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Hunger Games Simulator - Trouble Cube Edition - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Forum games (https://troublecube.net/mybb/Forum-Forum-games) +--- Thread: Hunger Games Simulator - Trouble Cube Edition (/Thread-Hunger-Games-Simulator-Trouble-Cube-Edition) |
RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 08-26-2021 events (should be 30)(Player1) finds out that (Player2) has (a bomb/a bomb/a bomb/a bomb/bombs1) planted inside. [TypeA1] says "forgive me, (Player2)!" as [typeA1] drops [typeB2] on (Player3). (Player1) tells (Player2) [typeC2] (waifu is/waifu is/waifu is/waifus are2) trash. (Player1) tells (Player2) [typeC2] (husbando is/husbando is/husbando is/husbando is/husbandos are2) trash. After seeing (Player1) set fire to (Player2)'s (camp/camp/camp/camp/camps2), (Player3) and (Player4) tell (Player1) to burn down camps everyday. (Player1) (yells/yells/yells/yells/yell1) "Confound those tributes! Oh, how I hate them! I hate (Player2)! I hate (Player3)! And I hate (Player4)! They drive (me/me/me/me/us1) to drink!" (Player1), (Player2), (Player3) and (Player4) play Super Smash Bros. (Player1), (Player2), (Player3) and (Player4) play Mario Kart. (Player1), (Player2), (Player3) and (Player4) play Mario Party. (Player1) (wins/wins/wins/wins/win1) (a plush/a plush/a plush/a plush/plushies2) of (Player2) from a crane game. After killing (Player1), (Player2) instantly (regrets/regrets/regrets/regrets/regret2) it and (breaks/breaks/breaks/breaks/break2) down crying, yelling "What have I done?" (Player1) (throws/throws/throws/throws/throw1) darts at a dartboard with a picture of (Player2). (Player1) (climbs/climbs/climbs/climbs/climb1) to the top of a tower to fight the boss (Player2), only to interrupt [typeC2] dinner. (Player1) (glues/glues/glues/glues/glue1) (Player2) and (Player3)'s foreheads together, then (kicks/kicks/kicks/kicks/kick1) them to the ground as they struggle to pull themselves away from each other. (Player1) (downloads/downloads/downloads/downloads/download1) a car. (Player1) slowly loses [typeC1] mind while explaining the lore of (Player2)'s source material. (Player1) practises [typeC1] introduction speech before fighting (Player2). (Player1) accepts (Player2)'s challenge to a fight and (walks/walks/walks/walks/walk1) in on [typeB2] practising [typeC2] introduction speech. (Player1)'s (smile/smile/smile/smile/smiles1) and optimism: gone. (Player1) (walks/walks/walks/walks/walk1) off a cliff, and (walks/walks/walks/walks/walk1) on air until [typeA1] (realizes/realize/realizes/realizes1) where [typeA1] (is/is/are/is/are1) and (looks/looks/look/looks/look1) down, falling to [typeC1] death. (Player1) (walks/walks/walks/walks/walk1) off a cliff, but as [typeA1] (realizes/realizes/realize/realizes/realizes1) what [typeA1]'s doing, [typeA1] quickly (runs/runs/run/runs/run1) back. (Player1) gets a pet parrot and teaches it to say [typeC1] catchphrase. (Player1) tries cursing (Player2) with a bad luck spell, but (messes/messes/messes/messes/mess1) up and (gives/gives/gives/gives/give1) [typeB2] good luck instead. (Player1) tries blessing (Player2) with a good luck spell, but (messes/messes/messes/messes/mess1) up and (gives/gives/gives/gives/give1) [typeB2] bad luck instead. (Player1) (does/does/does/does/do1) a backwards long jump to get to the top of an endless set of stairs. (Player1) threatens/threatens/threatens/threatens/threaten1) (Player2), (Player3), (Player4) and (Player5) with (a poison knife/a poison knife/a poison knife/a poison knife/poison knives1). After licking (it/it/it/it/them1), [typeA1] (says/says/says/says/say1) "(I/I/I/I/we1) shouldn't have licked (it/it/it/it/them1)" and (drops/drops/drops/drops/drop1) dead. (Player1) (makes/makes/makes/makes/make1) a medley of music from [typeC1] own source material. And then there's (Player1). [TypeA1]'s dead. (Player1) (drags/drags/drags/drags/drag1) [typeC1] partially eaten bowl of ice cream to magically refill it. (also Feast) (Player1) (uses/uses/uses/uses/use1) a chair to travel great distances. (Player1) (is/is/is/is/are1) creeped out by [typeC1] own creepy whispering. RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 08-27-2021 Events (29)[*](Player1) can't hear (Player2) because the rain sounds like (Player2). (JJBA ref) [*](Player1) (decides/decides/decides/decides/decide1) to restore (Player2)'s source material(s). [*](Player1) (is/is/is/is/are1) appointed to create new contents for (Player2)'s source material(s). [*](Player1) (takes/takes/takes/takes/take1) a photo of (Player2), (Player3), and (Player4) with a faulty phone, which somehow makes them look like as if they have been blasted in reality. (Based on an Indonesian commercial) [*](Player1) (discovers/discovers/discovers/discovers/discover1) that a product [typeA1] bought is fake and allegedly will expire in 1000 years. (Same as above) [*](Player1) (uses/uses/uses/uses/use1) a bottle of shampoo that makes [typeC1] hair messy. (Same as above) [*](Player1) (shrinks/shrinks/shrinks/shrinks/shrink1) [typeD1] to go inside a vending machine, but the transformation time runs out while [typeA1] (is/is/are/is/are1) still inside, leaving [typeB1] stuck inside the machine. (Based on a Ben 10 short) [*](Player1), (Player2), and (Player3) kill (Player4) and bury [typeC4] (body/body/body/body/bodies4) in (a marked grave/a marked grave/a marked grave/a marked grave/some marked graves4) after (Player4) accidentally (destroys/destroys/destroys/destroys/destroy4) the raft [typeA4], (Player1), (Player2) and (Player3) made. (Happy Tree Friends ref) [*](Player1) and (Player2) are tortured when a hidden gramophone suddenly starts playing a bad song loudly. (Courage the Cowardly Dog ref) [*](Player1) (scares/scares/scares/scares/scare1) (Player2) away by wearing (a whale costume/a whale costume/a whale costume/a whale costume/whale costumes1). (SpongeBob ref) [*](Player1) (tries/tries/tries/tries/try1) to replace a photo (Player2) (has/has/has/has/have2) taken in [typeC2] (phone/phone/phone/phone/phones2) after [typeA1] accidentally (deletes/deletes/deletes/deletes/delete1) it. (Miraculous Ladybug ref) [*](Player1) (buys/buys/buys/buys/buy1) a literal lemon car, which is shaped like and literally made out of a giant lemon. [*](Player1) (receives/receives/receives/receives/receive1) a vision of [typeD1] skateboarding in the future. (Based on a JJBA meme vid) [*](Player1) (delivers/delivers/delivers/delivers/deliver1) a latin monologue to (Player2) before killing [typeB2]. [*](Player1)'s (laptop/laptop/laptop/laptop/laptops1) (crashes/crashes/crashes/crashes/crash1) and (burns/burns/burns/burns/burn1) when (Player1) (is/is/is/is/are1) trying to use (it/it/it/it/them1). (Based on an Indonesian commercial) [*](Player1), (Player2), (Player3), and (Player4) get run over with a car by (Player5), who (is/is/is/is/are5) forced to drive by (Player6), as [typeA6] (is/is/are/is/are6) trying to chase (Player7). (Player6) then (kills/kills/kills/kills/kill6) off (Player5) as [typeA5] (is/is/are/is/are6) going insane from being forced to run over people. (JJBA ref. Also uses the killed by feature) [*](Player1) (tells/tells/tells/tells/tell1) (Player2), "I can't believe you smoke marijuana. There are side effects don't you know." The side effect is then shown when (Player2) (makes/makes/makes/makes/make2) a bowl of cereal with milk by pouring milk into the open ceereal box. (Based on a meme. Also quote wording is intentional ) [*](Player1) and (Player2) have a rap battle. Eventually, (Player2) (passes/passes/passes/passes/pass2) away while sitting in (a chair/a chair/a chair/a chair/chairs2) as (Player1) (is/is/is/is/are1) about to kill [typeB2]. (Player3) then (introduces/introduces/introduces/introduces/introduce3) [typeD3], only for (Player4) to garrote [typeB3] and challenge (Player1) to another rap battle. (Epic Rap Battle of History ref) [*](Player1) (rides/rides/rides/rides/ride1) a helicopter and (lands/lands/lands/lands/land1) on a huge statue. There, [typeA1] (finds/finds/find/finds/find1) a secret door that leads to a chamber containing the beating heart of the statue, held by chains. (Grand Theft Auto IV ref) [*](Player1) (makes/makes/makes/makes/make1) a TV-style opening for the current season, composing [typeC1] own song and using all scenes of the events that have happened so far for the visuals. [*](Player1), (Player2), and (Player3) are gifting chocolate for (Player4) when (Player5) (reveals/reveals/reveals/reveals/reveal5) [typeC5] gift for [typeB4], (a large/a large/a large/a large/large4) Statue of Liberty-style chocolate (statue/statue/statue/statue/statues4) of (Player4). (Life of a Maid, which is a Touhou fancomic, ref) [*]After seeing how everyone acts in the Arena, (Player1) (says/says/says/says/say1), "Has there been some kind of chemical leak today? 'Cause right now, everyone's acting like total psychos." (The Amazing World of Gumball ref) [*](Player1), (Player2) and (Player3) accidentally get stuck inside a buried time capsule that (Player4) has found earlier. (Player1) and (Player2) then spray shaving cream into everyone inside, including themselves. Some time later, everyone makes it out due to (Player5) digging a hole into it and thus opening an exit, with (Player3) thinking they are in the future due to the white "beards". (SpongeBob ref) [*](Player1) (falls/falls/falls/falls/fall1) in love with (Player2) before going on a musical tour with (Player3). Unfortunately, when [typeA1] (misses/misses/misses/misses/miss1) (Player2) and (tries/tries/tries/tries/try1) to return, (Player3) (kills/kills/kills/kills/kill3) [typeB1] and (steals/steals/steals/steals/steal1) [typeC1] songs, causing the oblivious (Player2) to think (Player1) (has/has/has/has/have1) abandoned [typeB2] for another tribute. (Blacklisted) [*](Player1) (screams/screams/screams/screams/scream1), "okay, who's been messing with the clone machine?" It then shows clones of (Player2), so (Player1) (drops/drops/drops/drops/drop1) them all out of the building. (Based on a meme. Also the real P2 doesn't die as it's only the clones that are thrown out) [*](Player1) (is/is/is/is/are1) killed by (Player2), who then (takes/takes/takes/takes/take2) a selfie. (Player3) then (kills/kills/kills/kills/kill3) (Player2) and (takes/takes/takes/takes/take3) a selfie with both (Player1) and (Player2)'s bodies. (Uses the killed by feature) [*](Player1) (laments/laments/laments/laments/lament1) that it's been a long day without (Player2), [typeC1] (friend/friend/friend/friend/friends1). [TypeA1]'ll tell [typeB2] all about it when [typeA1] (sees/sees/see/sees/see1) [typeB2] again. (Based on "See You Again" by Wiz Khalifa ft. Charlie Puth) [*](Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) have to escape from zombies by getting to another side of the Arena using a train. In the end, all but (Player1) get zombified and killed. (Train to Busan ref) [*](Player1) (ventures/ventures/ventures/ventures/venture1) into a mysterious dimension that only appears at midnight, gaining a fighting spirit in process. (Night only. Also, Persona 3 ref) Arena Event (1)The tributes suffer an arena-wide soul swap with each other after an otherworldly being puts them to sleep. [*](Player1) inside President Snow's body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive) [*](Player1) inside President Coin's body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive) [*](Player1) inside Katniss' body (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive) [*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (is/is/is/is/are1) able to return to [typeC1] own (body/body/body/body/bodies1) in the end. (Survive) [*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (discovers/discovers/discovers/discovers/discover1) the being's weakness after discerning its unusual shadow and (uses/uses/uses/uses/use1) the knowledge to survive. (Survive) [*](Player1) and (Player2) in each others' bodies get painlessly transformed into otherworldly creatures, but they return back to normal once the being is defeated. (Survive) [*](Player1) (finds/finds/finds/finds/find1) out that [typeC1] own (soul/soul/soul/soul/souls1) (is/is/is/is/are1) now inside (an animal/an animal/an animal/an animal/some animals1) for the duration of the fight. (Survive) [*](Player1) (finds/finds/finds/finds/find1) out that [typeC1] own (soul/soul/soul/soul/souls1) (is/is/is/is/are1) now inside (an animal/an animal/an animal/an animal/some animals1) for the duration of the fight. Unfortunately, [TypeA1] somehow does before the it ends. [*](Player1) inside (Player2)'s (body/body/body/body/bodies2) (discovers/discovers/discovers/discovers/discover1) the being's weakness after discerning its unusual shadow, but unfortunately (dies/dies/dies/dies/die1) while trying to destroy the being's invisible orb of light behind [typeB1]. [*](Player1) (gets/gets/gets/gets/get1) impaled on a fence while inside (Player2)'s (body/body/body/body/bodies2) by (Player3) inside (Player4)'s (body/body/body/body/bodies4), with (Player2) returning to [typeC2] own (body/body/body/body/bodies2) alive after healing (it/it/it/it/them2). [*](Player1) (gets/gets/gets/gets/get1) shot while inside (Player2)'s (body/body/body/body/bodies2) by (Player3) inside (Player4)'s (body/body/body/body/bodies4). However, (Player2) (is/is/is/is/are2) able to return to [typeC2] own (body/body/body/body/bodies2) alive. [*](Player1) and (Player2) in each others' bodies get painlessly transformed into otherworldly creatures, but they are still put down in mercy by (Player3), who's inside (Player4)'s (body/body/body/body/bodies4). [*](Player1) (gets/gets/gets/gets/get1) (a hole/a hole/a hole/a hole/holes1) punched while in (Player2)'s (body/body/body/body/bodies2) by (Player3) in (Player4)'s (body/body/body/body/bodies4), but (Player2) (manages/manages/manages/manages/manage2) to return to [typeC2] (body/body/body/body/bodies2) alive. [*](Player1) in (Player2)'s (body/body/body/body/bodies2) (is/is/is/is/are1) killed while trying to fight the being, as it manipulates the souls of other creatures to defend itself. However, (Player2) eventually (manages/manages/manages/manages/manage2) to return to [typeC2] (body/body/body/body/bodies2) alive. RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 08-27-2021 Nonfatal (4): (Player1) and (Player2) take a shot (of apple juice, of course) for every game of I Spy that has happened so far. (Player1) has been revealed as the first Challenger Pack 3 fighter. (Player1) and (Player2) play Yacht. (Player1) asks (Player2) if [typeA1] can have some ice cream. (Player2) says, “Only a spoonful!” This leads to (Player1) pulling out a comically large spoon. Fatal (3): (Player1) (beats/beats/beats/beats/beat1) (Player2) in Mario Kart. (Player2) (kills/kills/kills/kills/kill2) [typeB1] in a fit of rage. (Player1) (beats/beats/beats/beats/beat1) (Player2) in Mario Kart. (Player2) (tries/tries/tries/tries/try2) to kill [typeB1] in a fit of rage, but (Player1) (ends/ends/ends/ends/end1) up killing [typeB2] instead. (Player1) (swallows/swallows/swallows/swallows/swallow1) a horse. [TypeA1] (dies/dies/die/dies/die1), of course. RE: Hunger Games Simulator - Trouble Cube Edition - awe921 - 08-28-2021 FATAL EVENTS (11)1: (Player1) (assaults/assaults/assaults/assaults/assault1) (Player2) over a boombox. (Player3), (Player4) and (Player5) join in to try to stop (Player1), but they all get slain by (Player1). [Player 2, 3, 4 and 5 die.] 2: (Player1) (impales/impales/impales/impales/impale1) (Player2) with a nightstick. [Player 2 dies] 3: (Player1) (takes/takes/takes/takes/take1) (Player2) with [typeB1] using a grenade, but (Player1) (survives/survives/survives/survives/survive1) via bandaging [typeC1] whole (body/body/body/body/bodies1) [Player 2 dies] 4: (Player1) (breaks/breaks/breaks/breaks/break1) through a skylight that specifically asked [typeB1] to not bust through it, crushing (Player2) on landing. [Player 2 dies] 5: (Player1) (bisects/bisects/bisects/bisects/bisect1) (Player2) with a katana that has a dragon-shaped handle. [Player 2 dies] 6: (Player1) (impales/impales/impales/impales/impale1) (Player2) with a really long sword that has binary carved into it. [Player 2 dies] 7: (Player1) (boosts/boosts/boosts/boosts/boost1) (Player2) up, allowing (Player2) to get the high ground and kill (Player3) without retaliation.[Player 3 dies] 8: (Player1) (tries/tries/tries/tries/try1) wearing the top half of (Player2)'s (head/head/head/head/heads2) after killing [typeB2] to gain [typeC2] powers, but is unsuccessful. [Player 2 dies] 9: (Player1) (starts/starts/starts/starts/start1) smoking and (is/is/are/is/are1) immediately killed by a contrived twist of fate. [Player 1 dies] 10: (Player1) (starts/starts/starts/starts/start1) an uncapped Twitch subathon- every sub extends the stream. (Player2), (Player3), (Player4) and (Player5) unite to keep (Player1) hostage by constantly spamming gifted subs until (Player1) (dies/dies/dies/dies/die1) from exhaustion. [Player 1 dies] 11: (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) so terrified of [typeD2] that [typeA2] (jumps/jumps/jump/jumps/jump2) off a cliff. [Player 2 dies] NONFATAL EVENTS (7)NONFATAL: 1: (Player1) (bandages/bandages/bandages/bandages/bandage1) (Player2)'s wounds while [typeA2] (fights/fights/fights/fights/fights) against (Player3). 2: Reality has been compromised; (Player1) (has/has/has/has/have1) been engaged. [Bloodbath] 3: (Player1) (tells/tells/tells/tells/tell) (Player2) that [typeA1] (is/is/are/is/are) trying to sneak around, but the sound of [typeC1] keeps alerting (Player3) and (Player4). 4: (Player1) (mentions/mentions/mentions/mentions/mention1) a terrifying biological fact. (Player2) (becomes/becomes/becomes/becomes/become2) terrified of [typeD2]. 5: It's one of the hosts?!... no, wait, that's just (Player1)'s silhouette. [Bloodbath] 6: It's a plane, it's a bird, it's (Player1)! [Bloodbath] 7: (Player2) (exclaims/exclaims/exclaims/exclaims/exclaim2) that (Player1) will never have drip. [typeA2] (is/is/are/is/are2) immediately proven wrong by (Player1)'s overly extravagant (and somewhat stupid looking) street clothing. RE: Hunger Games Simulator - Trouble Cube Edition - Kafkaesque - 08-28-2021
RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 08-30-2021 Hype originally ran the season, but he overlooked an inappropriate pairing when he sent the save, so Kaf reran it and sent it to Billy. RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 08-30-2021 Welcome to the 2nd season of TC HGS. After a slightly troubled running, I hope this season will go more quickly and smoothly. Without further ado, let's start. The Reaping (Backup) Battle Theme: Arknights - CC#4: Lead Seal Battle BGM 1 The Bloodbath (Backup)
Day 1 (Backup)
Fallen Tributes (Backup): Lana, Mukuro, Seedy Joe, Shoehorn, Onion Cookie, Google Translate, June, Discboy, the Fritz Kids, Junpei and Egoism Kill Count:
Remaining Tributes: 53 RE: Hunger Games Simulator - Trouble Cube Edition - MadameButterflyKnife - 08-30-2021 Max supports Meta and Mushu's friendship! also Gizmo DEMANDS those cookies give them back Fren RE: Hunger Games Simulator - Trouble Cube Edition - KungFuCutbug - 08-30-2021 Quote:Metabomb of .EXE runs away. This cinnamon roll must be protected. "...You flatter me." RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 08-30-2021 Black cat - harbinger of destruction? Certainly a black cat carrying a bag of explosives is. And hey, it's hard to say "meow" without the letter E. RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 08-30-2021 Why do both of my candidates love lemon juice a bit too much? Also, damn, Nemo be packing heat. RE: Hunger Games Simulator - Trouble Cube Edition - wahoothis - 08-30-2021 Bus Driver Waluigi and MSB must've teamed up for the water match. One can only imagine what shenanigans they could get into if this team forms even more. RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 08-30-2021 Welp, RIP GT RE: Hunger Games Simulator - Trouble Cube Edition - Mr. Lee Hammer - 08-30-2021 Seedy Joe kills himself amd Shoehorn, now that's some shit luck right there RE: Hunger Games Simulator - Trouble Cube Edition - The Map Maker - 08-30-2021 Why do I get a feeling of deja vu? RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 08-30-2021 DANGIT HOLLY. I hope Ms. Frizzle comes for your blood after failing to take Gangrel on a bug-themed field trip! RE: Hunger Games Simulator - Trouble Cube Edition - Dookie - 08-31-2021 ![]() Reposting this everywhere RE: Hunger Games Simulator - Trouble Cube Edition - psychedelicate - 08-31-2021 And Mitsuha's already getting caught up in cult stuff, it seems... RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 08-31-2021 Part 2 Battle Theme: Chrono Trigger - Boss Battle 1 Night 1 (Backup)
Day 2 (Backup)
Fallen Tributes (Backup): Chaos, Bus Driver Waluigi, Gelorum, Bubble Man, Calico Cat and Louis Kill Count:
Remaining Tributes: 47 RE: Hunger Games Simulator - Trouble Cube Edition - AlbertThompsonJr - 08-31-2021 Anachronism Stew at its finest there with Emm and Fren RE: Hunger Games Simulator - Trouble Cube Edition - psychedelicate - 08-31-2021 Glad to see Mitsuha and Constanze doing well so far. RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 08-31-2021 The Bus does what it does best: shrinking and shapeshifting! RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 08-31-2021 And that's how MilkCan got banned from most public venues. Meanwhile, Hendrik is reminded by Gangrel why he hates villains. Damn, Nemo's still packing heat. RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 08-31-2021 Animal cruelty >:C RE: Hunger Games Simulator - Trouble Cube Edition - Cassie - 08-31-2021 -_- you triple inverted unmemorables |