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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
#41
Event time.
  • (Player1) accidentally (ninjas/ninjas/ninjas/ninjas/ninja1) [typeD1] out of existence. Whoops. (fatal to P1)
  • (Player1) (kills/kills/kills/kills/kill1) (Player2), cooks [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5). (day/night/Feast)
  • (Player1) (kills/kills/kills/kills/kill1) (Player2), cooks [typeB2] and (serves/serves/serves/serves/serve1) "chicken nuggets" to (Player3), (Player4) and (Player5). The nuggets were poisoned, and soon (Player3), (Player4) and (Player5) are dead as well. (day/night/Feast, P1 is the killer in every case)
  • (Player1) (shoulderbashes/shoulderbashes/shoulderbashes/shoulderbashes/shoulderbash1) (Player2) somewhere very sensitive.
  • (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood.
  • (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and promptly (smites/smites/smites/smites/smite1) (Player2).
  • (Player1) (ascends/ascends/ascends/ascends/ascend1) to godhood and (attempts/attempts/attempts/attempts/attempt1) to smite (Player2). (Player2) (survives/survives/survives/survives/survive2) a lightning bolt, then a disintegration beam. With an exasperated cry of "I believe it not!", (Player1) (gives/gives/gives/gives/give1) up.
  • (Player1) (attempts/attempts/attempts/attempts/attempt1) to ascend to godhood, but (botches/botches/botches/botches/botch1) the ritual and (disintegrates/disintegrates/disintegrates/disintegrates/disintegrate1) into motes of light.
  • (Player1) (kills/kills/kills/kills/kill1) [typeD1] on a stone bed, believing [typeA1] will be revived and become immortal. It doesn't work.
  • Just (Player1).
  • (Player1) (seals/seals/seals/seals/seal1) (Player2) in a blank void and (leaves/leaves/leaves/leaves/leave1) [typeB2] there. (fatal to P2)
  • (Player1) (steals/steals/steals/steals/steal1) the Cornucopia. (Bloodbath only)
  • (Player1) (attempts/attempts/attempts/attempts/attempt1) to steal the Cornucopia, but accidentally (tips/tips/tips/tips/tip1) it over, crushing (Player1), (Player2) and (Player3) to death. (Bloodbath only)
  • (Player1) (forces/forces/forces/forces/force1) (Player2) to drink highly potent and corrosive bleach. (fatal to P2, day/night/Feast)
  • (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut. (fatal to P2)
  • (Player1) (throws/throws/throws/throws/throw1) (Player2) in a coffin and (nails/nails/nails/nails/nail1) it shut, but (Player2) (manages/manages/manages/manages/manage2) to break the coffin open and escape.
  • (Player1), (Player2), (Player3) and (Player4) attend the funeral of the last fallen tribute.
  • (Player1) (makes/makes/makes/makes/make1) a (Player1) noise.
  • (Player1) (bleeds/bleeds/bleeds/bleeds/bleed1) from [typeC1] lungs.
  • (Player1) (eats/eats/eats/eats/eat1) blackstrap molasses straight from the jar.
  • (Player1) (T-poses/T-poses/T-poses/T-poses/T-pose1) to assert dominance over (Player2).
  • (Player1), (Player2) and (Player3) all agree that (Player4) (is/is/is/is/are4) the most cursed Tribute in the Arena.
  • After catching (Player1) and (Player2) eavesdropping on [typeB3], (Player3) (accuses/accuses/accuses/accuses/accuse3) them of "snooping as usual, (I/I/I/I/we3) see?"
  • (Player1) (is/is/is/is/are1) demoting (Player2) to Scrub (Player2) Third Class! Now go and mop up the dungeon!
  • (Player1) (activates/activates/activates/activates/activate1) a hidden trapdoor, dropping (Player2) into an abyss.
  • Heeeeeeeere's (Player1)! (Bloodbath only)
  • Suddenly... warping through time and space... (Player1) (appears/appears/appears/appears/appear1)! (Bloodbath only)
  • (Player1) (respects/respects/respects/respects/respect1) (Player2)'s privacy by knocking on the door to [typeC2] camp, but (asserts/asserts/asserts/asserts/assert1) [typeC1] authority by coming in anyway.
  • (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (is/is/is/is/are2) very confused.
  • (Player1) (explains/explains/explains/explains/explain1) the lore of [typeC1] source material to (Player2). (Player2) (gets/gets/gets/gets/get2) so confused, [typeC2] (brain shuts/brain shuts/brain shuts/brain shuts/brains shut2) down and [typeA2] (dies/dies/dies/dies/die2).
  • (Player1) (lies/lies/lies/lies/lie1) down and (tries/tries/tries/tries/try1) not to cry. [TypeA1] (ends/ends/ends/ends/end1) up crying a lot.
  • (Player1) (cries/cries/cries/cries/cry1) [typeD1] to sleep after (Player2) (rebuffs/rebuffs/rebuffs/rebuffs/rebuff2) [typeC1] affections. (blacklisted, Night only)
  • (Player1) must restart to install updates.
  • (Player1) (lags/lags/lags/lags/lag1) while fighting (Player2), letting (Player2) kill [typeB1] with ease.
  • (Player1) (takes/takes/takes/takes/take1) (Player2) out with a headshot from the other side of the Arena.
  • (Player1) (punts/punts/punts/punts/punt1) (Player2) into the Arena Forcefield with a wooden baseball bat.
  • (Player1) (is/is/is/is/are1) not just (a clown/a clown/a clown/a clown/clowns1). [TypeA1] (is/is/is/is/are1) the entire circus.
  • (Player1) (is/is/is/is/are1) a hot mess.
  • As (Player1) (walks/walks/walks/walks/walk1) through the valley of the shadow of death, [typeA1] (takes/takes/takes/takes/take1) a look at [typeC1] (life/life/life/life/lives1) and realise there's nothing left.
  • (Player1) (is/is/is/is/are1) only here because Julia Set pay well. (Bloodbath only)
  • (Player1) (smokes/smokes/smokes/smokes/smoke1) weed and immediately (drops/drops/drops/drops/drop1) dead.
  • (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random nonfatal event, which kills [typeB2].
  • (Player1) (subjects/subjects/subjects/subjects/subject1) (Player2) to a random fatal event, which fails to kill [typeB2].
  • (Player1) (clubs/clubs/clubs/clubs/club1) (Player2) to death with a golf iron.
  • (Player1) (kills/kills/kills/kills/kill1) (Player2), (Player3), (Player4) and (Player5) with a move so overly elaborate, the cutscene takes two minutes to finish.
  • (Player1) (says/says/says/says/say1) "what the succ?", turning (Player2) to ash.
  • (Player1) sus, (Player2) saw [typeB1] vent.
  • (Player1) (starts/starts/starts/starts/start1) seeing (Player2)'s face wherever [typeA1] look.
  • (Player1) can't fucking take it any more!



And with that I'm going to declare the event suggestion phase closed. Time for me to get to setting up and running our debut season.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Kafkaesque - 03-16-2021, 12:27:02 PM

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