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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Also, our event dump for the season:

Events!
  1. (Player1) (faces/faces/faces/faces/face1) a terrifying amalgam of all of [typeC1] nominator's past tributes! [TypeA1] (flees/flees/flee/flees/flee1) in terror.
  2. (Player1) (faces/faces/faces/faces/face1)a terrifying amalgam of all of [typeC1] nominator's past tributes! [TypeA1] (manages/manages/manage/manages/manage1) to destroy it, somehow.
  3. (Player1) (faces/faces/faces/faces/face1)a terrifying amalgam of all of [typeC1] nominator's past tributes! [TypeA1] (fights/fights/fight/fights/fight1) it, but it kills [typeB1].
  4. To demonstrate the power of FlexSeal, (Player1) (saws/saws/saws/saws/saw1) (Player2) in half. The FlexSeal manages to hold (Player2) together for the rest of the season.
  5. To demonstrate the power of FlexSeal, (Player1) (saws/saws/saws/saws/saw1) (Player2) in half, but (Player2) (dies/dies/dies/dies/die2) of blood loss before being taped back together.
  6. (Player1) (unmasks/unmasks/unmasks/unmasks/unmask1) (Player2), revealing [typeC2] true identity! ... It's just (Player2) again???
  7. (Player1) (spies/spies/spies/spies/spy1) on (Player2) at (Player3)'s request. (Player2) (blows/blows/blows/blows/blow2) [typeB1] up with a bomb, for which (Player3) (punches/punches/punches/punches/punch3) [typeB2] to death.
  8. (Player1), (Player2), (Player3), and (Player4) die in a big fight, but (Player5) (throws/throws/throws/throws/throw5) a random object into the sky and (shouts/shouts/shouts/shouts/shout5) the name of [typeC5] source material, resurrecting them all with magic bugs.
  9. (Player1) (puts/puts/puts/puts/put1) (Player2), (Player3), (Player4), (Player5), and (Player6) on the points of a pentacle in an attempt to summon (Player7).
  10. (Player1) (hears/hears/hears/hears/hear1) it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hari Kiri Rock. (Player1) (needs/needs/needs/needs/need1) scissors! 61!
  11. (Player1) (references/references/references/references/reference1) That Thing You Like.
  12. (Player1) (references/references/references/references/reference1) Some Thing You've Never Heard Of.
  13. (Player1) (goes/goes/goes/goes/go1) meta and (references/references/references/references/reference1) the fact of referencing itself.
  14. "(Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) a powerful attack, obliterating (Player2)!" (Player3) (narrates/narrates/narrates/narrates/narrate3) as [typeA3] (plays/plays/play/plays/play3) with [typeC3] (Player1) and (Player2) dolls.
  15. (Player1) (has/has/has/has/have1) a bad cold and (chugs/chugs/chugs/chugs/chug1) cough syrup and energy drink. A blink later, [typeA1]'(s/s/re/s/re) standing over (Player2)'s dead body and (doesn't/doesn't/don't/doesn't/don't1) know why.
  16. Look at (Player1)! [TypeA1]'(s/s/re/s/re1) (a/a/a/a/some1) cat(boy/girl/folk/folk/folk1)! Nya nya nya!
  17. (Player1) (rates/rates/rates/rates/rate1) (Player2): 8/10 too much (Player3).
  18. (Player1) (kills/kills/kills/kills/kill1) (Player2) in an attempt to earn (Player3)'s freedom. (Player3) didn't want this and (has/has/has/has/have3) a tearful breakdown.
  19. As a specimen, yes, (Player1) (is/is/is/is/are1) intimidating!
  20. (Player1) (eats/eats/eats/eats/eat1) a lemon and dies. Probably because it was a lemon car.
  21. (Player1) (surrounds/surrounds/surrounds/surrounds/surround1) [typeD1] with [typeC1] Z-Power! (Player1) (unleashs/unleashs/unleashs/unleashs/unleash1) [typeC1] full-force Z-Move! (Player1)'s Attack increased! (Player1)'s Defense increased! (Player1)'s Special Attack increased! (Player1)'s Special Defense increased! (Player1)'s Speed increased!
  22. (Player1) (surrounds/surrounds/surrounds/surrounds/surround1) [typeD1] with [typeC1] Z-Power! (Player1) (unleashs/unleashs/unleashs/unleashs/unleash1) [typeC1] full-force Z-Move! A critical hit! It's super effective! (Player2) dies!
  23. (Player1) (surrounds/surrounds/surrounds/surrounds/surround1) [typeD1] with [typeC1] Z-Power! (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) [typeC1] full-force Z-Move! But it failed!
  24. (Player1) with [typeC1] crazy explanations, (Player2) is gonna need [typeC2] medication, when [typeA2] (hears/hears/hear/hears/hear2) (Player1)'s lame exaggerations there'll be trouble in town tonight~!
  25. (Player1) would have been killed by (Player2) just then, but [typeA1] (has/has/have/has/have1) been cursed by god and [typeC1] work is never finished.
  26. Years ago, (Player1) and (Player2) went down alleyways. This technique was called a walk.
  27. (Player1) (coins/coins/coins/coins/coin1) a new word for [typeC1] conlang that means "change a creative work and unintentionally make it worse".
  28. (Player1): "My blood! (Player2) punched out ALL MY BLOOD!" Somehow [typeA1] (survives/survives/survive/survives/survive1) this.
  29. (Player1): "My blood! (Player2) punched out ALL MY BLOOD!" [TypeA1] soon (dies/dies/die/dies/die1) of blood loss.
  30. (Player1) rates a film (Player2) just made. [TypeA1] (gives/gives/give/gives/give1) it a negative review. RottenTomatoes erroneously categorizes it as "Fresh".



Surprised we had exactly 30, we didn't actually count til just now. 85% sure we got all the formatting errors in there, too. (We or awe should probably updoot his text helper to make clearer the difference between "[nonbinary person's name] is" and "they are" situations...)
nya
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Messages In This Thread
NOTE TO FUTURE SELF RESTORING THIS FROM DRAFTS, YOU STILL HAVE TO FIX THE VERBS AND S - by wingedcatgirl - 09-15-2021, 20:29:04 PM

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