Party To Treason 2: Valdragon's Coup - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Hybrid games (https://troublecube.net/mybb/Forum-Hybrid-games) +---- Forum: Murdergames (https://troublecube.net/mybb/Forum-Murdergames) +---- Thread: Party To Treason 2: Valdragon's Coup (/Thread-Party-To-Treason-2-Valdragon-s-Coup) |
RE: Party To Treason 2: Valdragon's Coup - Mr. Lee Hammer - 07-21-2023 There, I made my decision. They were all indeed Loyalist causes. I didn't have much choice in the matter. I just hope we can undo the damage from whatever results in this mess... RE: Party To Treason 2: Valdragon's Coup - wingedcatgirl - 07-21-2023 Lucky looks sad, but understanding. For obvious reasons, he knows the power of random chance. RE: Party To Treason 2: Valdragon's Coup - Kennifer - 07-21-2023 "The deck may be stacked in the Loyalists' favor, unfortunately. It's certainly going to make a coup difficult, but not impossible." RE: Party To Treason 2: Valdragon's Coup - Florien - 07-21-2023 So you claim they're all low-priority? Fascinating. It's almost like there's... there's an element of chance in this determination metric and there's a slight risk of that happening. Rest assured I'm smarter than you and haven't put any truly Pro-Sendri options in the pile before it was shuffled. Merely some I've wisely deemed lower priority than others, because they're less likely to get results, or are more about setting up for post-victory. That is, if you're telling the truth about what you received. You could be lying, after all. Also, don't question my wisdom. You're going to have to explain yourself after the victory, and you don't do it to my satisfaction, you're going to be in very deep trouble. Anyway... let's see what you've chosen. Loyalist Operation #6, Operation Shrimp-Fried Rice, is GO! Hmm. Aide Captain Frankenstein? Choose one of the other captains, and I'll get you the authority to do an under-the-table audit done of them. It's time for a break-in. Anyway, the documents you need for the operation are in those filing cabinets somewhere. Arva Hollow, the De Facto capital of the Alliance, and home to several million citizens. The city under a dome, the city where the Needle, the tallest building in all the Alliance, stands, and atop it, the Alliance's second most important Admin base sits proudly. But beneath the surface, the city continues, a maze of corridors and rooms and buildings, difficult to navigate. And so too does the Needle continue down, to both the Dignitary's Entrance to the Museum of Everything (one of the finest museums in the galaxy) and to the airlock to the great underground farm that produces most of the food for the sector. But far down in that farm, below the rice fields, below the cotton grove, and down and down still, there exists another door that is rarely opened, and not even the Colonel of Admin 13 above is authorized to enter it. Whatever's down there must be important, and if it's important, we need to know about it. * The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. * And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. You may start submitting your challenges now. Captain VF of NI should pick a player to authorize a break-in for. RE: Party To Treason 2: Valdragon's Coup - PointMaid - 07-21-2023 Fine, I'll investigate the spider. Blixbo. RE: Party To Treason 2: Valdragon's Coup - PointMaid - 07-21-2023 Victoria Frankenstein's plan* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. Should be easy enough, I think. I'll tell the Defenders guarding the airlock I'm dreadfully worried about them not having enough to eat given the circumstances, and that they need a bit of levity. That being the case, I'll take care of both and provide them some good beer. Unbeknownst to them, it'll be spiked with something to make them very sleepy. When they're not paying attention, I'll make my move. * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. Rather distasteful, but I'll have to swipe some of the farm-workers' coveralls to blend in. Surely there are some around. ...I'll bring along my usual clothing in a basket for gathering the harvest so I don't lose it, too. Good stuff, far too good to discard. * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. Yes, yes. I'll... write anti-Alliance graffiti in the farm worker's locker room. What? * And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. Well, that's perfect. Still, nothing to panic about. I'll just insinuate to her that the reason I was down here was to have an affair with someone that outranks us both, and they'd be incredibly annoyed if I was arrested or delayed. And imply that if she tries to test that theory, she won't like it. RE: Party To Treason 2: Valdragon's Coup - PointMaid - 07-21-2023 And Victoria (Frankenstein) receives the file ...Well. Looks like Blixo is okay after all and is for the coup. At least that's one help. RE: Party To Treason 2: Valdragon's Coup - Mr. Lee Hammer - 07-21-2023 (07-21-2023, 20:22:20 PM)Florien Wrote: So you claim they're all low-priority? Fascinating. It's almost like there's... there's an element of chance in this determination metric and there's a slight risk of that happening. Rest assured I'm smarter than you and haven't put any truly Pro-Sendri options in the pile before it was shuffled. Merely some I've wisely deemed lower priority than others, because they're less likely to get results, or are more about setting up for post-victory. What it takes to make it in my line of work is to watch people, know their limits, recognize they have a price, learn their needs. I'll browse around, read some of the guards there. They all might seem loyal. But there's always one who's willing to turn away... for the right price of course. I'll find out who's the one such guard who is willing to dissent. I'll even bring along a briefcase with billions of dollars. It'd just be a drop in the bucket for someone like me. I'll present the guard an offer. Let me pass, maybe give me a disguise so I can get by with no issues. Or perhaps have the guard "take me prisoner" in exchange for this money, which is more than they'll get being paid by the Alliance, surely. I'll get in and assure the guard, if the Alliance gives them any issue, I'll use my full power to protect them and get them a better paying job working for me. But if that last part fails and the Alliance executes them anyway, it's just a small price for me. Long as I get in. Time to spread more of my wealth. Can't believe I have to give away my money like this, but one must do what he can to survive. Again, like before, there has to be that someone who doesn't seem happy with their line of work. I'll find this one person and give them a decent-size bribe to create a distraction so huge, everyone will have to flock to it to see what's going on. While they all focus on that, I'll make my way to the door without any hassle. Now would be the time to create a ruckus. I've been told I know how to get into peoples' minds and provoke a reaction. I'll start speaking with some of the guards. Again, the people who don't seem all that committed to their jobs. I'll even come up with some bullshit over how bad the Alliance really is. Hit some key points, really get into their heads. Tell them it's time to rebel. And I'll watch as the angry guards riot. It will cause all kinds of destruction. The more loyal guards versus the dissenters. It will create a huge firefight which will surely gain the attention of the more higher-ups. And maybe if things go real well, we'll gain some deaths, even claiming a few of the higher-ups if we're lucky. With the riots going on, I'll take a weapon from one of the fallen guards just in case. I'll try to bribe her. Hoping her loyalties are wavering. And if that doesn't work, might have to use lethal force. The riots are already happening. She'll just be seen as another causality. Now I can just make my way back without anymore further incidents, while all the chaos happens behind me. And by the time things settle down, I should be long back to base. RE: Party To Treason 2: Valdragon's Coup - Florien - 07-22-2023 Operation as conducted by Cpt. Frankenstein
Operation as conducted by Cpt. Columbo
RE: Party To Treason 2: Valdragon's Coup - wingedcatgirl - 07-22-2023 Nyanfiltration :3* The first hurdle on arriving in the city is reaching the airlock... Lucky spends an hour or so people-watching in the area, watching everyone who goes in and out. He's looking for a someone who 1) traverses the airlock frequently and predictably, 2) is even a little bit laxer about security than average around here, and most importantly 3) is friendly to cute little kittycats. Once he's found a mark, the actual infiltration is simplicity itself - he waits for them to make a trip inside and just hops on their shoulder cutely as they enter. He's their shoulder cat now! So friendly and cute and endearing and not at all concerning to security! * The problem now is getting deep into the farm... Luckily for Lucky, he is a kittycat! Nobody worries about a kittycat running around a farm, cause they're all just there to handle the mice! He pounces a few mice for realsies on the way in for good measure. Covering his alibi and getting a nice little snack in at the same time. * What a failure of a mission. But you still have plenty of time before you get picked back up... Oof. The shoulder cat trick seems like it should get past this door too, surely...? But if not, then Lucky's only recourse will be to go around important-looking surfaces and knock important-looking things off of them. * ... a guard who actually outranks you... Oh, would you look at that, Lucky has a sudden case of the zoomies! He nyoom! He zoom! He already in the next room! As a cat, he's much faster than any silly twolegs... and if he does get caught, he always has his backup plan: the kitty eyes. ... and if that doesn't work he has biting and clawing and tearing. But hopefully the kitty eyes will be good enough. So cute. Don't you want to just let him do whatever he wants forever? RE: Party To Treason 2: Valdragon's Coup - Florien - 07-22-2023 Operation as conducted by Cat. Lucky
RE: Party To Treason 2: Valdragon's Coup - Whistle - 07-22-2023 tThe Secret RecipeStep 1. Make the guards a special food involving your chef's hat and another guard's face, making the head area into a giant suffocating mushroom cloud, then melt water out of their eyes with a puff of paprika and slather marinara on the ground to ensure a slippery texture. Step 2. Ask for samples from the farmers for a taste test for a new special sauce of yours. If interrogated, claim that this is community outreach to taste. Get on their good side, if you can. If not, simply crawl though the fields. Step 3. Using marshmallow sticks and friction, heat the farm to 450 degrees Centigrade. The burning spices will flambé any remaining workers, but the land will be newly fertilized for extra production of spice, as they are best fertilized with the ash of past plants. Step 4. Confuse the guard by rapping to it about nothing and everything, then hit them with a dash of marinara and place quick-bake bread on the floor; the heat from the farm fire may very well cause them to balloon in size and create some sort of barrier between you and the guard that may be less then penetrable... for a while, at least. Use extra marinara on the ground for good measure, preferably thrown unpredictably. A jar to the face may also knock the guard out. And there you have it! A perfectly failed plan to infiltrate the area! RE: Party To Treason 2: Valdragon's Coup - Oggy123 - 07-22-2023 "Do we have to?" Break-in* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. Both try to go through the area, while disguising as random workers and trying to act as inconspicuously as possible and not attract attention. They can act as new employees and just ask for a way in. * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. Again, they act as inconspicuously as they can, disguise yourself as farmworkers and look for the door. * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. Well, time to look for some of the Alliance's more important belongings and try to destroy them. Also try to look for some of their weapons. If someone sees them or tries anything funny, threaten them with these weaponry. Then run away with the weapons in tow. * And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. They try to run away and get her off their tails. If she's persistent, they just attack them with their new weapons. RE: Party To Treason 2: Valdragon's Coup - Florien - 07-22-2023 You signed on, so yes, you do have to. Operation as conducted by Cpt. Beck
Operation as conducted by Cpt. Sony and Cpt. Microsoft
RE: Party To Treason 2: Valdragon's Coup - TenOfSwords13 - 07-22-2023 operation time!* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. there's gotta be stairs, right? i mean, there's a super-duper-top-secret facility down there, are you saying that a power cut or something will absolutely trap people more important than the Colonel down there? from what i've read, i'm even heckin' allowed down to the farms anyway, and if anyone tries to stop me going down the stairs, i can just show them my rank, say i've been sent there for mildly classified reasons, and keep going before they ask too many questions. * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. i want you to take a good frickin' look at me. i am a biological mutation, and head of the PWFIVORBC to boot. i have every reason in the heckin' galaxy to be "concerned about the effects of fertilizers and chemicals on the wellfare of our brave farmers", if i just, say, regularly engage everyone down there who is willing in conversation, i can probably keep myself from being sus. * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. frick. well, there's probably a control room that can oversee... i dunno... water and light and stuff. let's see if i can frick up some settings, ruin some crops or something. i'm not an expert. * And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. ma'am, before i say anything i need to speak with my lawyer, if you can let me call them, that would be great. RE: Party To Treason 2: Valdragon's Coup - Florien - 07-22-2023 Operation as conducted Cpt. Harrier
RE: Party To Treason 2: Valdragon's Coup - Kennifer - 07-22-2023 Juniper's Plan* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. Juniper has found that bribery typically works in cases like this, and sometimes in cases not like this. While she's only got a couple thousand dollars cash on her, she also has something else important and desired-- mineral rights. She will offer up the rights to anything extracted by one of her mines for a year. Paltry amount to her since she's got so many of them, but surely worth a lot to the guards, right? A contract signed, and she should be in. * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. She will just pretend she's here to inspect things. Get a look at some of the crops, make sure they're growing well. Maybe sample a few. If anyone asks why she's going where she's going, she'll pretend to be lost and ask one of them to fetch her a map of the farms, then high-tail it to the door while they're off getting one. * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. There's got to be computers around somewhere, right? Probably with some important files that people wouldn't want erased, right? whoops there they go, as well as some important operational files. That should take a while to replace, hopefully. Hopefully including any security footage on her as well, that'd be a nice bonus. * And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. "I thought I was authorized to be in here, right? Maybe I've gotten lost. Either way, I was never here." And now that couple thousand dollars comes in handy. Hush money, a bribe to get out. RE: Party To Treason 2: Valdragon's Coup - LavenderDream - 07-22-2023 Well, that's a shame. Thank you Cpt. Frankenstein for clearing my name. Operation: Don't Fear the Weaver* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in. "I'll attempt to offer The Guards the finest silk blankets I can offer! I'll even educate them on all of it's benefits: soft, naturally sourced, keeps you warm... And all of that can be theirs if they let me through. " * The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious. "I'll see if I can find a container of any sort. Then, I'll collect some water from the farm while finding that door. If anyone asks, I'm collecting water samples for a higher-ranked member." * You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with. "Time for that water from step #2 to kick in. I'll pour the collected water on the keypad(If the keypad's waterproof, this will probably be useless, but oh well) . If I can't get in, no one can."* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway. "I simply inform her that I was selling some of my wares to other members, and that my textiles have a variety of uses, as they could be used for bandages, wound care, pro-alliance flags... I'll even give her a free cloak or two for her troubles." RE: Party To Treason 2: Valdragon's Coup - Florien - 07-22-2023 Operation as conducted by Cpt. Banks
Operation as conducted by Cpt. Blixbo
RE: Party To Treason 2: Valdragon's Coup - Florien - 07-23-2023 I do expect answers from the remaining two of you. Walson. Mac Cumhaill. At least at some point. Each minute we waste here is a minute Liwari or Sendri could catch on and kill us all, after all. It's in your interest as much as mine. RE: Party To Treason 2: Valdragon's Coup - noodlesnook - 07-25-2023 Tóraíocht an Doras Ceilte // The Pursuit of the Hidden Door* The first hurdle on arriving in the city… This reminds Fionn all too much of his exploits with the Fianna. Ah, memories. And if there's anything he learned from that, it's that sooner or later, Diarmuid or Cáilte or someone will come to break him out. But neither of them are here, so he supposes he'll do the smashing himself. Using his size to his advantage, he forces his way through the guards. * The airlock opens with little hesitation... Stealth is not an option for Fionn. Not when he sticks out like a sore thumb. A giant, white, sore thumb. But he's authorised to be there, isn't he? He notifies the first guards he sees: Captain Mac Cumhaill has come to inspect the farm, every single millimetre of it. Any obstruction to his duty will be reported to his superiors. Spread the word. * You've finally reached the door below… “Oh, holy Salmon of-” Wait. That's it. Perhaps the Salmon of Knowledge knows the passcode. Fionn bites his thumb, but finds himself with no knowledge of the passcode and potentially broken phalanges. He lets out a squeal more befitting a five-year-old and reels back, accidentally hitting something. He turns around to find the wall with the keypad on it bearing quite a fetching dent. A fetching Fionn-shaped dent, to be exact. And then it dawns on him. “Oh…” But wait, wait! If the keypad's been broken, perhaps I could take the opportunity to slip inside… * And to add to the annoyance… “What are you doing here, madame? Isn't the Needle up there?” Fionn looks down at her suspiciously. But to look intimidating alone wouldn't get him very far. “Or do you mean to tell me you're not actually a guard?” he continues, “How do I know you're not a spy, on your way to deliver intelligence to some secret organisation planning to take control of all the Alliance?” A hand goes to Mac an Luin, sheathed on his waist the entire time. He's not actually planning to use it, unless she gets out her own weapon, but he hopes it'll be enough to scare her. RE: Party To Treason 2: Valdragon's Coup - Florien - 07-25-2023 ...We're not waiting any longer for Captain Walson. She receives a demerit for this. Get too many of those, and I don't care, I'll find a replacement from a lower council and have you shot. Understand this? Operation as conducted by Captain Mac Cumhaill
Hm. Some good performances, some middling ones, some poor ones. One didn't give a performance at all. But one stands out above the rest. The most successful among you in fulfilling your goals in that unfortunately failed mission was... Which one of you was it? The Colonel shuffles some papers over the call. Captain Harrier! Yes, Captain Romeo Harrier IV, your plan worked excellently. In particular, your sabotage was subtle and smart, and you successfully avoided scrutiny from the security at all stages. (If anyone makes fun of my alliteration there that's a demerit.) You dared to excel, and excel you did. Gold star, You are much more clever than I was giving you credit for. I'll have to keep that in mind. His "keep that in mind" statement is worrying, but overall, it seems like the Colonel is pleased about that particular attempt. By the way, I'm promoting you to major. Normally the hierarchy of political officers is Junior Officer to Captain to Colonel to The CPO, but you can enjoy an honorary rank. It'll give you double the voting power in this particular round of voting. Congratulations, Major Harrier. Now, who's next to be my Aide... Ah yes. Captain Columbo! You are my aide now, so it is your choice who gets nominated to be the Liason. Let us try to do some high priority tasks this time, shall we? RE: Party To Treason 2: Valdragon's Coup - noodlesnook - 07-25-2023 Fionn drags himself back into the meeting room, looking more like an industrial-sized sack of flour that had one too many holes punctured into it than the marble statue he initially seemed to be. “Haven't seen anything like that since Gabhra…” RE: Party To Treason 2: Valdragon's Coup - Mr. Lee Hammer - 07-25-2023 See? Money can definitely make things move. Anyway, you got it, bossman. Let's see what you people have to say? Give me some good reasons why I should nominate you as a Liaison. RE: Party To Treason 2: Valdragon's Coup - LavenderDream - 07-25-2023 Blixbo scuttles back into his seat. "Geez, harsh selling crowd huh? I'll take that into account next time." "As for why I should be elected Liaison, Captain Frankenstein has made a good point already. I'm for the coup." |