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Hunger Games Simulator - Trouble Cube Edition - Printable Version

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RE: Hunger Games Simulator - Trouble Cube Edition - ~okami~ - 01-11-2022

Bruno Madrigal (he/him, safe; from Encanto)

Arcee (she/her, safe; from Transformers)


RE: Hunger Games Simulator - Trouble Cube Edition - SapphireStarblazer - 01-11-2022

Gonna wait til morning to post my tributes but WE GOT A VICTOR FROM HOUSE STARBLAZER LETS GOOOOOOO


RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 01-11-2022

Vents

Nonfatal
(Player1)’(s/s/s/s/ve1) got a peer-reviewed study right here that says . . . hm . . . says (Player2)’(s/s/s/s/re2) (a /a /a /a /2)puss(y/y/y/y/ies2).
(Player1) and (Player2) say something at the same time. (Player1) jinx(es/es/es/es/1) (Player2).
(Player1) and (Player2) say something at the same time. (Player2) jinx(es/es/es/es/2) (Player1).
(Player1) receive(s/s/s/s/1) a soap bar from a known sponsor, Dr. Squatch.
(Player1) receive(s/s/s/s/1) shaving cream from a known sponsor, Harry's.
(Player1) receive(s/s/s/s/1) data encryption from a known sponsor, NordVPN.
(Player1) call(s/s/s/s/1) (Player2) (a /a /a /a /2)stickle(r/r/r/r/rs2). (Player2) say(s/s/s/s/1), “YOU'RE (a /a /a /a /1)sticke(r/r/r/r/rs1), (Player1)!”

Fatal
(Player1) cannot handle the circumstances and commit(s/s/s/s/1) (Player2)-cide. (P1 kills P2)
When asked who [typeA1] (is/is/are/is/are1), (Player1) tell(s/s/s/s/1) (Player2), “You killed (my/my/my/my/our1) frien(d/d/d/d/ds3) (Player3).” (Player2) say(s/s/s/s/1), “Do you have the slightest idea how little that narrows it down?” (P2 kills P3)


RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 01-11-2022

Reimu Hakurei and Marisa Kirisame (both are yellow flagged as they look like teens despite their actual ages being unknown. Also, they are both from Touhou, though the pics I used are from a fangame called Touhou LostWord)


RE: Hunger Games Simulator - Trouble Cube Edition - B-Doe-1998 - 01-11-2022

Iron Fossil and Hungry Gluttons


RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 01-11-2022

Team Spambot:
Spamton G. Spamton (giving him another chance)
Mikel Lgambling Email Address

both male and safe


RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 01-11-2022

'Vents.

Bloodbath (5)
Dawwhebugnekeidnapwo'emmeanbdaoedu'... (Player1)?!

Go (Player1) go, go, (Player1) B. Goode!

(Player1) time started.

We don't talk about (Player1).

(Player1) (is/is/is/is/are1) showing.



Nonfatal (11)
Opening a gift from an unknown sponsor... (Player1) receive(s/s/s/s/1)... Chicory x Eggnog plushies! (+ Feast)

Opening a gift from an unknown sponsor... (Player1) receive(s/s/s/s/1)... a survival guide! (+ Feast)

(Player1) wear(s/s/s/s/1) (a/a/a/a/1) T-shir(t/t/t/t/ts1) that say(s/s/s/s/1), "(Player2) ha(s/s/s/s/ve2) forgotten how to dance." (Player2), enraged, dip(s/s/s/s/2) (Player1)'s fac(e/e/e/e/es1) in mud.

(Player1) get(s/s/s/s/1) put through the (Player1) Plinko.

(Player1) spike(s/s/s/s/1) (Player2)'s drink with love potion, causing [typeB2] to fall in love with (Player3). (Player3) reject(s/s/s/s/3) (Player2)'s advances.

(Player1) spike(s/s/s/s/1) (Player2)'s drink with love potion, causing [typeB2] to fall in love with (Player3). (Player3) fall(s/s/s/s/3) in love with [typeB2] just the same.

(Player1) spike(s/s/s/s/1) (Player2)'s drink with dove potion, causing [typeB2] to start pecking (Player3) uncontrollably.

(Player1) make(s/s/s/s/1) a giant mud volcano and place(s/s/s/s/1) it under (Player2)'s base camp.

(Player1) get(s/s/s/s/1) a visit from [typeC1] nominator's highest-ranking tribute.

(Player1) ponder(s/s/s/s/1) the airspeed velocity of the unladen swallow.

(Player1) dream(s/s/s/s/1) about riding the pony. (Night only)



Fatal (8)
Opening a gift from an unknown sponsor... (Player1) receive(s/s/s/s/1)... BLOODY TOM! (+ Feast)

After (Player1) dodge(s/s/s/s/1) most of [typeC2] arrows, (Player2) hold(s/s/s/s/1) [typeB1] at arrowpoint. (Player3) place(s/s/s/s/3) [typeC3] arro(w/w/w/w/ws3) at (Player2)'s hea(d/d/d/d/ds2), say(s/s/s/s/3) "Dodge th(is/is/is/is/ese3)," and fire(s/s/s/s/3) [typeC3] arrows directly at (Player2), killing [typeB2].

(Player1), (Player2), and (Player3) play Exploding Tributes. (Player1) win(s/s/s/s/1).

(Player1) literally explode(s/s/s/s/1) with rage at the last tribute's death.

After (Player1) give(s/s/s/s/1) (Player2) a cruel and unusual death, all (Player3) can say before (his/hers/theirs/its/theirs3) is "Not like this. Not like this."

After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, [typeC1] nominator patents [typeC1] life.

After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, President Snow patents [typeC1] life.

(Player1) turn(s/s/s/s/1) into a giant flesh monster, so (Player2) explode(s/s/s/s/2) to stop [typeB1], killing (Player2) but healing (Player1).




RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 01-11-2022

Tributes:
  • Meteion (she/her, Final Fantasy XIV, age not confirmed anywhere to our knowledge but as a recently-created being who acts rather childlike we're guessing she's orange)
  • The Low-Poly Grapes (it/its, Final Fantasy XIV, inanimate)

Non-fatal events:
  • Hmm, yes, the (Player1) here is made out of (Player1).
  • (Player1) (use/use/use/use/uses1) an experimental teleporter and ge(t/t/t/t/ts1) violently ill.
  • Expecting a funny event? TOO BAD, (Player1) TIME!
  • (Player1) fin(ds/ds/ds/ds/d1) a console labeled "Pay2Lose". [TypeA1] inser(ts/ts/ts/ts/t1) five of [typeC1] currency and cran(ks/ks/k/ks/k1) up the other tributes' health by several hundred percent.
  • (Player1) se(es/es/es/es/e1) a social media post telling [typeB1] to "reblog if you too are gay and/or don't go to bed on time". [TypeA1] reblo(gs/gs/g/gs/g1) it.
  • (Player1) se(es/es/es/es/e1) a social media post telling [typeB1] to "reblog if you too are gay or don't go to bed on time". [TypeA1] scrol(ls/ls/l/ls/l1) past it.
Fatal events:
  • (Player1) fin(ds/ds/ds/ds/d1) a console labeled "Pay2Lose". [TypeA1] inser(ts/ts/ts/ts/t1) five of [typeC1] currency and selec(ts/ts/t/ts/t1) an option labeled "Die when you reach level 2"... which kills [typeB1] instantly.
  • (Player1), (Player2), (Player3), (Player4), and (Player5) all get in an epic battle, and only (Player3) surviv(es/es/es/es/e3)! ... (Player6) (is/is/is/is/are6) there too, for some reason! (P3 kills P1, P2, P4, P5)



RE: Hunger Games Simulator - Trouble Cube Edition - ThatIdiotMan - 01-11-2022

Glass Joe (Male,Safe)

Italian Spiderman (Male,Safe)


RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 01-11-2022

The previous themed season poll has closed, leaving three ties. To resolve this, we have opened a tiebreaker single-choice poll, which you can find here.


RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 01-11-2022

Underpaw: Annoying Dog (it may not look it, but it's sapient because it tells you about the end of Hard Mode, he/it pronouns since it's technically Toby Fox's Author Avatar) and Temmie


RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 01-11-2022

Morgan le Fay (Female, Safe)

Fairy Knight Tristan (Female, Safe)

While they are both safe, I ask that you do not put them in romantic events together as Fairy Knight Tristan is Morgan's adopted daughter.


RE: Hunger Games Simulator - Trouble Cube Edition - SapphireStarblazer - 01-11-2022

Bibically Accurate Angel (NB, safe)
StorySurgery's Mephiles the Dark (M, safe)


RE: Hunger Games Simulator - Trouble Cube Edition - Dookie - 01-11-2022

MF DOOM (Male)

Scratch Cat (Non-Binary)


RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 01-11-2022

Event Ideas-

Fatal Events
* After spending all day looking for beans, (Player1) finally (finds/finds/finds/finds/find1) some only for (Player2) to kill (Player1) before [typeA1] can eat a single bean. (Day Only)
* After spending all night looking for beans, (Player1) finally (finds/finds/finds/finds/find1) some only for (Player2) to kill (Player1) before [typeA1] can eat a single bean. (Night Only)
* (Player1) (gets/gets/gets/gets/get1) involved with a multiversal war in which [typeA1] (ends/ends/end/ends/end1) up dying within said war.
* "There's no problem, is there?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) after the latter witnessed the former killing (Player3).
* (Player1) (presses/presses/presses/presses/press1) a button that shall instantly kill one random tribute other than [typeD1]. That unlucky tribute happens to be (Player2).
* A mermaid drowns (Player1) to death.
* Everybody is confused on how (Player1) (was/was/was/was/were1) able to kill (Player2).
* Due to [typeC1] pure innocence, (Player1) (turns/turns/turns/turns/turn1) into (a l/a l/a l/a l/l1)iteral cinnamon ro(ll/ll/ll/ll/lls1) that (Player2) (ends/ends/ends/ends/end2) up eating. (Feast)



Non-Fatal Events
* "KILL EVERY LAST ONE OF THEM," (Player1) (yells/yells/yells/yells/yell1) out as soon as the bloodbath begins. (Bloodbath)
* (Player1) (claims/claims/claims/claims/claim1) that broccoli is just a bunch of small trees. (Feast)
* "WE HAVE TO EAT NOW!" (Player1) (yells/yells/yells/yells/yell1) out loud in front of (Player2) and (Player3). (Also Feast)
* "Comedy is subjective, (Player1)," (Player2) (says/says/says/says/say2) to [typeB1] after (Player2) (states/states/states/states/state2) a joke that (Player1) (didn't/didn't/didn't/didn't/don't1) find very funny.
* President Snow gets subjected to so many de-aging potions that it got (Player1) confused.
* (Player1) (mistakes/mistakes/mistakes/mistakes/mistake1) a group from the source material of (Player2) as a band.
* (Player1) (uses/uses/uses/uses/use1) an aging potion on Katniss, and (ages/ages/ages/ages/age1) her up until she dies of old age.
* (Player1) (puts/puts/puts/puts/put1) (on an/on an/on an/on an/on1) emo (outfit/outfit/outfit/outfit/outfits1), and (dances/dances/dances/dance/dance1) around the streets of New York.
* (Player1) (visits/visits/visits/visits/visit1) a land called New Year's Eveland all by [typeD1].
* (Player1), (Player2), and (Player3) all visit a land called New Year's Eveland.
* (Player1) (uses/uses/uses/uses/use1) an aging potion on President Snow, and (ages/ages/ages/ages/age1) him up until he dies of old age.
* (Player1) (sings/sings/sings/sings/sing1) "Kiss The Girl" while hoping [typeA1] can hook (Player2) up (with a/with a/with a/with a/with2) random (female/female/female/female/females2) visiting the arena.
* (Player1) (wants/wants/wants/wants/want1) (Player2) here today as President Snow's problems. (Day Only)
* (Player1) (wants/wants/wants/wants/want1) (Player2) here tonight as President Snow's problems. (Night Only)




RE: Hunger Games Simulator - Trouble Cube Edition - DaveTheAssassin - 01-11-2022

As I promised, here comes two tributes famous in the TVT side of HGS (or at least during the older days): Tzeentch and Dr. Fossil


RE: Hunger Games Simulator - Trouble Cube Edition - AlbertThompsonJr - 01-11-2022

Yuri Leclerc & Bernadetta von Varley and Astor (Death pic if permitted)


RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 01-11-2022

TVT OG Events (15)
* (Player1) (experiments/experiments/experiments/experiments/experiment1) on (Player2) until [typeA2] (dies/dies/dies/dies/die2), then (throws/throws/throws/throws/throw1) [typeB2] into the "Rejected" pile.
* With a satisfied look on [typeC1] (face/face/face/face/faces1), (Player1) slowly (crushes/crushes/crushes/crushes/crush1) (Player2)'s (head/head/head/head/heads2) with a hydraulic press.
* (Player1) (goes/goes/goes/goes/go1) ice skating.
* (Player1) and (Player2) go ice skating together.
* (Player1) ice (skates/skates/skates/skates/skate1) around (Player2) and (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeB2], causing [typeB2] to fall into the icy depths.
* (Player1) (goes/goes/goes/goes/go1) fishing, but (hooks/hooks/hooks/hooks/hook1) up (a shark/a shark/a shark/a shark/sharks1) and (gets/gets/gets/gets/get1) eaten by (it/it/it/it/them1).
* (Player1) (gets/gets/gets/gets/get1) horrifying flashbacks of [typeC1] previous Hunger Games outings.
* (Player1) accidentally (cuts/cuts/cuts/cuts/cut1) a hole underneath [typeD1] while going ice fishing. (fatal)
* (Player1), (Player2), and (Player3) play Chubby Bunny. (Player2) (chokes/chokes/chokes/chokes/choke2) on (a marshmallow/a marshmallow/a marshmallow/a marshmallow/marshmallows2) and (loses/loses/loses/loses/lose2). (fatal)
* (Player1) (heats/heats/heats/heats/heat1) up (a knife/a knife/a knife/a knife/knives1) to
1,000 degreesup to the host if it's Celsius, Fahrenheit, Kelvin, or Rankine :P
before slicing (Player2) lengthwise.
* (Player1) (defeats/defeats/defeats/defeats/defeat1) (Player2) in a fight and (prepares/prepares/prepares/prepares/prepare1) the final blow, only for (Player3) to stab [typeB1] in the (back/back/back/back/backs1).
* (Player1) and (Player2) lie down and feel like garbage. (Undertale)
* (Player1) (chases/chases/chases/chases/chase1) (Player2) with scissors, but (trips/trips/trips/trips/trip1) and accidentally (disembowels/disembowels/disembowels/disembowels/disembowel1) [typeD1] with it.
* (Player1) and (Player2) do a Boke and Tsukkomi routine, with (Player3), (Player4), (Player5), and (Player6) as the audience.
* (Player1) (saves/saves/saves/saves/save1) (Player2) from drowning by giving [typeB2] the (Kiss/Kiss/Kiss/Kiss/Kisses1) of Life. (blacklisted)



TVT Reboot Events (15)
* (Player1) (ruins/ruins/ruins/ruins/ruin1) (Player2)'s dream (journal/journal/journal/journal/journals2). (this and the below four are Sharkboy & Lavagirl refs)
* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of ruining [typeC1] dream (journal/journal/journal/journal/journals2). (Player1) (wins/wins/wins/wins/win1) the case.
* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of ruining [typeC1] dream (journal/journal/journal/journal/journals2). (Player2) (says/says/says/says/say2) that [typeA2] DID NOT and (has/has/has/has/have2) (Player3) execute [typeB1].
* (Player1) (boasts/boasts/boasts/boasts/boast1) that [typeA1] (knows/knows/know/knows/know1) everything while everyone else knows nothing.
* (Player1) (writes/writes/writes/writes/write1) in [typeC] dream (journal/journal/journal/journal/journals1). (Day-only, as it usually happens after you wake up in the morning)
* (Player1), exhausted of [typeC1] attack options, (flails/flails/flails/flails/flail1) about (Player2) in an act of desperation. (Player2) (dies/dies/dies/dies/die2) while (Player1) (suffers/suffers/suffers/suffers/suffer1) recoil. (P1 kills P2 but does not die) (Pokémon)
* (Player1) (finds/finds/finds/finds/find1) the gravestone(s) of the last fallen tribute(s) with "REST IN PEPPERONI" engraved on it.
* (Player1) (tells/tells/tells/tells/tell1) (Player2) to pull the lever to their secret underground lab. (The Emperor's New Groove)
* (Player1) (cremates/cremates/cremates/cremates/cremate1) the body/ies of the last fallen tribute(s) and (carries/carries/carries/carries/carry1) the ashes with [typeB1].
* (Player1) (reminds/reminds/reminds/reminds/remind1) (Player2) that [typeA2] still (hasn't/hasn't/haven't/hasn't/haven't2) turned in [typeC2] homework.
* (Player1) (turns/turns/turns/turns/turn1) up the volume of (Player2)'s headphones to the max.
* (Player1) (goes/goes/goes/goes/go1) skiing, but (trips/trips/trips/trips/trip1) and (becomes/becomes/becomes/becomes/become1) (a giant snowball/a giant snowball/a giant snowball/a giant snowball/giant snowballs1) that (crashes/crashes/crashes/crashes/crash1) into (a tree/a tree/a tree/a tree/trees1), killing [typeB1].
* (Player1) (transforms/transforms/transforms/transforms/transform1) into (Player2)'s worst (fear/fear/fear/fear/fears2) and (scares/scares/scares/scares/scare1) [typeB2] off.
* (Player1) (transforms/transforms/transforms/transforms/transform1) into (Player2)'s worst (fear/fear/fear/fear/fears2) and (scares/scares/scares/scares/scare1) [typeB2] to death. (fatal)
* (Player1) (sings/sings/sings/sings/sing1) Aloha O'e to (Player2). (Lilo & Stitch)




RE: Hunger Games Simulator - Trouble Cube Edition - NebulaChimera2211 - 01-11-2022

No ideas for tributes yet, but I do have some ideas for events.

General (8)
  • Ok, so basically, (Player1)'(s/s/re/s/re1) very smol.
  • No talk (Player1), [typeA1]'(s/s/re/s/re1) angy.
  • (Player1) as(ks/ks/ks/ks/k1) (Player2) what [typeA2] ge(ts/ts/t/ts/t2) when [typeA2] cros(ses/ses/s/ses/s2) (a /a /a /a /1)mentally ill lone(r/r/r/r/rs1) with a society that abandons [typeB1] and treats [typeB1] like trash. (Player2) then ge(ts/ts/ts/ts/t2) "what [typeA2] fucking deserv(es/es/e/es/e2)" as (Player1) shoo(ts/ts/ts/ts/t1) [typeB2] in the hea(d/d/d/d/ds2). (1 kills 2)
  • (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the camera, killing [typeB2]. (1 kills 2)
  • (Player1) launc(hes/hes/hes/hes/h1) (Player2) into the sky. [TypeA2] (is/is/are/is/are2) last seen as (a /a /a /a /2)twinkl(e/e/e/e/es2) in the sky. (1 kills 2)
  • (Player1) ge(ts/ts/ts/ts/t1) killed by a turret (Player2) had set up. (2 kills 1)
  • After (Player1) (is/is/is/is/are1) killed by (Player2), [typeA1] explod(es/es/e/es/e1), taking (Player2) with [typeB1]. (1 kills 2, 2 kills 1)
  • (Player1) "rewar(d/d/d/d/ds1)" (Player2) for betraying (Player3) by killing [typeB2]. (1 kills 2)



Town of Salem (9)
  • (Player1) interrogat(es/es/es/es/e1) (Player2). [TypeA1] cannot find evidence of wrongdoing. (Player2) see(ms/ms/ms/ms/m2) innocent.
  • (Player1) interrogat(es/es/es/es/e1) (Player2). [TypeA2] (is/is/are/is/are2) suspicious!
  • A plague has consumed the Arena summoning (Player1), Horse(man/woman/person/being/beings1) of the Apocalypse!
  • (Player1) ha(s/s/s/s/ve1) remembered that [typeA1] (was/was/were/was/were1) like the last fallen tribut(e/e/e/e/es1).
  • (Player1) ha(s/s/s/s/ve1) revealed [typeD1] as the Mayo(r/r/r/r/rs1)!
  • A vision (Player1) had revealed that (Player2), (Player3), or (Player4) is evil!
  • A vision (Player1) had revealed that (Player2) or (Player3) is good!
  • The light of the full moon has transformed (Player1) into (a /a /a /a /1)rampaging werewol(f/f/f/f/ves1)! (Night-only)
  • (Player1) jailed (Player2) and (was/was/was/was/were1) obliterated by [typeB2]. Flummery! (2 kills 1)




RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 01-12-2022

event time
  1. (Player1) shoot(s/s/s/s/1) down a balloon carrying a present and get(s/s/s/s/1) a piece of furniture.
  2. (Player1) ha(s/s/s/s/ve1) a dance-off against (Player2), (Player3) and (Player4) during a serious meeting.
  3. After (Player1) tell(s/s/s/s/1) (Player2) that (Player3) and (Player4) have escaped, (Player2) tell(s/s/s/s/2) [typeB1] "(I/I/I/I/We2) should really feeds you all dog" [Backstroke of the West]
  4. (Player1) (is/is/is/is/are1) in despair! These games have left [typeB1] in despair! [Sayonara Zetsubou Sensei]
  5. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) the controlle(r/r/r/r/rs1).
  6. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) lag.
  7. (Player1) lose(s/s/s/s/1) a game against (Player2),  (Player3) and (Player4). [TypeA1] blame(s/s/s/s/1) the controlle(r/r/r/r/rs1), but (Player2) remind(s/s/s/s/2) [typeB1] it's a board game.
  8. While fighting (Player1) on a playground, (Player2) kick(s/s/s/s/2) (Player1) onto a swing, then kick(s/s/s/s/2) [typeB1] off, gets on the swing and kick(s/s/s/s/2) (Player1) far away. [Judgment]
  9. While fighting (Player1), (Player2) accidentally run(s/s/s/s/2) into a passing car. [TypeA2] kick(s/s//s/2) the car, get(s/s//s/1) kidnapped by (Player3) and (Player4) inside and (is/is/are/is/are2) never seen again. (P3 and P4 kill P2) [Judgment]
  10. During (Player1)'s funeral, (Player1) knock(s/s/s/s/1) on the inside of [typeC1] coffi(n/n/n/n/ns1) and announce(s/s/s/s/1) that [typeA1]'s not dead yet.
  11. (Player1) show(s/s/s/s/1) up drunk to [typeC1] fight with (Player2).
  12. (Player1) and (Player2) have a slap fight.
  13. (Player1) throw(s/s/s/s/1) plastic cups at (Player2), (Player3) and (Player4) as they ride by on bikes. [This and the two below are all based on a dream I had long ago]
  14. (Player1) ride(s/s/s/s/1) around on a giant spider, making it eat candy to power up.
  15. (Player1) hide(s/s/s/s/1) behind a wall of giant candy blocks to avoid (Player2)'s flaming arrows.
  16. (Player1) stab(s/s/s/s/1) (Player2) with a bottle, then grab(s/s/s/s/1) the bottle to lift [typeB2] up and slam [typeB2] into the ground. [Also based on a dream]
  17. (Player1) throw(s/s/s/s/1) a small statue at (Player2). It breaks, and small metal blades fall out and cut [typeC2] body. (non-fatal?) [an AI Dungeon story]
  18. After fighting (Player1), (Player2) go(es/es/es/es/2) offscreen and explode(s/s/s/s/1). (inspired by a changelog note, not a kill for P1 since P2 just walks offscreen)
  19. (Player1) summon(s/s/s/s/1) the last 4 tributes to die, and join(s/s/s/s/1) them in shooting (Player2), (Player3), (Player4) and (Player5) to death. [Yakuza: Like a Dragon]
  20. As (Player1) escape(s/s/s/s/1) by helicopter, (Player2) imagine(s/s/s/s/2) floating heads of (Player1) spinning and laughing. [Invisible Detective Akira]
  21. (Player1) skip(s/s/s/s/1) around like (a/a/a/a/1) jackas(s/s/s/s/ses1), annoying (Player2). [Yakuza: Like a Dragon]
  22. (Player1) get(s/s/s/s/1) out (a/a/a/a/1) bucke(t/t/t/t/ts1) of ice and throw(s/s/s/s/1) the ice at (Player2), (Player3) and (Player4).[Yakuza: Like a Dragon]
  23. (Player1) summon(s/s/s/s/1) a bunch of attack drones towards (Player2), (Player3), (Player4) and (Player5).[Yakuza: Like a Dragon]
  24. (Player1) spin(s/s/s/s/1) (a/a/a/a/1) ladde(r/r/r/r/rs1) around before climbing halfways up (it/it/it/it/them1), jumping up in the air while holding the ladde(r/r/r/r/rs1) and landing on (Player2). [Yakuza: Like a Dragon]
  25. (Player1) throw(s/s/s/s/1) darts up in the air, hitting (Player2), (Player3) and (Player4). [Yakuza: Like a Dragon]
  26. (Player1) start(s/s/s/s/1) selling burgers from a food truck. When (Player2) buy(s/s/s/s/2) one and ask(s/s/s/s/2) what kind of meat this is, (Player1) freeze(s/s/s/s/1) up. (also Feast event) [Osomatsu-san]
  27. (Player1) lie(s/s/s/s/1) on the ground with the words "IT'S OVER" above [typeB1], but [typeA1] manage(s/s/s/s/1) to get up again while "NOT" appears between the words. [Just Shapes and Beats]
  28. After killing (Player1), (Player2) ha(s/s/s/s/ve2) a friendly chat with (Player3) while dragging (Player1)'s corps(e/e/e/e/es1) around. [based on changelog note]
  29. (Player1) and (Player2) have a T-posing competition. (Player1) wins.
  30. (Player1) find(s/s/s/s/1) a bootleg toy of [typeD2] combined with (Player2)




RE: Hunger Games Simulator - Trouble Cube Edition - Cassie - 01-12-2022

Expunged (safe, genderfluid but most commonly referred with it/its)

Bambi Bambi Bambi (yes dats his name, he/him, age 35 so safe)


RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 01-12-2022

The nomination period for Season 9 has ended.


RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 01-12-2022

In another news, voting for S10's theme has closed. Based on the winner, the first player-voted themed season in S10 will be the Name's the Same Season


RE: Hunger Games Simulator - Trouble Cube Edition - Mr. Lee Hammer - 01-12-2022

* (Player1) tell(s/s/s/s/1) (Player2) to have some cheese with that whine about wine. (Feast)
* (Player1) use(s/s/s/s/1) the GoldenEye satellite to fry (Player2)'s computer databases.
* (Player1) grab(s/s/s/s/1) a mike and say(s/s/s/s/1) "Let's green egg and ham it" before [typeA1] begins rapping.
* (Player1) say(s/s/s/s/1) that (Player2) (is/is/is/is/are2) gonna pay for shooting down [typeC1] ride.
* (Player1) randomly shout(s/s/s/s/1) to (Player2) "I was frozen today!"
* (Player1) offer(s/s/s/s/1) to weight train (Player2) saying "(I'll/I'll/I'll/I'll/We'll1) make you so strong, you can bench-press a horse."
* (Player1) plan(s/s/s/s/1) to make a vegetable garden and grow beans, potatoes, tomatoes, fish, shrimp, bread, butter, and pizza.
* (Player1) possess(es/es/es/es/1) (Player2), making [typeB2] rip [typeC2] own head off. (Player1) continue(s/s/s/s/1) parading around in (Player2)'s (body/body/body/body/bodies2). (FATAL - P1 KILLS P2)
* (Player1) rip(s/s/s/s/1) out (Player2)'s (spine/spine/spine/spine/spines2) and impale(s/s/s/s/1) [typeB2] with (it/it/it/it/them2). (FATAL - P1 KILLS P2)


RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 01-18-2022

Who's running, who's hosting?

I've basically added all the events.