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Hunger Games Simulator - Trouble Cube Edition - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Forum games (https://troublecube.net/mybb/Forum-Forum-games) +--- Thread: Hunger Games Simulator - Trouble Cube Edition (/Thread-Hunger-Games-Simulator-Trouble-Cube-Edition) |
RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 12-30-2021 Snow Miser (he/him, safe) Heat Miser (he/him, safe) RE: Hunger Games Simulator - Trouble Cube Edition - Dookie - 12-30-2021 THE BOY OF DESTINY!!! Anyway: Tyler, the Creator Beast Boy (Yellow) RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 12-30-2021 Christmas (it/its. Yes, the holiday itself) Great Grandma (she/her, elderly) RE: Hunger Games Simulator - Trouble Cube Edition - B-Doe-1998 - 12-30-2021 Magician Type-0 and Wild Dog RE: Hunger Games Simulator - Trouble Cube Edition - TheSleepyDreepy45 - 12-30-2021 Fruitcake (it/its) Eggnog (it/its) RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 12-30-2021 And tribute yeet!
RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 12-30-2021 Also, here's my lil' event dump. BloodbathUnfortunately, (Player1) cannot be told what the Hunger Games are; [typeA1] ha(s/s/s/s/ve1) to see it for [typeD1]. Nonfatal(Player1) ha(s/s/s/s/ve1) (Player2)'s swor(d/d/d/d/ds2). And (Player3)'s bo(w/w/w/w/ws3). And (Player4)'s ax(e/e/e/e/es4). (Player1) bap(s/s/s/s/1) (Player2) with a pool noodle. To (Player1), (Player2) (is/is/is/is/are2) (a/a/a/a/2) loud, slow, and soft bir(d/d/d/d/ds2). (Player1) do(es/es/es/es/1)n't like to think about birds. Sometimes (Player1) give(s/s/s/s/1) [typeD1] the creeps. While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) steers away from the foot of a cliff at the last moment. (Player1) and (Player2) are playing together when the Big Wooden Hammer falls on (Player1), then (Player2). After inspecting them, however, (Player3) says "Not that bad." (Player1) (is/is/is/is/are1) covered in dinge. (Player2) tr(ies/ies/ies/ies/y2) desperately to clean [typeB1], but [typeA1] rub(s/s//s/1) [typeD1] on (Player2), freaking [typeA2] out. (Player1) got some groceries, some peanut butter, to last a couple of days. (Player1) translate(s/s/s/s/1) the next event into [typeC1] source material's language. Friends call [typeB1] (Player1). Whatever [typeA1] may touch, turns to snow in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much. Friends call [typeB1] (Player1). Whatever [typeA1] may touch, melts away in [typeC1] clutch. [TypeA1]'(s/s/re/s/re1) too much. Fatal(Player1) bap(s/s/s/s/1) (Player2) with a pool noodle... OF INSTANT DEATH. After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, billionaire killer Mark February patents [typeC1] li(fe/fe/fe/fe/ves1). After (Player1) tr(ies/ies/ies/ies/y1) to mine a fresh Bitcoin, (Player2) patent(s/s/s/s/2) [typeC1] li(fe/fe/fe/fe/ves1). (Player1) tell(s/s/s/s/1) (Player2) that [typeC2] ha(t/t/t/t/ts2)'(s/s/s/s/re2) on backwards, and adjust(s/s/s/s/1) (it/it/it/it/them2) accordingly. (Player2) snap(s/s/s/s/2) (Player1) that [typeC1] hea(d/d/d/d/ds1)'(s/s/s/s/re1) on backwards, and adjust(s/s/s/s/2) (it/it/it/it/them1) accordingly. (Player1) and (Player2) are playing together when the Big Wooden Hammer crushes (Player1), then (Player2). After inspecting their corpses, however, (Player3) says "Not that bad." (fatal for both, natural) While (Player1) freeze(s/s/s/s/1) (Player2) solid, (Player3) tell(s/s/s/s/3) (Player2) that [typeA3] love(s/s//s/3) [typeB2]. "I know," (Player2) say(s/s/s/s/2) as [typeA2] freeze(s/s//s/2). While driving through the city of Qrrbrbirlbel, (Player1) (is/is/is/is/are1) about to crash. (Player2) suggest(s/s/s/s/2) that [typeA1] steer, but (Player1) (is/is/is/is/are1) baaad at thaaaat. (Player2) bail(s/s/s/s/2) out to watch (Player1) explode at the foot of the cliff. After shooting (Player1) so hard that [typeA1] explode(s/s//s/1), (Player2) toss(es/es/es/es/2) [typeC2] weapon(////s2) aside and comment(s/s/s/s/2) on how much of (a/a/a/a/2) civilization pe(rson/rson/rson/rson/ople2) [typeA2] (is/is/are/is/are2). Battleground + FeastUnwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a pair of socks. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... playing cards. Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a crossbow! Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... shapeshifting Coca-Cola! Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a T-bone steak! Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... (Player2)'s hea(d/d/d/d/ds2). (Fatal for P2) Unwrapping a gift from an unknown sponsor, (Player1) find(s/s/s/s/1)... a time bomb! SPLAT. (Fatal for P1) RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 12-30-2021 Noelle Holiday & Berdly (Deltarune, plural they/them, estimated orange yellow) Ice (Real-Ass Life, it/it, safe) Fatal (1) (Player1) introduc(es/es/e/es/e1) an NFT of [typeD1]. [TypeA1] (is/is/are/is/are1) promptly killed by administration. RE: Hunger Games Simulator - Trouble Cube Edition - SapphireStarblazer - 12-30-2021 i shall not adhere to the christmas theme and instead focus on the protagonist and deuteragonist of my current hyperficaxion Pizza (they/them singular, safe) Chicory (she/her, safe) RE: Hunger Games Simulator - Trouble Cube Edition - ~okami~ - 12-30-2021 Robot Santa (he/him, safe) Elsa (she/her, safe) RE: Hunger Games Simulator - Trouble Cube Edition - BlackFaithStar - 12-30-2021 Might not be Christmas tribs but they're definitely fit for winter. BoBoiBoy Ice (Estimated age of 14-16 in the sequel film, male (he/him)) (From BoBoiBoy. BoBoiBoy's ice elemental, 2nd-tier element of water) Skrael of the North Wind (Nickname: Skrael) (Billions of years and not really childlike; goes by he/they (if it must be picked, go with he/him)) (From the Tales of Arcadia series trilogy. Primordial demigod of snow and wind) RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 12-30-2021 The Year 2021 (It, Safe) New Year's Eve (It, Safe) RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 12-30-2021 Winter Experiments: Experiment 523 (Slushy) and Experiment 025 (Topper) RE: Hunger Games Simulator - Trouble Cube Edition - ThatIdiotMan - 12-30-2021 Alfred the Alpaca (Male, Sapient) Photon Man (Male, Safe) RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 12-30-2021 Event Ideas- Fatal Events* (Player1) (uses/uses/uses/uses/use1) geometry to kill the magic-wielding (Player2) in a battle. * As (Player1) (dies/dies/dies/dies/die1), a bunch of Oompa-Loompas come to the arena to sing about (Player1). * "WELCOME TO AXE TOWN; POPULATION: YOUR (FACE/FACE/FACE/FACE/FACES2)," (Player1) (says/says/says/says/say1) to (Player2) before killing [typeB2] with (an axe/an axe/an axe/an axe/axes1) * Internet kills the video (star/star/star/star/stars1) (Player1)...literally. * Video kills the radio (star/star/star/star/stars1) (Player1)...literally. * "No lie can live!" (Player1) (says/says/says/says/say1) before killing (Player2). * "(I/I/I/I/WE1) WILL HAVE ORDER!" (Player1) (yells/yells/yells/yells/yell1) out loud before killing (Player2). * (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to try to kill (Player2). It didn't work as (Player2) (ends/ends/ends/ends/end2) up killing (Player1) instead. * (Player1) (fuses/fuses/fuses/fuses/fuse1) with some monsters in order to successfully kill (Player2). * (Player1) (dies/dies/dies/dies/die1) while fighting against an alien made out of black goo. Non-Fatal Events* (Player1) (has/has/has/has/have1) a hard time addressing (Player2) by [typeC2] (name/name/name/name/names2) as AU versions of (Player2) that share the exact same (name/name/name/name/names2) as (Player2) stand around (Player1) and the prime universe (counterpart/counterpart/counterpart/counterpart/counterparts2) of (Player2). * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on President Snow, and (turns/turns/turns/turns/turn1) him into a baby again. * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on President Snow, and (turns/turns/turns/turns/turn1) him into a kid again. * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on President Snow, and (turns/turns/turns/turns/turn1) him into a teen again. * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on President Snow, and (turns/turns/turns/turns/turn1) him into a young adult again. * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on Katniss, and (turns/turns/turns/turns/turn1) her into a baby again. * (Player1) (uses/uses/uses/uses/use1) a de-aging potion on Katniss, and (turns/turns/turns/turns/turn1) her into a young kid again. * (Player1) (uses/uses/uses/uses/use1) an aging potion on Katniss, and (turns/turns/turns/turns/turn1) her into an old lady. * "Just scooby-doo this crap," (Player1) (says/says/says/says/say1) to (Player2) in regards to a messy situation they got into. * "Just (Player1) this crap," (Player2) (says/says/says/says/say2) to (Player3) in regards to a messy situation they got into. * (Player1) (uses/uses/uses/uses/use1) geometry to defeat the magic-wielding (Player2) in a battle. * (Player1) (survives/survives/survives/survives/survive1) a battle against an alien made out of black goo. * (Player1) (dodges/dodges/dodges/dodges/dodge1) a ton of arrows that (Player2), (Player3), (Player4), (Player5), and (Player6) end up firing. * "(Player1) (sucks/sucks/sucks/sucks/suck1) at life," (Player2) (says/says/says/says/say2) to (Player3). * (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) all sing the Wellerman Sea Shanty together. * "(I/I/I/I/We1) missed the part where that's (my/my/my/my/our1) problem," (Player1) (says/says/says/says/say1) to (Player2) after the latter tells the former about a problem [typeA2] (is/is/are/is/are2) having. * (Player1) (gets/gets/gets/gets/get1) trapped inside a video game, and (ends/ends/ends/ends/end1) up killing a superboss there before going back to the arena. * (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) all play a game of Mad Libs together. * (Player1) (wishes/wishes/wishes/wishes/wish1) [typeA1] can fight aliens after hearing stories from (Player2) and (Player3) about them fighting aliens. * (Player1) (manages/manages/manages/manages/manage1) to kill President Snow, only to find out that it doesn't add up a kill count when he isn't a tribute. RE: Hunger Games Simulator - Trouble Cube Edition - The Map Maker - 12-30-2021 Don't have any thematically fitting tributes, but here's: Maizon, the Corn Dragon (Original Character, Male) Corrin (Yellow/Greenish, Female Form) RE: Hunger Games Simulator - Trouble Cube Edition - GoldenCityBird - 12-30-2021 Richard Conway (M, Gunpoint) Courtney Sithe (F, The Great Ace Attorney) Both safe. RE: Hunger Games Simulator - Trouble Cube Edition - DaveTheAssassin - 12-30-2021 I don't have anyone who could fit the theme on the top of my head, so here is Noah, an Indonesian band which consists of three members: Nazril Irham (Ariel), Loekman Hakim (Lukman), and David Kurnia Albert (David), and (since Map chose to nominate Corrin) Azura (yellow-light greenish; most people generally consider her to be around Corrin's age, and over at TVT HGS, the unofficial manual on Fire Emblem Fates character ages place her as 18 [while Corrin is placed as 17]) RE: Hunger Games Simulator - Trouble Cube Edition - AlbertThompsonJr - 12-30-2021 Serj Tankian, lead vocalist of System of a Down (safe), and Marth and Caeda from Fire Emblem: Shadow Dragon and the Blade of Light (light green, 19 and 18 respectively by the end of Fire Emblem: Mystery of the Emblem) RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 12-30-2021 I decided to nominate Naoto Shirogane (Yellow, as she's 15-16. She's nominated in her alt outfit, wearing the female Yasogami High uniform. From Persona 4) and Vanilla Ice (Safe. From JoJo's Bizarre Adventure) As for how both adhere to the theme in a rather loose manner, Naoto's outfit is the one she wears in her Christmas Eve date with Yu in her romantic route. Meanwhile, Vanilla Ice's name is simply something that fits with the cold/winter association (and it helps his Stand's name is Cream). RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 12-31-2021 events
RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 12-31-2021 Since more than 24 hours have passed since the finale, nomination period has closed. Also my event dump Events (30)
RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 12-31-2021 TVT OG Events (16)* (Player1) (builds/builds/builds/builds/build1) (a snowman/a snow-woman/a snowperson/a snowman/snowmen1) of [typeD1]. * (Player1) and (Player2) build a snowman together. * (Player1) (asks/asks/asks/asks/ask1) (Player2) if [typeA2] (wants/wants/wants/wants/want2) to build a snowman. (Player2) (says/says/says/says/say2) yes. * (Player1) (asks/asks/asks/asks/ask1) (Player2) if [typeA2] (wants/wants/wants/wants/want2) to build a snowman. (Player2) (says/says/says/says/say2), "Go away, (Player1)," who (replies/replies/replies/replies/reply1), "Okay, bye." (Frozen (2013)) * (Player1), (Player2), (Player3), and (Player4) have a sled race. * (Player1) and (Player2) go sledding together. * (Player1) (tries/tries/tries/tries/try1) to call [typeC1] family back home, only to realize that the area [typeA1] (is/is/are/is/are1) in has no reception. * (Player1) (forces/forces/forces/forces/force1) (Player2) to wear the (Cone of Shame/Cone of Shame/Cone of Shame/Cone of Shame/Cones of Shame2). * (Player1), (Player2), (Player3), and (Player4) join a game show, with (Player5) as the host. (Player1) (wins/wins/wins/wins/win1). * (Player1) (doodles/doodles/doodles/doodles/doodle1) on (Player2)'s (face/face/face/face/face2) while [typeA2] (is/is/are/is/are2) sleeping. (Night-only) * Sick on [typeC1] deathbed, (Player1) (gives/gives/gives/gives/give1) (Player2) some sagely advice. [TypeA1] (dies/dies/die/dies/die1) soon after. * (Player1) (draws/draws/draws/draws/draw1) (Player2) like one of [typeC1] French girls. (Titanic (1997)) * (Player1) (starts/starts/starts/starts/start1) a lemonade stand. (Player2), (Player3), and (Player4) buy [typeC1] drinks. * (Player1) (goes/goes/goes/goes/go1) to (Player2)'s, (Player3)'s, and (Player4)'s camps to sell some Scout Cookies. * (Player1) (goes/goes/goes/goes/go1) skiing. * (Player1) (goes/goes/goes/goes/go1) skiing, but (jumps/jumps/jumps/jumps/jump1) off the wrong ledge and (crashes/crashes/crashes/crashes/crash1) from a great height. (Fatal) TVT Reboot Events (11)* (Player1), (Player2), (Player3), and (Player4) kick out (Player5) from their group for being different from them. * Upon seeing the body/ies of the latest tribute(s) to die, (Player1) (declares/declares/declares/declares/declare1) that they are dead while (Player2), (Player3), (Player4) and (Player5) laugh with [typeB1]. (Harry Potter and the Deathly Hallows movie) * (Player1) (gets/gets/gets/gets/get1) so embarrassed by what [typeA1] did recently [typeS1] (dies/dies/dies/dies/die1). * (Player1) (makes/makes/makes/makes/make1) random noises near (Player2), who (responds/responds/responds/responds/respond2), "Stop it (Player1), you are doing (me/me/me/me/us2) a frighten." * (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (falls/falls/falls/falls/fall2) for it. * (Player1) (mails/mails/mails/mails/mail1) (Player2) a letter bomb. (Player2) (doesn't/doesn't/doesn't/doesn't/don't2) fall for it. * (Player1) and (Player2) have a pillow fight. (Player1) (wins/wins/wins/wins/win1). (Night-only) * (Player1) (tries/tries/tries/tries/try1) killing a cockroach. [TypeA1] (succeeds/succeeds/succeed/succeeds/succeed1). * (Player1) (tries/tries/tries/tries/try1) killing a cockroach. [TypeA1] (fails/fails/fail/fails/fail1). * (Player1) (forces/forces/forces/forces/force1) (Player2) to eat (a cockroach/a cockroach/a cockroach/a cockroach/cockroaches2). (Player2) (admits/admits/admits/admits/admit2) that (it/it/it/it/they2) tasted like chicken. * (Player1) (forces/forces/forces/forces/force1) (Player2) to eat (a cockroach/a cockroach/a cockroach/a cockroach/cockroaches2). (Player2) promptly (pukes/pukes/pukes/pukes/puke2). TC Originals (3)* (Player1) (pushes/pushes/pushes/pushes/push1) (Player2) off a bridge and onto a railway to stop a trolley from running over (Player3), (Player4), (Player5), and (Player6), but they all get run over, anyway. (P1 kills only P2 while P3-6 are killed by the trolley) * (Player1), (Player2), and (Player3) each feed their pet fuzzy monster once. The monster only needed to be fed once in its lifetime, so it ends up devouring everything but the other tributes. It then grows so big it explodes into enough fuzzy monsters for everyone. (PowerPuff Girls (1998)) * (Player1) (falls/falls/falls/falls/fall1) into a deep hole. (Player2) (fills/fills/fills/fills/fill2) it with water, (Player3) (gives/gives/gives/gives/give3) (Player1) (a breathing straw/a breathing straw/a breathing straw/a breathing straw/breathing straws1), and (Player4) temporarily (freezes/freezes/freezes/freezes/freeze4) [typeB1] to float [typeB1] out. (Centaurworld) RE: Hunger Games Simulator - Trouble Cube Edition - ~okami~ - 01-07-2022 Presenting the (very overdue) Christmas season of Trouble Cube Hunger Games Simulator! THE REAPING
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And sealing the first kill of the season is Type-0 over Photon Man. Not even his laser gun could save him from the magician's wrath.[/b]
DAY ONENoelle and Berdly retrieve a backpack and briefly fight over it before retreating. BoBoiBoy Ice scours the Cornucopia for resources other than weapons that he can make himself. RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 01-07-2022 Snow Miser vs. President Snow? He's too much! |