s/1) (Player2) with a laser gun, but the battery dies, leaving (Player2) unharmed. (Player3) shoot(s/s/s/s/1) (Player2) with an orbital laser gun, leaving [typeB2] literally disarmed.AKIRA (w/next event); nonfatal
- (Player1) scream(s/s/s/s/1) (Player2)'s nam(e/e/e/e/es2). (Player2) say(s/s/s/s/2), "That's (Mr./Ms./Mx./Mx./Mxs.2) (Player2) to you, pun(k/k/k/k/ks1)!"
- (Player1) did not kill (Player2), it's not true, it's bullshit, [typeA1] didn't kill [typeB2], [typeA1] did naaaht.The Room; P1k2
- (Player1) recall(s/s/s/s/1) the massacre's last name.
ARENA EVENT
President Snow finds a random button and starts to mash it, not knowing it will kill tributes.
SURVIVING:
SURVIVING:
- (Player1) (is/is/is/is/are1) spared.
- (Player1) (is/is/is/is/are1) randomly killed, but [typeA1] get(s/s//s/1) better.
- (Player1) die(s/s/s/s/1) in front of (Player2), who revive(s/s/s/s/2) [typeB1].
- (Player1) suddenly drop(s/s/s/s/1) dead.
- (Player1) nearly kill(s/s/s/s/1) (Player2) before the latter suddenly die(s/s/s/s/2).
- (Player1) nearly kill(s/s/s/s/1) (Player2) before the former suddenly die(s/s/s/s/1).
- (Player1) (is/is/is/is/are1) killed by (Player2), who suddenly die(s/s/s/s/2) right after.
- (Player1) die(s/s/s/s/1) in front of (Player2), who kill(s/s/s/s/2) [typeD2] in despair.
- (Player1) die(s/s/s/s/1) in front of (Player2), who move(s/s/s/s/1) on really quickly.
You know where you are? You're in the jungle baby.

