Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!


Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Events (29)
[*](Player1) can't hear (Player2) because the rain sounds like (Player2). (JJBA ref)
[*](Player1) (decides/decides/decides/decides/decide1) to restore (Player2)'s source material(s).
[*](Player1) (is/is/is/is/are1) appointed to create new contents for (Player2)'s source material(s).
[*](Player1) (takes/takes/takes/takes/take1) a photo of (Player2), (Player3), and (Player4) with a faulty phone, which somehow makes them look like as if they have been blasted in reality. (Based on an Indonesian commercial)
[*](Player1) (discovers/discovers/discovers/discovers/discover1) that a product [typeA1] bought is fake and allegedly will expire in 1000 years. (Same as above)
[*](Player1) (uses/uses/uses/uses/use1) a bottle of shampoo that makes [typeC1] hair messy. (Same as above)
[*](Player1) (shrinks/shrinks/shrinks/shrinks/shrink1) [typeD1] to go inside a vending machine, but the transformation time runs out while [typeA1] (is/is/are/is/are1) still inside, leaving [typeB1] stuck inside the machine. (Based on a Ben 10 short)
[*](Player1), (Player2), and (Player3) kill (Player4) and bury [typeC4] (body/body/body/body/bodies4) in (a marked grave/a marked grave/a marked grave/a marked grave/some marked graves4) after (Player4) accidentally (destroys/destroys/destroys/destroys/destroy4) the raft [typeA4], (Player1), (Player2) and (Player3)  made. (Happy Tree Friends ref)
[*](Player1) and (Player2) are tortured when a hidden gramophone suddenly starts playing a bad song loudly. (Courage the Cowardly Dog ref)
[*](Player1) (scares/scares/scares/scares/scare1) (Player2) away by wearing (a whale costume/a whale costume/a whale costume/a whale costume/whale costumes1). (SpongeBob ref)
[*](Player1) (tries/tries/tries/tries/try1) to replace a photo (Player2) (has/has/has/has/have2) taken in [typeC2] (phone/phone/phone/phone/phones2) after [typeA1] accidentally (deletes/deletes/deletes/deletes/delete1) it. (Miraculous Ladybug ref)
[*](Player1) (buys/buys/buys/buys/buy1) a literal lemon car, which is shaped like and literally made out of a giant lemon.
[*](Player1) (receives/receives/receives/receives/receive1) a vision of [typeD1] skateboarding in the future. (Based on a JJBA meme vid)
[*](Player1) (delivers/delivers/delivers/delivers/deliver1) a latin monologue to (Player2) before killing [typeB2].
[*](Player1)'s (laptop/laptop/laptop/laptop/laptops1) (crashes/crashes/crashes/crashes/crash1) and (burns/burns/burns/burns/burn1) when (Player1) (is/is/is/is/are1) trying to use (it/it/it/it/them1). (Based on an Indonesian commercial)
[*](Player1), (Player2), (Player3), and (Player4) get run over with a car by (Player5), who (is/is/is/is/are5) forced to drive by (Player6), as [typeA6] (is/is/are/is/are6) trying to chase (Player7). (Player6) then (kills/kills/kills/kills/kill6) off (Player5) as [typeA5] (is/is/are/is/are6) going insane from being forced to run over people. (JJBA ref. Also uses the killed by feature)
[*](Player1) (tells/tells/tells/tells/tell1) (Player2), "I can't believe you smoke marijuana. There are side effects don't you know." The side effect is then shown when (Player2) (makes/makes/makes/makes/make2) a bowl of cereal with milk by pouring milk into the open ceereal box. (Based on a meme. Also quote wording is intentional )
[*](Player1) and (Player2) have a rap battle. Eventually, (Player2) (passes/passes/passes/passes/pass2) away while sitting in (a chair/a chair/a chair/a chair/chairs2) as (Player1) (is/is/is/is/are1) about to kill [typeB2]. (Player3) then (introduces/introduces/introduces/introduces/introduce3) [typeD3], only for (Player4) to garrote [typeB3] and challenge (Player1) to another rap battle. (Epic Rap Battle of History ref)
[*](Player1) (rides/rides/rides/rides/ride1) a helicopter and (lands/lands/lands/lands/land1) on a huge statue. There, [typeA1] (finds/finds/find/finds/find1) a secret door that leads to a chamber containing the beating heart of the statue, held by chains. (Grand Theft Auto IV ref)
[*](Player1) (makes/makes/makes/makes/make1) a TV-style opening for the current season, composing [typeC1] own song and using all scenes of the events that have happened so far for the visuals.
[*](Player1), (Player2), and (Player3) are gifting chocolate for (Player4) when (Player5) (reveals/reveals/reveals/reveals/reveal5) [typeC5] gift for [typeB4], (a large/a large/a large/a large/large4) Statue of Liberty-style chocolate (statue/statue/statue/statue/statues4) of (Player4). (Life of a Maid, which is a Touhou fancomic, ref)
[*]After seeing how everyone acts in the Arena, (Player1) (says/says/says/says/say1), "Has there been some kind of chemical leak today? 'Cause right now, everyone's acting like total psychos." (The Amazing World of Gumball ref)
[*](Player1), (Player2) and (Player3) accidentally get stuck inside a buried time capsule that (Player4) has found earlier. (Player1) and (Player2) then spray shaving cream into everyone inside, including themselves. Some time later, everyone makes it out due to (Player5) digging a hole into it and thus opening an exit, with (Player3) thinking they are in the future due to the white "beards". (SpongeBob ref)
[*](Player1) (falls/falls/falls/falls/fall1) in love with (Player2) before going on a musical tour with (Player3). Unfortunately, when [typeA1] (misses/misses/misses/misses/miss1) (Player2) and (tries/tries/tries/tries/try1) to return, (Player3) (kills/kills/kills/kills/kill3) [typeB1] and (steals/steals/steals/steals/steal1) [typeC1] songs, causing the oblivious (Player2) to think (Player1) (has/has/has/has/have1) abandoned [typeB2] for another tribute. (Blacklisted)
[*](Player1) (screams/screams/screams/screams/scream1), "okay, who's been messing with the clone machine?" It then shows clones of (Player2), so (Player1) (drops/drops/drops/drops/drop1) them all out of the building. (Based on a meme. Also the real P2 doesn't die as it's only the clones that are thrown out)
[*](Player1) (is/is/is/is/are1) killed by (Player2), who then (takes/takes/takes/takes/take2) a selfie. (Player3) then (kills/kills/kills/kills/kill3) (Player2) and (takes/takes/takes/takes/take3) a selfie with both (Player1) and (Player2)'s bodies. (Uses the killed by feature)
[*](Player1) (laments/laments/laments/laments/lament1) that it's been a long day without (Player2), [typeC1] (friend/friend/friend/friend/friends1). [TypeA1]'ll tell [typeB2] all about it when [typeA1] (sees/sees/see/sees/see1) [typeB2] again. (Based on "See You Again" by Wiz Khalifa ft. Charlie Puth)
[*](Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) have to escape from zombies by getting to another side of the Arena using a train. In the end, all but (Player1) get zombified and killed. (Train to Busan ref)
[*](Player1) (ventures/ventures/ventures/ventures/venture1) into a mysterious dimension that only appears at midnight, gaining a fighting spirit in process. (Night only. Also, Persona 3 ref)



Arena Event (1)
The tributes suffer an arena-wide soul swap with each other after an otherworldly being puts them to sleep.
[*](Player1) inside President Snow's body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive)
[*](Player1) inside President Coin's body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive)
[*](Player1) inside Katniss' body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive)
[*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive)
[*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (discovers/discovers/discovers/discovers/discover1) the being's weakness after discerning its unusual shadow and (uses/uses/uses/uses/use1) the knowledge to survive. (Survive)
[*](Player1) and (Player2) in each others' bodies get painlessly transformed into otherworldly creatures, but they return back to normal once the being is defeated. (Survive)
[*](Player1) (finds/finds/finds/finds/find1) out that [typeC1] own (soul/soul/soul/soul/souls1) (is/is/is/is/are1) now inside (an animal/an animal/an animal/an animal/some animals1) for the duration of the fight. (Survive)
[*](Player1) (finds/finds/finds/finds/find1) out that [typeC1] own (soul/soul/soul/soul/souls1) (is/is/is/is/are1) now inside (an animal/an animal/an animal/an animal/some animals1) for the duration of the fight. Unfortunately, [TypeA1] somehow does before the it ends.
[*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (discovers/discovers/discovers/discovers/discover1) the being's weakness after discerning its unusual shadow, but unfortunately (dies/dies/dies/dies/die1) while trying to destroy the being's invisible orb of light behind [typeB1].
[*](Player1) (gets/gets/gets/gets/get1) impaled on a fence while inside (Player2)'s (body/body/body/body/bodies2) by (Player3) inside (Player4)'s (body/body/body/body/bodies4), with (Player2) returning to [typeC2] own (body/body/body/body/bodies2) alive after healing (it/it/it/it/them2).
[*](Player1) (gets/gets/gets/gets/get1) shot while inside (Player2)'s (body/body/body/body/bodies2) by (Player3) inside (Player4)'s (body/body/body/body/bodies4). However, (Player2) (is/is/is/is/are2) able to return to [typeC2] own (body/body/body/body/bodies2) alive.
[*](Player1) and (Player2) in each others' bodies get painlessly transformed into otherworldly creatures, but they are still put down in mercy by (Player3), who's inside (Player4)'s (body/body/body/body/bodies4).
[*](Player1) (gets/gets/gets/gets/get1) (a hole/a hole/a hole/a hole/holes1) punched while in (Player2)'s (body/body/body/body/bodies2) by (Player3) in (Player4)'s (body/body/body/body/bodies4), but (Player2) (manages/manages/manages/manages/manage2) to return to [typeC2] (body/body/body/body/bodies2) alive.
[*](Player1) in (Player2)'s (body/body/body/body/bodies2) (is/is/is/is/are1) killed while trying to fight the being, as it manipulates the souls of other creatures to defend itself. However, (Player2) eventually (manages/manages/manages/manages/manage2) to return to [typeC2] (body/body/body/body/bodies2) alive.

Reply


Messages In This Thread
RE: Hunger Games Simulator - Trouble Cube Edition - by Billy5545 - 08-27-2021, 03:13:47 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)