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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
fatal
  • While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. They crash into the foot of a cliff, exploding them both.
  • (Player1) and (Player2) try to jump across a glass bridge. (Player2) get(s/s/s/s/2) impatient and push(es/es/es/es/2) (Player1) off to [typeC1] death.
  • When (Player1) ask(s/s/s/s/1) what [typeA2] have to say about the game, (Player2) say(s/s/s/s/2) "zeeky booky doog" and blows them both up.
  • (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits. (P1 natural death)
  • After a long fight over the last dinner roll, (Player1) ram(s/s/s/s/1) (Player2)'s hea(d/d/d/d/ds2) through a bread slicer. (Feast)
  • After losing a deadly game of marbles with (Player1), (Player2) finally remember(s/s/s/s/2) [typeC2] name as (Player1) break(s/s/s/s/1) down in tears.


nonfatal
  • (Player1) ha(s/s/s/s/ve1) fallen into the river in the Arena.
  • (Player1) get(s/s/s/s/1) a premonition of the winner of the game.
  • "(Player1)?" "Yes (Player2)?" "(I/I/I/I/We2) want to kill you."
  • (Player1) chokehold(s/s/s/s/1) (Player2) as a train comes toward them. After (Player1) say(s/s/s/s/1) goodbye, (Player2) affirm(s/s/s/s/2) [typeC2] name, break(s/s/s/s/2) free of [typeC1] grip, and backflip(s/s/s/s/2) out of the tunnel as the train smashes (Player1) to bits. But (Player1) come(s/s/s/s/1) out of the train, completely unharmed.
  • (Player1)'s (Player1) shir(t/t/t/t/ts1) (is/is/is/is/are1) just as bad as (Player1) [typeD1].


ARENA: Red Light Green Light
The remaining tributes are placed in a field with a giant robot and have to pass the green line without being seen.
NONFATAL
  • (Player1) pass(es/es/es/es/1) the green line.
  • As (Player1) fall(s/s/s/s/1), (Player2) grab(s/s/s/s/2) [typeB1] and hold(s/s/s/s/2) [typeB1] still.
FATAL
  • (Player1) (is/is/is/is/are1) caught by the robot and gunned down by the Peacekeepers.
  • (Player1) jump(s/s/s/s/1) in front of (Player2) to save [typeC2] life.
  • (Player1) use(s/s/s/s/1) (Player2) as a shield to save [typeD1] from death.
  • After (Player1) die(s/s/s/s/1), (Player2) tr(ies/ies/ies/ies/y2) to escape but get(s/s/s/s/2) gunned down by the Peacekeepers.

You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 12-03-2021, 06:26:38 AM

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