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Hunger Games Simulator - Trouble Cube Edition - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Forum games (https://troublecube.net/mybb/Forum-Forum-games) +--- Thread: Hunger Games Simulator - Trouble Cube Edition (/Thread-Hunger-Games-Simulator-Trouble-Cube-Edition) |
RE: Hunger Games Simulator - Trouble Cube Edition - Dookie - 09-14-2021 I nominate Zim and GIR (both safe, male) RE: Hunger Games Simulator - Trouble Cube Edition - Billy5545 - 09-14-2021 Anyway, I can volunteer to run this season RE: Hunger Games Simulator - Trouble Cube Edition - ~okami~ - 09-14-2021 Ford Prefect Hayao Miyazaki Both male both safe RE: Hunger Games Simulator - Trouble Cube Edition - GoldenCityBird - 09-14-2021 VIRTUAL SINGERS 2-D of Gorillaz (M, safe) Cherry of Studio Killers (F, safe) RE: Hunger Games Simulator - Trouble Cube Edition - awe921 - 09-14-2021 Firefox and Ruffle, both safe RE: Hunger Games Simulator - Trouble Cube Edition - Dookie - 09-14-2021 I'll volunteer to host. RE: Hunger Games Simulator - Trouble Cube Edition - wahoothis - 09-14-2021 Kiyoka Maki Kinji Uehara (Both yellow) RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 09-14-2021 Carrying over my tradition from TVT, I'll start off with this Experiment-Pokemon duo, Team 626: Stitch and Bouffalant. I'll rule the latter as safe since Pokemon are shown to be sapient even if they communicate differently, but if the rules here say otherwise... RE: Hunger Games Simulator - Trouble Cube Edition - Magolor - 09-15-2021 Team How The Heck Did We Get A Gladiator Arena After All (alternatively, just "Team Jazz"): The Pianist and the Cellist Both very safe. (Thought I should mention: Pianist is female, Cellist is male) RE: Hunger Games Simulator - Trouble Cube Edition - door-kun - 09-15-2021 Akira Kurusu (YELLOW) Peko Pekoyama (SAFE) RE: Hunger Games Simulator - Trouble Cube Edition - AlbertThompsonJr - 09-15-2021 Korben Dallas and Leeloo from The Fifth Element (should be safe, as while her physical body is newly created, but her spirit's been existing for at least 5,000 years, and she's physically in her mid-20s, so) RE: Hunger Games Simulator - Trouble Cube Edition - DaveTheAssassin - 09-15-2021 James Bond (as played by Daniel Craig) and Madeleine Swann, because I'm in a 007 mood today RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 09-15-2021 A bit late, but nominations have been closed! Time to suggest events! RE: Hunger Games Simulator - Trouble Cube Edition - Zanreo - 09-15-2021 30 events let's goooo
RE: Hunger Games Simulator - Trouble Cube Edition - Oggy123 - 09-15-2021 Animal Event Strange beams of light descend and transform the tributes into animals.
Other Events
RE: Hunger Games Simulator - Trouble Cube Edition - MisterJake - 09-15-2021 New event ideas- Fatal Events* "The simulator has spoken," President Snow says to (Player1) as (Player1) (is/is/is/is/are1) dying from the elements of nature. * (Player1) (claims/claims/claims/claims/claim1) that there's no such thing as a leopard right before [typeA1] (gets/gets/gets/gets/get1) killed by a pack of them. * "Nice view up here, (Player1)," (Player2) (says/says/says/says/say2) to [typeB1] in the afterlife after they died in a car accident. * (Player1) (drowns/drowns/drowns/drowns/drown1) in a pool full of chili. * "28 STAB WOUNDS!" (Player1) (yells/yells/yells/yells/yell1) out loud while interrogating (Player2) on [typeB2] killing (Player3). * (Player1)'s rap song is so "lit" that [typeA1] literally (sets/sets/sets/sets/set1) (Player2) on fire. * (Player1) (kills/kills/kills/kills/kill1) (Player2), and then (props/props/props/props/prop1) [typeC2] dead (body/body/body/body/bodies2) up to make it look like [typeA2] (is/is/are/is/are2) just chilling. * (Player1) (kills/kills/kills/kills/kill1) (Player2), but (believes/believes/believes/believes/believe1) that (Player2) (is/is/is/is/are2) just sleeping instead of being outright dead. * "And (I/I/I/I/we2) killed (Player1), too! HAHAHAHAHA!" (Player2) (says/says/says/says/say2) as [typeA2] (closes/closes/close/closes/close1) a song about how [typeA2] secretly engineered most of the events this season. * (Player1) (gets/gets/gets/gets/get1) killed by some flying monkeys. * (Player1) (gives/gives/gives/gives/give1) up [typeC1] own (life/life/life/life/lives1) so that the other tributes could have some more food. (Feast) * The simulator doesn't want to see (Player1) on this season so it wastes zero time killing [typeB1] off immediately. (Bloodbath) Non-Fatal Events* "No copyright law in the universe is going to stop (me/me/me/me/us1)!" (Player1) (says/says/says/says/say1) before uploading a video online that gets removed ASAP due to copyright issues. * After (Player1) (runs/runs/runs/runs/run1) a song's lyrics through several layers of Google Translate, [typeA1] (goes/goes/go/goes/go1) on to sing the song with the new translated lyrics. * (Player1) (sings/sings/sings/sings/sing1) "Let It Snow" alongside President Snow. * (Player1) (informs/informs/informs/informs/inform1) (Player2) that the latter (has/has/has/has/have2) an outdated autopsy report of the first fallen non-group tribute this season. * (Player1) (dislikes/dislikes/dislikes/dislikes/dislike1) everyone else more than [typeA1] (dislikes/dislikes/dislike/dislikes/dislike1) (Player2) and (Player3). (Player1) (thinks/thinks/thinks/thinks/think1) (Player2) and (Player3) mistake that for friendship. * (Player1) (saves/saves/saves/saves/save1) the life of a monster. * (Player1) (finds/finds/finds/finds/find1) Dove in a soapless place. * (Player1) (gains/gains/gains/gains/gain1) the power to breathe underwater, and (uses/uses/uses/uses/use1) that power to explore an underwater kingdom. * "Let's get down to business to defeat (Player1)," (Player2) (says/says/says/says/say2) to (Player3), (Player4), (Player5), and (Player6). * (Player1) and (Player2) decide to make a Christmas tree together. * (Player1) (is/is/is/is/are1) trending on Twitter right now. * (Player1) (talks/talks/talk/talks/talk) about how [typeA1] once participated in something called the Great Caterpillar War to (Player2). * (Player1) would have successfully killed (Player2) if alternate universe versions of (Player2) didn't come in to save [typeB2]. * "Why do donuts have to die?" (Player1) (asks/asks/asks/asks/ask1) to (Player2) who (gets/gets/gets/gets/get2) very confused by that question. * "There once was a ship that sank," (Player1) (says/says/says/says/say1) to (Player2) as the former (tells/tells/tells/tells/tell) the latter a story about the Titantic. * (Player1) (transforms/transforms/transforms/transforms/transform1) into (a merman/a mermaid/a merperson/a merobject/merpeople1). * (Player1) (tries/tries/tries/tries/try1) to sel(l a/l a/l a/l a/l2) coffi(n/n/n/n/ns2) to (Player2) just in case [typeA2] (dies/dies/die/dies/die2) within this deadly game. * (Player1) and (Player2) try to wake up (Player3), but [typeA3] just (wouldn't/wouldn't/won't/wouldn't/won't3) wake up. RE: Hunger Games Simulator - Trouble Cube Edition - Cassie - 09-15-2021
RE: Hunger Games Simulator - Trouble Cube Edition - Guma - 09-15-2021 Nonfatal (4): Guess who's back. Back again. (Player1)(’s/’s/’s/’s/’re) back. Tell your friends. (Player1) (takes/takes/takes/takes/take1) (Player2) aboard [typeC1] base and tortures [typeB2] for 6 months. (Player1) (gawk/gawk/gawk/gawk/gawks1) at Player2's incorrectly formatted event. You know (Player1) had to do it to ‘em. Fatal (2): (Player2) (poisons/poisons/poisons/poisons/poison2) (Player1)’s wine while (typeA1) (is/is/are/is/are1)n't looking, then (swaps/swaps/swap/swaps/swap2) the glasses. They drink and (Player2) (dies/dies/dies/dies/die1). Turns out they were both poisoned; (Player1) spent the last few years building up an immunity to iocane powder. (Player1) (falls/falls/falls/falls/fall1) down a hole and (gets/gets/gets/gets/get1) sent to Brazil. (Yes, this is a fatal event.) RE: Hunger Games Simulator - Trouble Cube Edition - The Map Maker - 09-15-2021 Some events: *(Player1) (invents/invents/invents/invents/invent1) a new fighting style called "(Player1)-Fu". *(Player1) (kills/kills/kills/kills/kill1) (Player2) by reenacting the most infamous death of (Player3)'s source material. *(Player1) (learns/learns/learns/learns/learn1) that [typeA1] (is/is/are/is/are1) (a being/a being/a being/a being/beings1) created from (Player2)'s suppressed emotions. And have some Real Time Fandub Games references as well: *(Player1) can only watch as (Player2) (flushes/flushes/flushes/flushes/flush2) (Player3), (Player4), and (Player5) down the terlet. *(Player1) (asks/asks/asks/asks/ask1) (Player2) what is the total mass of the sun. (Player2) (answers/answers/answers/answers/answer2) with "As (Player3) told (me/me/me/me/us2), it's three!". *(Player1) (finds/finds/finds/finds/find1) out that [typeC1] gaming (account/account/account/account/accounts1) (is/is/is/is/are1) being hacked, and (lets/lets/lets/lets/let1) out (a hellish screech/a hellish screech/a hellish screech/a hellish screech/hellish screeches1) as a result. *(Player1)'s breath is so bad, it somehow turns (Player2), (Player3), and (Player4) into tables. *(Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA1] (wants/wants/want/wants/want1) to ask [typeB2] a personal question, "Have you ever seen (Player3)'s source material?". *As (Player1), (Player2), and (Player3) hold (Player4) at gunpoint, (Player2) accidentally (shoots/shoots/shoots/shoots/shoot2) [typeB4] down. (Player1) (yells/yells/yells/yells/yell1) at (Player2) for loading real bullets instead of "funny bullets". *(Player1) (confesses/confesses/confesses/confesses/confess1) to (Player2) that [typeA1] can't actually read, and just likes looking at the pictures. RE: Hunger Games Simulator - Trouble Cube Edition - Whistle - 09-15-2021 (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1], killing them both. (Fatal) (Player1) (prepares/prepares/prepares/prepares/prepare1) a Servo. As [typeA1] (rides/rides/ride/rides/ride1) toward the castle, (Player1) (gets/gets/gets/gets/get1) jousted and knocked off [typeC1] horse. (Player1) (turns/turns/turns/turns/turn1) into a giant flesh monster, so (Player2) (explodes/explodes/explodes/explodes/explode2) to stop [typeB1]. But (Player1) (continues/continues/continues/continues/continue) to grow. (Fatal for Player2) (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom looks at (Player1) and ignores [typeB1]. (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom escapes from the mirror, running right by [typeB1]. (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom smashes his gumball head against [typeB1], severely wounding them. (Player1) (says/says/says/says/say1) "Bloody Tom" four times in the mirror. Tom wraps his arms around [typeC1] neck before [typeA1] (dies/dies/die/dies/die1). (Fatal) (Player1) can tell that (Player2) is standing right behind [typeA1]. [typeA1] (feels/feels/feel/feels/feel1) a great overreaction. (Player1) (tears/tears/tears/tears/tear1) (Player2)'s eyes from [typeC2] head and (throws/throws/throws/throws/throw1) them into the forest. (Player1) can tell that (Player2) is standing right behind [typeA1]. [typeA1] (feels/feels/feel/feels/feel1) a great overreaction. (Player1) (tears/tears/tears/tears/tear1) [typeC1] eyes from [typeC1] head and (throws/throws/throws/throws/throw1) them into the forest. BLACKLISTED: (Player1) (involves/involves/involves/involves/involve1) (himself/herself/themself/itself/themselves1) in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, (Player2) (kills/kills/kills/kills/kill2) [typeB1] for [typeC1] meddling. (Fatal) (Player1) (involves/involves/involves/involves/involve1) (himself/herself/themself/itself/themselves1) in the relationship between (Player2) and (Player3). When [typeA1] (is/is/are/is/are1) found out, [typeA1] (kills/kills/kill/kills/kill1) (Player2) for standing up to [typeB1]. RE: Hunger Games Simulator - Trouble Cube Edition - awe921 - 09-15-2021 (Player1) (throws/throws/throws/throws/throw1) (Player3) at (Player2), then (Player2) proceeds to flip (Player3) like a coin. (Player3) lands heads up, which means (Player2) gets to go home. (Fatal, Player 2 dies) (Player1) (gives/gives/gives/gives/give1) (Player2) a coupon for new parents, but it is expired. RE: Hunger Games Simulator - Trouble Cube Edition - Despair's Archon of Memes - 09-15-2021 * (Player1) (lights/lights/lights/lights/light1) (Player2) on fire using a lighter and hair spray. (Fatal to (Player2)) * (Player1) (gets/gets/gets/gets/get1) crushed by a bathtub. (Fatal) RE: Hunger Games Simulator - Trouble Cube Edition - wingedcatgirl - 09-15-2021 Added a poll regarding non-fatal elimination events. This isn't directly binding, but we're interested in the community's opinion on the subject and will take it into account in our ultimate decision. RE: Hunger Games Simulator - Trouble Cube Edition - PowerStroke6001 - 09-15-2021 TVT OG Events (14)* (Player1) (throws/throws/throws/throws/throw1) [typeC1] (shield/shield/shield/shield/shields1) like (a Frisbee/a Frisbee/a Frisbee/a Frisbee/Frisbees1) and (knocks/knocks/knocks/knocks/knock1) (Player2) dead. * (Payer1) (yanks/yanks/yanks/yanks/yank1) (Player2)'s hair. * (Player1) and (Player2) have a picnic together. * (Player1) (chops/chops/chops/chops/chop1) down a tree and (crushes/crushes/crushes/crushes/crush1) (Player2) and (Player3) underneath it. * (Player1) (steals/steals/steals/steals/steal1) some eagle eggs, but (gets/gets/gets/gets/get1) snatched away by the mother, never to be seen again. * (Player1) (gives/gives/gives/gives/give1) (Player2) (a wedgie/a wedgie/a wedgie/a wedgie/wedgies2). * (Player1) fatally (gouges/gouges/gouges/gouges/gouge1) out (Player2)'s eyes with (a dagger/a dagger/a dagger/a dagger/daggers1). * (Player1) (sticks/sticks/sticks/sticks/stick1) (a "kill me" sign/a "kill me" sign/a "kill me" sign/a "kill me" sign/"kill me" signs1) on (Player2)'s (back/back/back/back/backs2). (Player3) and (Player4) follow it. * "Alas, poor tribute. I knew them well," says (Player1) as [typeA1] (cradles/cradles/cradle/cradles/cradle1) their skull(s) in [typeC1] hands. * (Player1) (smokes/smokes/smokes/smokes/smoke1) (a cigarette/a cigarette/a cigarette/a cigarette/cigarettes1). * (Player1) (needs/needs/needs/needs/need1) a freaking drink. * (Player1) (screams/screams/screams/screams/scream1) [typeC1] (name/name/name/name/names1) loudly as [typeA1] (charges/charges/charges/charges/charge1) into a fight among (Player2), (Player3), (Player4), (Player5), and (Player6), getting [typeD1] killed. * (Player1) (does/does/does/does/do1) a comedy routine, with (Player2), (Player3), (Player4), (Player5), and (Player6) as the audience. * (Player1) (goes/goes/goes/goes/go1) rafting, but (falls/falls/falls/falls/fall1) down a waterfall and into some jagged rocks. TVT Reboot Events (14)* (Player1) (announces/announces/announces/announces/announce1) to (Player2), (Player3), (Player4), and (Player5) that (Player6) (has/has/has/has/have6) (a rash/a rash/a rash/a rash/rashes6) in (a very embarrassing place/a very embarrassing place/a very embarrassing place/a very embarrassing place/very embarrassing places6). (My Little Pony: Friendship is Magic) * (Player1) (discovers/discovers/discovers/discovers/discover1) that [typeA1] can shapeshift. * (Player1) accidentally (covers/covers/covers/covers/cover1) the lens while taking a picture of (Player2). * (Player1) deliberately (covers/covers/covers/covers/cover1) the lens while taking a picture of (Player2). * (Player1) (sneaks/sneaks/sneaks/sneaks/sneak1) up on (Player2) while [typeA2] (is/is/are/is/are2) playing in the ball pit and (stabs/stabs/stabs/stabs/stab1) [typeB2] in the (back/back/back/back/backs2). * (Player1) (reads/reads/reads/reads/read1) aloud [typeC1] shipfic about (Player2) and (Player3) to (Player4) and (Player5), who were forced to listen to it. (blacklisted) (Adventure Time) * After getting into a heated argument, (Player1) and (Player2) agree not to speak to each other again. * (Player1) (wishes/wishes/wishes/wishes/wish1) that (Player2) (was/was/was/was/were2) dead. * (Player1) (wishes/wishes/wishes/wishes/wish1) that (Player2) (was/was/was/was/were2) dead, and (Player3) (grants/grants/grants/grants/grant1) just that. (Only P3 kills P2) * (Player1) (wishes/wishes/wishes/wishes/wish1) that (Player2) (was/was/was/was/were2) dead, and the latter promptly (dies/dies/dies/dies/die1) naturally. (indirect kill, so don't mark P1 as the killer) * (Player1) (calls/calls/calls/calls/call1) (Player2) by [typeC2] embarrassing (nickname/nickname/nickname/nickname/nicknames2), who (replies/replies/replies/replies/reply2), "Do not call (me/me/me/me/us2) (that/that/that/that/those2), (Player1). You pathetic (whelp/whelp/whelp/whelp/whelps1)." (Undertale) * (Player1) (tries/tries/tries/tries/try1) to give (Player2) a piggyback ride, but (is/is/is/is/are1) crushed by (Player2)'s weight. (P2 accidentally kills P1) * (Player1) (tries/tries/tries/tries/try1) calling (Player2) with [typeC1] cellphone. All [typeA1] could hear are barking noises. (Undertale) * (Player1) (questions/questions/questions/questions/question1) how (Player2) and (Player3) are still friends. TC Originals (2)* (Player1) (calls/calls/calls/calls/call1) out (Player2) for not laughing at [typeC1] knock knock joke, saying it's the most basic of jokes. (Player2) (says/says/says/says/say2) that (Player1) (is/is/is/is/are1) the most basic of jokes. (My Little Pony: Friendship is Magic) * (Player1) (says/says/says/says/say1) that (Player2) (looks/looks/looks/looks/look2) like (a corpse/a corpse/a corpse/a corpse/corpses2) that (was/was/was/was/were2) just pulled out of a river. (Player2) (claims/claims/claims/claims/claim2) that [typeA2] (looks/looks/look/looks/look1) like (a cool rock star/a cool rock star/a cool rock star/a cool rock star/cool rock stars2) who just OD'd in [typeC2] own pool, and that there's a big difference between the two. NOTE TO FUTURE SELF RESTORING THIS FROM DRAFTS, YOU STILL HAVE TO FIX THE VERBS AND S - wingedcatgirl - 09-15-2021 Also, our event dump for the season: Events!
Surprised we had exactly 30, we didn't actually count til just now. 85% sure we got all the formatting errors in there, too. (We or awe should probably updoot his text helper to make clearer the difference between "[nonbinary person's name] is" and "they are" situations...) |