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	<channel>
		<title><![CDATA[Trouble Cube Forums - Mafia games]]></title>
		<link>https://troublecube.net/mybb/</link>
		<description><![CDATA[Trouble Cube Forums - https://troublecube.net/mybb]]></description>
		<pubDate>Wed, 13 May 2026 23:43:54 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Codename: Mafia - Round 2]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Codename-Mafia-Round-2</link>
			<pubDate>Fri, 29 Jul 2022 10:10:37 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=31">TenOfSwords13</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Codename-Mafia-Round-2</guid>
			<description><![CDATA[Still an experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had and have no idea how fast it will descend into chaos, but hopefully slower than the previous game.<br />
<br />
Rules:<br />
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)<br />
<br />
- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.<br />
<br />
- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.<br />
<br />
- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.<br />
<br />
- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.<br />
<br />
- This is going to be chaotic. Not a rule, but just making sure everyone's aware.<br />
<br />
Signups close on August 2nd on 8PM BST / 3PM EST<br />
<br />
SIGNED UP PLAYERS:<br />
<br />
1: SmilyCube112 as Professor Lies<br />
2: <span style="text-decoration: line-through;" class="mycode_s">Matthew as King Kong Lewis</span> DEAD<br />
3: <span style="text-decoration: line-through;" class="mycode_s">Florien as Tennisson H. Warnell, International Terrorist</span> DEAD<br />
4: <span style="text-decoration: line-through;" class="mycode_s">Whistle as Sacrificial Ram</span> DEAD <br />
5: <span style="text-decoration: line-through;" class="mycode_s">NebulaChimera2211 as Rose Rage</span> DEAD<br />
6: <span style="text-decoration: line-through;" class="mycode_s">PointMaid as PI (Private Inspector) Booke Glass</span> DEAD<br />
7: Cutegirl920fire as Queen of Hearts <br />
8: Despair's Archon of Memes as the Universal Collapse<br />
9: <span style="text-decoration: line-through;" class="mycode_s">LavenderDream as Mr. Brightside</span><br />
0: Kennifer as Femme Fatale of Fractals<br />
1: MadameButterflyKnife as Modern Cain<br />
<br />
Further signups may occur, but due to the playerbase reaching a good size, I have reduced the signup period.]]></description>
			<content:encoded><![CDATA[Still an experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had and have no idea how fast it will descend into chaos, but hopefully slower than the previous game.<br />
<br />
Rules:<br />
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)<br />
<br />
- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.<br />
<br />
- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.<br />
<br />
- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.<br />
<br />
- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.<br />
<br />
- This is going to be chaotic. Not a rule, but just making sure everyone's aware.<br />
<br />
Signups close on August 2nd on 8PM BST / 3PM EST<br />
<br />
SIGNED UP PLAYERS:<br />
<br />
1: SmilyCube112 as Professor Lies<br />
2: <span style="text-decoration: line-through;" class="mycode_s">Matthew as King Kong Lewis</span> DEAD<br />
3: <span style="text-decoration: line-through;" class="mycode_s">Florien as Tennisson H. Warnell, International Terrorist</span> DEAD<br />
4: <span style="text-decoration: line-through;" class="mycode_s">Whistle as Sacrificial Ram</span> DEAD <br />
5: <span style="text-decoration: line-through;" class="mycode_s">NebulaChimera2211 as Rose Rage</span> DEAD<br />
6: <span style="text-decoration: line-through;" class="mycode_s">PointMaid as PI (Private Inspector) Booke Glass</span> DEAD<br />
7: Cutegirl920fire as Queen of Hearts <br />
8: Despair's Archon of Memes as the Universal Collapse<br />
9: <span style="text-decoration: line-through;" class="mycode_s">LavenderDream as Mr. Brightside</span><br />
0: Kennifer as Femme Fatale of Fractals<br />
1: MadameButterflyKnife as Modern Cain<br />
<br />
Further signups may occur, but due to the playerbase reaching a good size, I have reduced the signup period.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Codename: MAFIA - Round1 Over, Good Wins by Trickery]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Codename-MAFIA-Round1-Over-Good-Wins-by-Trickery</link>
			<pubDate>Wed, 13 Jul 2022 08:34:38 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=31">TenOfSwords13</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Codename-MAFIA-Round1-Over-Good-Wins-by-Trickery</guid>
			<description><![CDATA[Experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had an have no idea how fast it will descend into chaos.<br />
<br />
Rules:<br />
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)<br />
<br />
- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.<br />
<br />
 - I guess this is the point I say that the ratio of good players to evil players should be about 7:3.<br />
<br />
- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.<br />
<br />
- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.<br />
<br />
- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.<br />
<br />
- This is going to be chaotic. Not a rule, but just making sure everyone's aware.<br />
<br />
Signups close at 17th July on 8PM BST / 3PM EST<br />
<br />
SIGNED UP PLAYERS:<br />
- Despair's Archon of Memes as Electric Eternity<br />
-<span style="text-decoration: line-through;" class="mycode_s"> Cassie as The X, Unknown </span>dropped out<br />
- TheOtherCG as Madame History<br />
- Kennifer as Ms Existential<br />
- Matthew as Mr Somebody<br />
- TheGeekArtist08 as Miss Illustrator<br />
- NebulaChimera2211 as Lieutenant Light<br />
- Whistle as The Punk Godmother<br />
- SmilyCube112 as Corporal Compromise<br />
- Florien as World-Famous Actor Lewis Martingale<br />
- LavenderDream as Agent Kamikaze]]></description>
			<content:encoded><![CDATA[Experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had an have no idea how fast it will descend into chaos.<br />
<br />
Rules:<br />
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)<br />
<br />
- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.<br />
<br />
 - I guess this is the point I say that the ratio of good players to evil players should be about 7:3.<br />
<br />
- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.<br />
<br />
- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.<br />
<br />
- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.<br />
<br />
- This is going to be chaotic. Not a rule, but just making sure everyone's aware.<br />
<br />
Signups close at 17th July on 8PM BST / 3PM EST<br />
<br />
SIGNED UP PLAYERS:<br />
- Despair's Archon of Memes as Electric Eternity<br />
-<span style="text-decoration: line-through;" class="mycode_s"> Cassie as The X, Unknown </span>dropped out<br />
- TheOtherCG as Madame History<br />
- Kennifer as Ms Existential<br />
- Matthew as Mr Somebody<br />
- TheGeekArtist08 as Miss Illustrator<br />
- NebulaChimera2211 as Lieutenant Light<br />
- Whistle as The Punk Godmother<br />
- SmilyCube112 as Corporal Compromise<br />
- Florien as World-Famous Actor Lewis Martingale<br />
- LavenderDream as Agent Kamikaze]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nebula Mafia 1 (Greater Idea) (Ended, Werewolf Victory)]]></title>
			<link>https://troublecube.net/mybb/Thread-Nebula-Mafia-1-Greater-Idea-Ended-Werewolf-Victory</link>
			<pubDate>Fri, 21 Jan 2022 03:00:00 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=125">NebulaChimera2211</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Nebula-Mafia-1-Greater-Idea-Ended-Werewolf-Victory</guid>
			<description><![CDATA[Hi everyone.<br />
I have a wide selection of setups for this one, depending on how many players there are when signups end. More details on the setups when signups close.<br />
I'll decide the setup when signups close. If you try to sign up after, you will be made a substitute in case someone needs to be replaced.<br />
<span style="font-weight: bold;" class="mycode_b">Signups close this time next week (on <span style="font-style: italic;" class="mycode_i">28/01/2022</span> at <span style="font-style: italic;" class="mycode_i">9:00 AM GMT</span> sharp).</span><br />
<br />
Current players:<br />
<ol type="1" class="mycode_list"><li>Cassie<br />
</li>
<li>MadameButterflyKnife<br />
</li>
<li>Whistle<br />
</li>
<li>Florien<br />
</li>
<li>Kennifer<br />
</li>
<li>TenOfSwords13<br />
</li>
<li>SmilyCube112<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Hi everyone.<br />
I have a wide selection of setups for this one, depending on how many players there are when signups end. More details on the setups when signups close.<br />
I'll decide the setup when signups close. If you try to sign up after, you will be made a substitute in case someone needs to be replaced.<br />
<span style="font-weight: bold;" class="mycode_b">Signups close this time next week (on <span style="font-style: italic;" class="mycode_i">28/01/2022</span> at <span style="font-style: italic;" class="mycode_i">9:00 AM GMT</span> sharp).</span><br />
<br />
Current players:<br />
<ol type="1" class="mycode_list"><li>Cassie<br />
</li>
<li>MadameButterflyKnife<br />
</li>
<li>Whistle<br />
</li>
<li>Florien<br />
</li>
<li>Kennifer<br />
</li>
<li>TenOfSwords13<br />
</li>
<li>SmilyCube112<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Signup and replacement thread]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-and-replacement-thread</link>
			<pubDate>Thu, 10 Jun 2021 12:23:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-and-replacement-thread</guid>
			<description><![CDATA[For when you want to join literally just any Mafia game at all. Post some words to the effect of "/in for next" and we'll add you to the list.<br />
<br />
This is also the thread for replacements. Post something like "/in to replace" and we'll add you to that list.<br />
<br />
Signups:<br />
-Whistle<br />
-Nebula<br />
-Kennifer<br />
<br />
Replacements:<br />
-]]></description>
			<content:encoded><![CDATA[For when you want to join literally just any Mafia game at all. Post some words to the effect of "/in for next" and we'll add you to the list.<br />
<br />
This is also the thread for replacements. Post something like "/in to replace" and we'll add you to that list.<br />
<br />
Signups:<br />
-Whistle<br />
-Nebula<br />
-Kennifer<br />
<br />
Replacements:<br />
-]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Regular-Ass Mafia Game (Cancelled)]]></title>
			<link>https://troublecube.net/mybb/Thread-Fin-thread-concluded-Regular-Ass-Mafia-Game-Cancelled</link>
			<pubDate>Sun, 30 May 2021 17:58:21 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Fin-thread-concluded-Regular-Ass-Mafia-Game-Cancelled</guid>
			<description><![CDATA[Been nearly three more months, let's get another one going.<br />
<br />
This is a regular, non-roleplay mafia game based on MafiaScum's <a href="https://wiki.mafiascum.net/index.php?title=Enemy_of_My_Enemy" target="_blank" rel="noopener" class="mycode_url">Enemy of My Enemy</a> setup, consisting of <span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer and Goon</span>, versus <span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop and Goon</span>, versus nine <span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #E82A1F;" class="mycode_color">Mafia Goon</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Amnesiac investigation</span>: Each night, they may target one player to <span style="font-weight: bold;" class="mycode_b">Investigate</span> and one player to <span style="font-weight: bold;" class="mycode_b">Inform</span>. The player they chose to <span style="font-weight: bold;" class="mycode_b">Inform</span> will be told whether the player chose to <span style="font-weight: bold;" class="mycode_b">Investigate</span> is or is not a Werewolf. They may not target themself with either part of this ability, but may target their partner.<br />
<span style="font-weight: bold;" class="mycode_b">Mafia win condition</span>: They win when all non-Mafia players are dead, or there is nothing to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color">Mafia Goon</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Mafia win condition</span>: They win when all non-Mafia players are dead, or there is nothing left to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #FF851B;" class="mycode_color">Werewolf Goon</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Amnesiac investigation</span>: Each night, they may target one player to <span style="font-weight: bold;" class="mycode_b">Investigate</span> and one player to <span style="font-weight: bold;" class="mycode_b">Inform</span>. The player they chose to <span style="font-weight: bold;" class="mycode_b">Inform</span> will be told whether the player chose to <span style="font-weight: bold;" class="mycode_b">Investigate</span> is or is not a Mafia. They may not target themself with either part of this ability, but may target their partner.<br />
<span style="font-weight: bold;" class="mycode_b">Werewolf win condition</span>: They win when all non-Werewolf players are dead, or there is nothing left to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF851B;" class="mycode_color">Werewolf Goon</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Werewolf win condition</span>: They win when all non-Werewolf players are dead, or there is nothing to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Town win condition</span>: They win when all non-Town players are dead.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Day Phase</span><ul class="mycode_list"><li>Deadline is 10 days on Day 1, and 7 days on each subsequent Day.<br />
</li>
<li>Hammering an elimination or no-lim requires votes from more than half the players (that's half plus one if even, half rounded up if odd).<br />
</li>
<li>Once the hammering vote is cast, it is Twilight. No further votes may be cast or changed, but you may continue posting in the thread until I lock the thread and declare it night.<br />
</li>
<li>If no majority is reached by deadline, there will be no elimination.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Night Phase</span><ul class="mycode_list"><li>Deadline is 2 days.<br />
</li>
<li>Anyone who fails to send in their action before the deadline will automatically take no action.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Other relevant rules</span><ul class="mycode_list"><li>Mafia and Werewolves will share a group DM. (One per faction, that is, not with each other.) Other than this, communication outside this thread is forbidden.<br />
</li>
<li>No quoting PMs from mods.<br />
</li>
<li>After your death, you may make exactly one "bah" post containing zero game-relevant information.<br />
</li>
<li>No encryption or provable randomness.<br />
</li>
<li>If three consecutive day and night phases (six phases total) pass with no deaths, Town will win.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Prods and replacements</span>: If a week passes without a particular player posting, they will be prodded. (That is, we'll send them a DM telling them to get back in the dang game.) If another week passes with no posts, they'll be replaced. Players may also be replaced at their own request, or if they pull some nonsense that obligates us to kick them out.<br />
</li>
</ul>
<br />
Interested in replacing in? Post <a href="https://troublecube.net/mybb/Thread-Signup-and-replacement-thread" target="_blank" rel="noopener" class="mycode_url">over here</a>, or shoot us a DM.<br />
<br />
<ol type="1" class="mycode_list"><li>Dookie<br />
</li>
<li>Goose007<br />
</li>
<li>Kennifer<br />
</li>
<li>KungFuCutBug<br />
</li>
<li>MadameButterflyKnife<br />
</li>
<li>Magolor<br />
</li>
<li>MatthewLM<br />
</li>
<li>NebulaChimera2211<br />
</li>
<li>PointMaid<br />
</li>
<li>SomeLibre<br />
</li>
<li>TalesOfUnder<br />
</li>
<li>TenOfSwords13<br />
</li>
<li>TheGeekArtist08<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Been nearly three more months, let's get another one going.<br />
<br />
This is a regular, non-roleplay mafia game based on MafiaScum's <a href="https://wiki.mafiascum.net/index.php?title=Enemy_of_My_Enemy" target="_blank" rel="noopener" class="mycode_url">Enemy of My Enemy</a> setup, consisting of <span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer and Goon</span>, versus <span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop and Goon</span>, versus nine <span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #E82A1F;" class="mycode_color">Mafia Goon</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Amnesiac investigation</span>: Each night, they may target one player to <span style="font-weight: bold;" class="mycode_b">Investigate</span> and one player to <span style="font-weight: bold;" class="mycode_b">Inform</span>. The player they chose to <span style="font-weight: bold;" class="mycode_b">Inform</span> will be told whether the player chose to <span style="font-weight: bold;" class="mycode_b">Investigate</span> is or is not a Werewolf. They may not target themself with either part of this ability, but may target their partner.<br />
<span style="font-weight: bold;" class="mycode_b">Mafia win condition</span>: They win when all non-Mafia players are dead, or there is nothing to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #E82A1F;" class="mycode_color">Mafia Goon</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #E82A1F;" class="mycode_color">Mafia Amnesiac Seer</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Mafia win condition</span>: They win when all non-Mafia players are dead, or there is nothing left to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #FF851B;" class="mycode_color">Werewolf Goon</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Amnesiac investigation</span>: Each night, they may target one player to <span style="font-weight: bold;" class="mycode_b">Investigate</span> and one player to <span style="font-weight: bold;" class="mycode_b">Inform</span>. The player they chose to <span style="font-weight: bold;" class="mycode_b">Inform</span> will be told whether the player chose to <span style="font-weight: bold;" class="mycode_b">Investigate</span> is or is not a Mafia. They may not target themself with either part of this ability, but may target their partner.<br />
<span style="font-weight: bold;" class="mycode_b">Werewolf win condition</span>: They win when all non-Werewolf players are dead, or there is nothing left to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF851B;" class="mycode_color">Werewolf Goon</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Factional communication</span>: Can communicate with their partner, the <span style="color: #FF851B;" class="mycode_color">Werewolf Amnesiac Cop</span>.<br />
<span style="font-weight: bold;" class="mycode_b">Factional kill</span>: Each night, they or their partner may target and kill one player.<br />
<span style="font-weight: bold;" class="mycode_b">Werewolf win condition</span>: They win when all non-Werewolf players are dead, or there is nothing to prevent this from happening.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Town win condition</span>: They win when all non-Town players are dead.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Day Phase</span><ul class="mycode_list"><li>Deadline is 10 days on Day 1, and 7 days on each subsequent Day.<br />
</li>
<li>Hammering an elimination or no-lim requires votes from more than half the players (that's half plus one if even, half rounded up if odd).<br />
</li>
<li>Once the hammering vote is cast, it is Twilight. No further votes may be cast or changed, but you may continue posting in the thread until I lock the thread and declare it night.<br />
</li>
<li>If no majority is reached by deadline, there will be no elimination.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Night Phase</span><ul class="mycode_list"><li>Deadline is 2 days.<br />
</li>
<li>Anyone who fails to send in their action before the deadline will automatically take no action.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Other relevant rules</span><ul class="mycode_list"><li>Mafia and Werewolves will share a group DM. (One per faction, that is, not with each other.) Other than this, communication outside this thread is forbidden.<br />
</li>
<li>No quoting PMs from mods.<br />
</li>
<li>After your death, you may make exactly one "bah" post containing zero game-relevant information.<br />
</li>
<li>No encryption or provable randomness.<br />
</li>
<li>If three consecutive day and night phases (six phases total) pass with no deaths, Town will win.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Prods and replacements</span>: If a week passes without a particular player posting, they will be prodded. (That is, we'll send them a DM telling them to get back in the dang game.) If another week passes with no posts, they'll be replaced. Players may also be replaced at their own request, or if they pull some nonsense that obligates us to kick them out.<br />
</li>
</ul>
<br />
Interested in replacing in? Post <a href="https://troublecube.net/mybb/Thread-Signup-and-replacement-thread" target="_blank" rel="noopener" class="mycode_url">over here</a>, or shoot us a DM.<br />
<br />
<ol type="1" class="mycode_list"><li>Dookie<br />
</li>
<li>Goose007<br />
</li>
<li>Kennifer<br />
</li>
<li>KungFuCutBug<br />
</li>
<li>MadameButterflyKnife<br />
</li>
<li>Magolor<br />
</li>
<li>MatthewLM<br />
</li>
<li>NebulaChimera2211<br />
</li>
<li>PointMaid<br />
</li>
<li>SomeLibre<br />
</li>
<li>TalesOfUnder<br />
</li>
<li>TenOfSwords13<br />
</li>
<li>TheGeekArtist08<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Time For Mafia - Game Over, Scum Wins]]></title>
			<link>https://troublecube.net/mybb/Thread-Fin-thread-concluded-Time-For-Mafia-Game-Over-Scum-Wins</link>
			<pubDate>Fri, 26 Feb 2021 14:46:47 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Fin-thread-concluded-Time-For-Mafia-Game-Over-Scum-Wins</guid>
			<description><![CDATA[We've had this section gathering dust for a month, time to put it to use.<br />
<br />
This is a regular ordinary non-roleplay mafia game, using MafiaScum's 9-player <a href="https://wiki.mafiascum.net/index.php?title=NewD3" target="_blank" rel="noopener" class="mycode_url">NewD3</a> setup. For reference, this means it's essentially one of nine setups at random:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">A1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Cop</span>, <span style="color: #00aa00;" class="mycode_color">Town Doctor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">A2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">A3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, <span style="color: #00aa00;" class="mycode_color">Town Friendly Neighbor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, <span style="color: #00aa00;" class="mycode_color">Town Friendly Neighbor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, <span style="color: #00aa00;" class="mycode_color">Town Doctor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Cop</span>, 6x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, 6x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Day Phase</span><ul class="mycode_list"><li>Deadline is 10 days on Day 1, and 7 days on each subsequent Day.<br />
</li>
<li>Hammering an elimination or no-lim requires votes from more than half the players (that's half plus one if even, half rounded up if odd).<br />
</li>
<li>Once the hammering vote is cast, it is Twilight. No further votes may be cast or changed, but you may continue posting in the thread until I lock the thread and declare it night.<br />
</li>
<li>If no majority is reached by deadline, there will be no elimination.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Night Phase</span><ul class="mycode_list"><li>Deadline is 2 days.<br />
</li>
<li>Anyone who fails to send in their action before the deadline will automatically take no action.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Other relevant rules</span><ul class="mycode_list"><li>Mafia and (if present) Masons will share a group DM. Other than this, communication outside this thread is forbidden.<br />
</li>
<li>No quoting PMs from mods.<br />
</li>
<li>After your death, you may make exactly one "bah" post containing zero game-relevant information.<br />
</li>
<li>No encryption or provable randomness.<br />
</li>
<li>If three consecutive day and night phases (six phases total) pass with no deaths, Town will win.<br />
</li>
<li>Role PMs look approximately like <a href="https://wiki.mafiascum.net/index.php?title=NewD3#Role_PM.27s" target="_blank" rel="noopener" class="mycode_url">this</a>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Prods and replacements</span>: If a week passes without a particular player posting, they will be prodded. (That is, we'll send them a DM telling them to get back in the dang game.) If another week passes with no posts, they'll be replaced. Players may also be replaced at their own request, or if they pull some nonsense that obligates us to kick them out.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Initial signups complete; anyone interested in potentially replacing can DM us</span><br />
<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">a-boy-playing-with-rubiks</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Billy5545</span> <span style="color: #008E02;" class="mycode_color">Town Jailkeeper</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Dookie</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li>GoldenCityBird <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Goose007</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li>Kennifer <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span><br />
</li>
<li>PointMaid <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Subparman</span> <span style="color: #008E02;" class="mycode_color">Town Tracker</span><br />
</li>
<li>TheGeekArtist08 <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Events:</span><ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=13389#pid13389" target="_blank" rel="noopener" class="mycode_url">Day 1: Playing is eliminated.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=14480#pid14480" target="_blank" rel="noopener" class="mycode_url">Night 1: Billy is killed.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=17174#pid17174" target="_blank" rel="noopener" class="mycode_url">Day 2: Subparman is eliminated.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=17949#pid17949" target="_blank" rel="noopener" class="mycode_url">Night 2: Dookie is killed.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=19697#pid19697" target="_blank" rel="noopener" class="mycode_url">Day 3: Goose is eliminated. Scum wins.</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[We've had this section gathering dust for a month, time to put it to use.<br />
<br />
This is a regular ordinary non-roleplay mafia game, using MafiaScum's 9-player <a href="https://wiki.mafiascum.net/index.php?title=NewD3" target="_blank" rel="noopener" class="mycode_url">NewD3</a> setup. For reference, this means it's essentially one of nine setups at random:<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">A1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Cop</span>, <span style="color: #00aa00;" class="mycode_color">Town Doctor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">A2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">A3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, <span style="color: #00aa00;" class="mycode_color">Town Friendly Neighbor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, <span style="color: #00aa00;" class="mycode_color">Town Friendly Neighbor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">B3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Rolecop</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Tracker</span>, <span style="color: #00aa00;" class="mycode_color">Town Doctor</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C1</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Cop</span>, 6x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C2</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Jailkeeper</span>, 6x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">C3</span>: <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span>, <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span> vs. <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, <span style="color: #00aa00;" class="mycode_color">Town Mason</span>, 5x <span style="color: #00aa00;" class="mycode_color">Town Vanilla</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Day Phase</span><ul class="mycode_list"><li>Deadline is 10 days on Day 1, and 7 days on each subsequent Day.<br />
</li>
<li>Hammering an elimination or no-lim requires votes from more than half the players (that's half plus one if even, half rounded up if odd).<br />
</li>
<li>Once the hammering vote is cast, it is Twilight. No further votes may be cast or changed, but you may continue posting in the thread until I lock the thread and declare it night.<br />
</li>
<li>If no majority is reached by deadline, there will be no elimination.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Night Phase</span><ul class="mycode_list"><li>Deadline is 2 days.<br />
</li>
<li>Anyone who fails to send in their action before the deadline will automatically take no action.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Other relevant rules</span><ul class="mycode_list"><li>Mafia and (if present) Masons will share a group DM. Other than this, communication outside this thread is forbidden.<br />
</li>
<li>No quoting PMs from mods.<br />
</li>
<li>After your death, you may make exactly one "bah" post containing zero game-relevant information.<br />
</li>
<li>No encryption or provable randomness.<br />
</li>
<li>If three consecutive day and night phases (six phases total) pass with no deaths, Town will win.<br />
</li>
<li>Role PMs look approximately like <a href="https://wiki.mafiascum.net/index.php?title=NewD3#Role_PM.27s" target="_blank" rel="noopener" class="mycode_url">this</a>.<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Prods and replacements</span>: If a week passes without a particular player posting, they will be prodded. (That is, we'll send them a DM telling them to get back in the dang game.) If another week passes with no posts, they'll be replaced. Players may also be replaced at their own request, or if they pull some nonsense that obligates us to kick them out.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Initial signups complete; anyone interested in potentially replacing can DM us</span><br />
<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">a-boy-playing-with-rubiks</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Billy5545</span> <span style="color: #008E02;" class="mycode_color">Town Jailkeeper</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Dookie</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li>GoldenCityBird <span style="color: #ff0000;" class="mycode_color">Mafia Roleblocker</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Goose007</span> <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li>Kennifer <span style="color: #ff0000;" class="mycode_color">Mafia Goon</span><br />
</li>
<li>PointMaid <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Subparman</span> <span style="color: #008E02;" class="mycode_color">Town Tracker</span><br />
</li>
<li>TheGeekArtist08 <span style="color: #008E02;" class="mycode_color">Vanilla Townie</span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Events:</span><ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=13389#pid13389" target="_blank" rel="noopener" class="mycode_url">Day 1: Playing is eliminated.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=14480#pid14480" target="_blank" rel="noopener" class="mycode_url">Night 1: Billy is killed.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=17174#pid17174" target="_blank" rel="noopener" class="mycode_url">Day 2: Subparman is eliminated.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=17949#pid17949" target="_blank" rel="noopener" class="mycode_url">Night 2: Dookie is killed.</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Time-For-Mafia?pid=19697#pid19697" target="_blank" rel="noopener" class="mycode_url">Day 3: Goose is eliminated. Scum wins.</a><br />
</li>
</ul>
]]></content:encoded>
		</item>
	</channel>
</rss>